A lesson in escaping... mass, mind, memory and me... A mind-wrangling first-person puzzle game. ...As I Drift Away... is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape". Overall, it is a gorgeously mysterious little game, and one you won't want to drift from until you've solved the final puzzle.
A door, firmly locked. But have you got what it takes to escape? 40 times... 40xEscape is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", that placed 5th by our community of judges. It is what it is: a quality time-waster from a quality designer, and a CGDC #10 crowd-pleaser as all of Barts games tend to be.
As an investigation goes horribly wrong, William and Thomas must run for their lives. This CGDC #10 fourth-place finishing entry is a classic style point-and-click adventure game. Escape through the mansion before the monster catches up to you. Can you help the investigators escape before it's too late?
There has been a crucial time fault. But you can escape the cycle. The Freewill Cycle: Volume II is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", and our community of judges awarded it with the 3rd place prize. It is the kind of innovative game we at JiG hope for when running these competitions, and it well deserves its place near the top of the rankings.
This Is Not An Escape approaches CGDC 10's "Escape" theme in a way both novel and familiar, and it makes for a mind-twist of an experience. Clearly this entry was a labor of love for its creator, and the result is something well worth watching, and well worth playing. This is Not an Escape is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", and our community of judges awarded it with the 2nd place prize.
You are stuck inside a nightmare dream. Something lurks in the darkness... Something in the depths of your own mind wants to pull you even deeper. Someone will escape this dream for sure. The question is - who is that going to be? Deep Sleep is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", and our community of judges awarded it with the 1st place prize.
Our 10th game design competition today is concluded with the awarding of prizes as well as honoring all of the games that were entered. The "escape" theme was represented well, and one particular entry even sent chills down our spine, with its moody and evocative atmosphere, while trying to escape from a dream state.
Casual Gameplay Design Competition #10 games are now ready to play!! All entries are available to play immediately from the competition page. There is a page created for each game to enter comments, so please leave your kind feedback and constructive criticisms for the game authors. The competition period will span 3 weeks, and we will announce the winners of the competition at that time. If you wish to help judge the competition, read the rules and sign up here.
You're a typical nerd. And yet you have somehow managed to avoid getting shoved into a locker... until now. Stepping in to defend a new student from a bully, you quickly find yourself trapped. Can you escape? Locker Escape is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
An escape the room game where you're not the only person who wants to escape. Interlock is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
Use your Mouse to point & click on the rooms. Find objects and use them to help you escape this scary subway! Risk Subway Escape is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
Help the girl escape reality by meditating. The real world is sometimes amazing, but being in it all the time is often quite tiresome. Help the protagonist empty her mind by systematically preventing her thoughts from disturbing her meditation. Tao is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
In a world of repression, you managed to stand out and survive the changes. It is not a safe place, but now you stand a chance to survive. Can you activate the machine in time and escape to another dimension? Train is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
Escape from a treasure island as fast as you can! Click the hand pointers to move around the island locations and use the mouse to interact with objects, gather items and assemble a few of them to make useful tools. Treasure Island Escape is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
Alone in a library, you find a mysterious book that quite literally draws you in. You'll have to learn every lesson it contains if you ever want to be seen again. The Grimoire is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
Follow an ancient myth inside this pyramid, solve the puzzles and get free of this sand tomb!. Euridissey is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
The CGDC turns 10 this year with this competition and we are very excited that this promises to be one of our most unique and exciting competitions ever! We are pleased to announce the next theme is: ESCAPE, and you may use any browser-based technology platform you are comfortable with (Flash, Unity, Javascript/HTML5, etc.). Please read the official competition announcement for all the rules and details.
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