The Legend of Crystal Valley
The Legend of Crystal Valley is a mini-epic adventure game with an eclectic mix of fantasy and sci-fi elements. Gather items, solve both environmental and inventory puzzles, and examine everything you see as you travel through over 150 locations, each just as extraordinary as the last.
The main character, Eve, receives a note from her father asking her to visit his estate. After exploring the old farmhouse she discovers a portal that takes her to a fantasy realm known as Crystal Valley. A number of strange worlds collide here, leaving creatures such as dragons, witches, aliens and robots stranded in the most unusual of cirsumstances. Even more unusual is the fact that everyone seems to know her father! You'll run across a number of portals through space and time, magic spells and other oddities as you search for Eve's father and a way out of this strange world.
The gameplay sticks closely to traditional adventure fare. The mouse is your weapon of choice and allows you to take and use items, examine objects, and travel between scenes. The cursor changes color depending on which action you can perform, which is a nice user-friendly touch. Most of the gameplay consists of carrying out tasks and favors for characters in order to collect objects that solve the level. Eve has a knack for fixing an assortment of machines and you'll use this talent to solve several mini-puzzles along the way.
Analysis: While many games don't change much beyond what the demo showcases, The Legend of Crystal Valley isn't afraid to take you on a wild ride. You would never expect the many varied locations and bizarre characters you encounter given the modest starting location. The game has an ambitious storyline that works both for and against it. Mixing science fiction and fantasy is one thing, but to also include Eastern European mythology as well as references to the modern world is a little over-the-top, and the plot suffers from a lack of cohesion, especially at the end. However, the broad, complex scope motivates you to keep playing to see what will happen next, and the variety of worlds you visit makes you feel as if anything could happen.
The locations are quite compelling and beautifully rendered. The backgrounds, lighting and shadows are filled with detail. Traveling through impressive environments is what makes this game fun to play. Adventure fans will feel a bit disappointed with the slightly rough look and feel, as character animations are choppy and imprecise and Eve's default movement speed is agonizingly slow (hold the [spacebar] and she'll get a little spring in her step). Seeing as this was an self-financed indie effort, we can cut them some slack. There is no spoken dialogue (and a bit too much written dialogue), but it was originally intended for English speaking audience, so everything reads smoothly.
Although parts of its presentation could use a little polish and shine, The Legend of Crystal Valley delivers a wonderfully deep storyline and a great variety of locations that make playing from beginning to end an experience worth absorbing.
Windows:
Sorry, no demo is available
Get the full version
Mac OS X:
Sorry, no demo is available
Get the full version
Walkthrough Guide
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Walkthrough for Legend of the Crystal Valley
General Play Help
Clicking the space bar makes Eve walk faster.
The tutorial is a big help in figuring out the cursors and general game function.
Right-click opens your inventory. Enter key will show hints: blue triangle is places you can go, green squares are people or things you can interact with, and yellow circles are things you can examine further.
Inside your inventory, the Diary will record conversations. It divides them up by chapter and character. You can review those and not have to have a conversation over again. But, remember that sometimes you need to go back and talk to characters again anyway, as they occasionally have new information for you.
Sometimes to use an item in your inventory, you merely have to double-click it. Other times, you have to drag and drop it to a particular place or person.
Tutorial / Opening Chapter: At the Farmhouse
At the front door of farmhouse:
Collect bucket, place under pump, fill with water.
Inside Farmhouse
You can examine painting, rose, slippers
Inside Father's study (right door)
You can examine skull, necklace.
At desk, examine: "I am Robot" book, notebook. Collect moon statue and matches from desk.
Step back from desk. Examine family portrait.
Try to take medallion on portrait. Portrait will open. Collect scroll. Go into inventory and look at scroll.
Inside dining room (left door)
You can examine: clock, cupboard.
At cupboard, examine pie, plates, cups, bottles.
At cupboard, take: statue of knight, 2nd bottle from left, knife.
In the backyard
You can look at: truck, wheel.
Take: lantern.
Right-click to open your inventory.
Click on bottle (apparently it's filled with petroleum!), and drag it onto lantern.
