If you've ever stepped through a magic portal and instantly became twice your size, you might know what it's like playing Guilherme T�ws' Dang I'm Big, a Sokoban-style puzzler where becoming huge lets you push giant blocks around the map, but staying small lets you pass through tight crevasses. The eight levels in this short challenge require you to plan your moves out carefully, since it doesn't take much to block your own path to the targets. You might also want to set up a queue line and charge admission to that portal, but that's irrelevant.
A game that combines wordplay with Sokoban-style block pushing? Are they mad?!? Arrange blocks with letters to form words by sliding them into place. Luckily, Alphabox recognizes solutions apart from the one intended, so sometimes you can get creative and mix the letters around, saving a few moves. A level editor extends the replay value of this innovative puzzler.
For our 4th Casual Gameplay Design Competition, Brazilian game author Guilherme Töws has tapped the philosophy of yin and yang to bring us Bisection Dominion. Your charge is to defend a pristine river against a falling tide of poisonous bubbles, using a sword controlled by your gestural input. We often talk about the zen of gaming, but rarely does a game embrace the idea so whole-heartedly.