It's rough getting thrown in the Pit. Mainly because everyone there has the Plague, and nobody ever comes out... at least, not until you. Instead of dying, you, a mild castle librarian, unlock a hidden power within yourself that lets you and your friends battle monsters on another plane... and grants you the chance to save the world. A fantastic and engaging indie game from Level Up Labs that blends strategy, tower defense, fantasy, comedy, and even RPG elements for one wildly addictive game.
CellCraft, the part-strategy part-educational part-weird game of cell growth, is an ambitious title that aims not only to educate you, but to SAVE THE PLATYPUS HOMEWORLD.... seriously. Presented with keen detail and fascinating facts, it's an incredibly well made and even a little tricky title that could have you penning a Christmas card to your own enzymes and acids this year.
Not satisfied simply to have won second place in our last competition, game designer Lars Doucet has been busy reworking, researching, and refining his entry, the strategic defense game Super Energy Apocalypse. We are proud to announce that the full-fledged game has now been released!
Super Energy Apocalypse, 2nd place prize winner in our 5th game design competition, plays a bit like a tower defense game, in that most of the time is spent getting ready for the next wave, and the player is offered no control over the targeting of the enemies. Planning for the battle is the critical strategic element, rather than the battle itself. The zombies come out only at night, so use the daylight wisely!
Tower of Babblers, an entry by Lars A. Doucet in our second Flash game design competition, is one part puzzle, one part frantic action game. It takes the contest theme of "grow" and morphs it a bit into "build", incorporating cute fuzzy creatures into one of the most unique titles entered into the competition.
In this entertaining puzzle game You are the alchemist's apprentice left in charge of the alchemy shop while the master is away (probably away on business, but we don't really know for sure; details are sketchy, you see, and therefore we shouldn't jump to any conclusions.) In any event, she left some instructions behind: you must conjure three (3) items before the master returns.