Click on matches and drag them onto lantern.
In the workshed
On left side, look at blackboard, blueprints, and chair. Collect devil statue.
On right side, collect flashlight from floor.
Look at the poem on the parchment in your inventory. It tells you via riddles where to place all the statues.
Top shelf, middle: moon
Second shelf, L - R: dragon, maiden, monster
Third shelf, middle: knight
Bottom shelf, middle: devil.
Here's a screenshot of the completed puzzle.
Hole will open to left of closet.
In the Cave
Examine empty cage.
At cave crossroads, turn right.
Right-click inventory. Use hair pin to open cage.
Return to cave crossroads, turn left. (Don't worry about the creature.)
Look at switch and rope on the bottom right.
Use knife to cut rope.
Pull the switch.
Exit the cave, go to the crossroads.
Village of Trisgon
Statue / Fishing Hut
Examine statue at the crossroads. Examine lock.
Proceed along right side road.
Examine the house.
Talk to Jozo and Dejan the Fishermen.
Collect rotting fish from the barrel.
Go to broken bridge. Examine it.
Return and talk to Dejan about the bridge.
In the Village
Return to statue crossroads.
Go along left side road.
Pick up bell on path.
Proceed along the path.
Talk to the sleeping guy Karim and the tall green guy Konoba the Butler.
Go to main square.
Examine statue closely.
Go to the right of snake statue.
Collect bell on the ground by the tavern sign (right).
Talk to Bobo the Drunk. Return a bell to him.
Talk to Hilge the barmaid. Collect a hairpin.
Enter tavern. Talk to Milan (at the table). Collect two coins.
Go to tap room. Talk to Faris about Bobo, the curse, the key, and a beer.
Look at tapestry.
Exit the tavern. Return to main square.
Talk to blacksmith Kovac about the wheel, the creature, the curse, and Eve's father Ian.
Examine tools, forge and rock.
Take gloves (on top of barrel).
Once you have a repaired wheel in your inventory:
Go back to Konoba. Exchange repaired wheel for bell, and talk about chariot/Ziggurat.
Go back to outside of tavern. Give bell to Bobo.
Bobo will sing a tune with notes that match the music box.
The buttons will appear in the air over him. You can ask him to repeat them if you miss them. (In this order: triangle pointing downward, triangle pointing upward, open circle, horizontal bar, horizontal half bar)
Go into tavern and play those buttons on the music box.
Take broken mechanism from inside music box.
Take broken mechanism to Kovac the Blacksmith.
Give him mechanism, hairpin, and coin.
Collect repaired mechanism.
Once you have a repaired mechanism in your inventory:
Take repaired mechanism and replace it in music box.
Talk to Faris the Bartender about the key. Collect key.
Talk to Faris the Bartender about a beer. Collect beer.
Take beer to Milan. Collect sleeping powder.
Return to statue crossroads. Use golden key to open lock.
Collect ruby.
Return to main square. Replace ruby in the eye of the dragon on statue.
Go talk to Hilge the Barmaid.
Cross the bridge.
The Magic Forest
The Giant
Enter the Magic Forest. Go to the right.
Examine trunk.
Return to forest crossroads. Go to the left.
Talk to Burek the Giant about the bridge, the witch, and the library.
Put sleeping powder on your fish, then give it to Burek.
When Burek falls asleep, take magic potion from the bag around his neck.
Double-click on the potion to drink it.
Return to the forest crossroads. Go through the sparkling magic path.
The Witch
Talk to Lepinya the Witch. Collect a drawing of plants.
Proceed along the path to the right.
Go to crypt entrance.
Put on blacksmith's gloves, remove thorny bush so you can pass.
Collect three plants from:
Area to the left of crypt entrance.
Forest crossroads
Area where trunk is blocking the way
Take plants back to Lepinya.
Speak to Lepinya about the City, the crypt, the mirror, the book, and the magic words. Collect a medallion.
Look inside the witch's cauldron.
The pattern inside her cauldron will be important later. Don't worry, we've got a screenshot for you. :)
After you've collected the plants:
Go back to crypt entrance.
