Games Featured:
- • GatherX
- • Glimpse
- • Shape Fold 2
- • Scaling the Sky
With fairytale clicktoys, surreal and transcendent interactive art, rage inducing arcade avoidance games, and soothingly simple puzzle games, this Link Dump Friday might be the Frankenstein's monster of game compilations, but you can put away the pitchforks and the torches. It's just here to be loved. It doesn't want to eat the townsfolk. ... just... maybe... gnaw on 'em a little.
Spin round like a record baby in this musical avoidance game. Soundodger makes beautiful patterns in time with the music... just don't touch any of them! Best enjoyed with sound up and lights down, see what percentage of the objects you can avoid. Slow things down to get out of a tight squeeze at the expense of points. Earn enough points to unlock new songs.
Shards of light fall from the sky over a cold, lonely, frozen land, and it's up to you to reunite them... or remain alone yourself. A melancholy but absolutely gorgeous bit of platforming exploration married heavily to interactive art, the game is simple and straightforward but well worth experiencing to take in the creative talents of the team behind it.
Michael Molinari uses basketball and surreal, dreamlike imagery to explore love and family in this stunning indie title. Go one on one against nightmare creatures in your quest to find your sister, or solve platform puzzles in strange dimensions. It's a swanky, gorgeous, strange journey that overcomes somewhat clunky controls to deliver a beautiful and unique experience you don't have to love sports to enjoy.
In games, you want to win. After all, isn't that the whole point of playing them? But what if you don't know where you're going, or why? Is it worth it to keep moving on, even if you have to make sacrifices and lose people along the way? Chelsea Howe and Michael Molinari combine their talents once more for this simple, evocative platformer/interactive art piece made in just 48 hours for the Global Game Jam.
Created by Michael Molinari and Chelsea Howe for the San Francisco 2011 48 Hour Global Game Jam, The End Of Us is a surprisingly evocative game about two meteors meeting and playing amidst the strangeness and charm of deep space. As much a piece of wordlessly lyrical interactive art as an action game, The End Of Us matches its play to an engaging soundtrack and offers a short but satisfying experience.
OneMrBean's first place award winning entry into the 9th Casual Gameplay Design Competition is a piece of interactive narrative about remembering the things that really matter in your life, and the people who gave them to you. You play as an initially morose fellow who takes you on a personal journey through his life and his memories, and offers up a simple but touching and surprisingly heartfelt experience that is wrapped up in a beautiful package.
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