Weekday Escape - Retro Edition N°8
This week you visit for the last time two Maroya's kittens making their new home homely. From cosy house you fall deep down into Tateita's jail cell like room; you are not imprisoned though, only locked to prove your escaping skills. Finally comes another Gatamari's game and prepare for the long ride and many, many puzzles! Corridors, mazes (they'll give you a map, don't worry), lift, ancient statues, chasms and magic pentagram!
Have a good time and enjoy!
This is the last room of Marshmellow's New Home series by Maroya. The 3rd Room (WE N°45) and the 4th Room (WE°51) was explored few years ago; recently, a month ago, it was the 5th Room (WE-RE N°7). You (the kittens) start in enclosed balcony and this part is a prelude only, after you find out how to open the French window the main game with original and fresh puzzles starts. And after you solve all of them the whole house is accesible and then the kittens lived happily ever after!
The cursor is changing, no save button, one ending.
If there was a competition for the best loading screen, Tateita should get some medal for sure and it should be the gold one, as I see it. It's beautiful!
You find yourself in bare empty room which seems like a jail cell (Loom Custody by Place of Light, anyone remembers? Or recent unReal: Birth by Factory. 112). There is broken chair lying there, few locked safes, barred windows and something what could be lower part of ladder, but sadly, out of reach. Floor and walls are concrete grey, but someone painted windows' borders in bright colors, maybe to give the room more cheerful look...?
The cursor is not changing, no save button, one ending. Description of items is in Japanese only (not a barrier in playing).
Your journey to the Holy Grail with Gatamari continues (previous games can be found in WE - Retro Editions N°3, 4, 5, 6, 7) and there are many places to explore and many puzzles waiting for you! The game has also the run-for-your-life part - you have to deal with giant rolling boulder threatening to crush you! "Treasures" obtained earlier are in you inventory at the beginning - a Cutter, Reacher, Driver, Decoder and Flashlight - and they are all useful, but for that huge nail in the middle of the exit door you need to conjure a hammer. Clues for puzzles are precise, but good observation is also very important and brief survey may not be sufficient...sometimes you have to combine more clues to get the right solution and remember, they may include twists!
The cursor is not changing, save button.
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