Examine skull, door and humanoid machine. Collect a metal finger from machine.
Put metal finger in skull.
Enter crypt. Examine blue lights and ceramic pot.
Approach strange mirror and try to collect it. Say the magic words you got from the witch.
Collect the magic book. Return to Lepinya and speak to her.
Get a magic shrinking spell.
Return to the crypt. Go to the left.
Examine skull and door.
Right-click and enter your magic inventory. Use shrinking spell. Go under the door to the hidden room.
Replicate the pattern of bubbles in the cauldron on the door of the sarcophagus, by spinning the wheels.
In the screenshot, the yellow bubble is the center of the sarcophagus door, and the other bubbles are the circles on the wheels.
How to work the sarcophagus door:
Turning 4th circle to the left will make outside circle move 90° clockwise and the 3rd circle turn 45° counter-clockwise.
Turning 4th circle to the right will make outside circle move 90° counter-clockwise and the 3rd circle turn 45° clockwise.
Turning 3rd circle to the left will make 3rd circle move 90° clockwise and the 2nd circle turn 45° clockwise.
Turning 3rd circle to the right will make 3rd circle move 90° counter-clockwise and the 2nd circle turn 45° counter-clockwise.
Turning 2nd circle to the left will make 2nd circle move 90° clockwise.
Turning 2nd circle to the right will make 2nd circle move 90° counter-clockwise.
Turning 1st (innermost) circle to the left will make 1st circle move 90° clockwise and the 3rd circle turn 45° counter-clockwise.
Turning 1st (innermost) circle to the right will make 1st circle move 90° counter-clockwise and the 3rd circle turn 45° clockwise.
In the Portal Chamber
Into the chamber the first time
Talk to Melvis the Duke about the medallion, the gramaphone, Isaac.
Talk to the lizard about medallions, portals, giants, Melvis. Collect a screw from the ground.
Go to the giant. Before speaking to the giant, pick up screw on the ground, directly under the torch on the left column.
Talk to Kyfla the Giant about portals and Burek. Give him the screws. Collect SAT crystal.
Give SAT crystal to Melvis.
Talk to lizard about helping Melvis.
Back to the crypt
Return to the crypt. Use shrinking spell to pass under door again.
Exit the crypt.
Go out to the farthest entrance, and look by the left column. Collect red berries.
...and, back to the chamber.
Return to the portal chamber.
Talk to the lizard. Give him the berries.
Talk about the city, Petar, rice soup, and papers.
Return to Melvis. Give Melvis the paint. Collect the city medallion.
Go to portal guardian. Give him the city medallion.
In the City
Near the Fountain
Talk to Willy and Harry the Dwarves. Talk about the City, the library, the wheel and the ball.
Talk to Petar the lizard on the chariot.
Turn around and enter the library, across from the fountain.
Go forward into the library.
Look at the broken shelf. Look at the bookworm and scattered books.
Go to the table. Talk to Ferofka the Librarian about the dwarves. Collect a ball.
Take the ball out to the main square and give it to the dwarves. Collect the wheel.
Return the the library and give the wheel to Ferofka.
Talk to Ferofka about the encyclopedia, Isaac and the florist. Collect book from table.
Proceed back out to the fountain area.
Errand to the Florist
Go past the main square. Talk to Argovth the Butcher.
Go along the street.
Talk to Frula the Musician.
Read the sign across from Frula.
Enter the flower shop. Look at vases, flowers and blue ice flower.
Speak to Tratincica the Florist about the ice flower, Veronika Veronika, the lighthouse, and Mikhail.
Give Tratincica the book from the librarian.
Receive a rose and an ice flower.
Give the ice flower to the butcher.
Continue along the street.
Return to the library. Talk to Ferofka. Receive a coin.
Read the encyclopedia.
Talk to Ferofka again about Isaac, Ian, the mayor, the castle, the driver.
Exit the library.
Talk to Frula the Musician again. Give Frula your coin.
On the Path
Walk along the path.
Investigate the Cadillac. Take a carburetor.
