3000 AD is a mech-battle game shown from a top-down perspective. Unlike the arcade action of Robokill, it's a stomping, creaking affair, much like classic tales of tall machines like Mech Warrior. Here your steel chassis will absorb gunfire, and lots of it. Your job is to dish it out faster than you take it. The low-resolution graphics won't satisfy everyone, but it's almost like a story of olden times, when pilots were bearded, pixels were gigantic, and mechs were huge and clunky, not like these modern mechs with their hyper-skates and their glitch-core bina-rave parties.
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