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Worldgate 3: Exodus Your point-and-click adventure odyssey continues in the sci-fi game Worldgate 3. It lives up to the reputation of its predecessors. The art is as lovely and alien as before, and the worlds to explore ever mysterious. To make things even more exciting, some of your many questions will be answered as you delve into these new universes.

Worldgate 2: Contact October 25, 1888. The Wyoming Territories. The scientist has returned from his first excursion through the Worldgate, and brought with him a strange hexagonal component. But there are still worlds to explore and answers to be found. Worldgate 2: Contact continues the story of William Buchanan's well-received point-and-click adventure. Its puzzles are satisfying and its twists are proving ever more intriguing.

Worldgate October 21, 1888. A scientific excavation discovers a perfectly spherical chamber fifty feet into the solid rock of the Wyoming mountains, filled with mysterious devices. Who made them? Are they safe? In any case, it's time to explore. Worldgate is a new point-and-click adventure game by William Buchanan, developer of the Free Will Cycle series. Improved navigation of his CHARM engine, and a cool sense of sci-fi atmosphere, make it another fine release from a developer on the rise.

The Freewill Cycle: Volume II There has been a crucial time fault. But you can escape the cycle. The Freewill Cycle: Volume II is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", and our community of judges awarded it with the 3rd place prize. It is the kind of innovative game we at JiG hope for when running these competitions, and it well deserves its place near the top of the rankings.

The Freewill Cycle: Volume 1 (Redux Edition) Completely refurbished and revised, this redux of the first installment of William Buchanan's two-volume adventure game series is meant to supersede the original. You wake up alone...where? Someplace unearthly. Ominously void of life. Imbued with insinuations of wrong doings. Point-and-click to explore your surroundings, gather tools and solve contextual puzzles. As you read the narratives found within each room, not only will you find clues to help you successfully "escape," you'll collect pieces to a story that leaves you with as many questions as answers. There's two possible endings, also. Recommended: play the "Director's Intent" mode in a dark room with the volume up for the maximized experience.

The Freewill Cycle: Volume 1 The first part of a trilogy, The Freewill Cycle: Volume 1 is in essence a simple point-and-click escape game created in classic adventure game style. You awake in a room. Could be in a spaceship, could be in a space station, could be just a strange building in East Podunk, Michigan. As you explore the story unfolds, giving, in a few short clues, a vivid account of what may have happened and the personalities of the people involved. Who, by the way, are mysteriously missing.

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