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You Have to Win the Game If you grew up in an age where dithering was a a common graphical trick to get around color limitations and were excited when CGA was succeeded by EGA which gave way to VGA, just seeing a screenshot of You Have to Win the Game will turn you mad with nostalgia. The exploration platformer from Pirate Hearts shares a lot of design elements with Terry Cavanagh's VVVVVV, Lyle in Cube Sector, and Celestial Mechanica, though its main trick is emulating the computing environment of a decades-old PC. But even if you don't get excited by 16-color CRT monitors, You Have to Win the Game is a thoroughly enjoyable ride!

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