Continue along the path.
Stop at the villa. Look at the gate.
Return to the butcher to collect on that favor.
Lover's Errand
Enter the courtyard. Approach the entrance to the villa.
Investigate crates. Take rum.
Talk to Betty the Maid about a suitor and a flower.
Return to the city. Go the street on the other side of the library.
Talk to Omero.
Give Omero the rose. Collect a letter.
Talk to Betty in the Red Dress.
Return to the villa. Talk to Betty the Maid. Give her a letter.
Go to the backyard. Inspect the ivy, window and fertile soil on the ground.
Seaside Errand
Return to the fountain area of the city.
Talk to Petar the Driver. Ask to go to the lighthouse.
Leave Petar and go to the dock.
Inspect the vehicle/wagon and the console.
Talk to Sailor Tom and Sailor Jim. Give them the rum.
Put the carburetor on the console.
Go to wagon and get in.
Talk to Mikhail about Tratincica and Veronika Veronika.
Go up to lighthouse. Turn all switches so they align with the triangles at their base. The crystal will go dark [screenshot].
Return to Mikhail. Tell him about the lighthouse.
Collect Veronika Veronika.
Get in the wagon and return to the dock.
Take Veronika Veronika to the florist. Collect seeds.
Inside the Villa
Take seeds back down the path to villa and plant in the fertile soil patch in the backyard.
Climb the beanstalk.
Inside the villa: collect the vase with water in it.
Although you can't pick it up or inspect it, note the piece of paper on the desk.
Go to the corner of the room. Inspect the paintings, bottles.
Inspect the safe.
Pour water from vase into filler tube.
The combo to the safe is the diagram on the desk: two center tubes filled, two outer tubes empty.
Here is a screenshot of the completed puzzle.
Open the safe and collect the horn and the letter.
Return to the city. Talk to Petar.
Ask Petar to take you to see the Count.
The Castle
Approach the castle.
Use horn to attract attention and open the doors.
1st Elevator: Goes to a library. Inspect bookshelves. Take book with magic spell of telekinesis.
Approach bookcase. Read poem.
2nd Elevator: Main hall of the castle. Talk to guardian.
4th Elevator: Goes to dungeon. Locked door.
Use telekinesis spell to lower 3rd elevator.
Enter dragon chamber.
Inspect egg, levers, and dragon. Talk to Vatram the Dragon Ghost.
Position levers so that they are the reverse of the elevators: up, up, down, up.
Use shrinking spell on egg. Collect egg.
Talk to Vatram again. Get blizzard spell.
Go back to 2nd elevator. Freeze the guardian.
Talk to the Count for as long as you can.
After he imprisons you, use telekinesis to get the keys from the box on the wall.
Go to the right. Collect the axe head.
Go to the left. Collect the axe handle. Drag the head and handle together.
Use the axe on the frozen person.
Talk to the now-unfrozen person, Rales Ty.
Portal Angels
Go to the right. Enter the glowing hut.
Collect the device on the table.
Inspect the wall hanging, the lights, the big device.
Exit the hut.
Go to the other bridge (not the one you entered from).
Enter the right hut.
Examine the symbol over the throne.
Talk to the mouthless king. Collect the pink crystal.
Go to the left hut.
"Speak" to Rales Va (the mouthless bearded dude).
Collect another crystal from the table.
Go into your inventory, and drag the small metal device onto each of the two crystals.
Go back to the glowing hut. Approach the big device with the light.
The "keyboard" of silver buttons on the front of the big device either extends or retracts two of the nine purple sticks on the device.
The two large buttons rotate the device.
You "solve" this puzzle by having all nine purple sticks extended.
When all nine purple sticks are extended, the bright light will turn off. We got this by random clicking, but I made some notes and think I have an order -- you might try the following: If the small buttons on the keyboard were numbered L-R, top to bottom, try this order: 1, 3, 6, 7, 9, 2, 4, 4, 5, 8.
Go back to Rael Ka (the mouthless kneeling king) in the right hut.
Talk to him for as long as you can. Learn about Isaac, Jessica, time travel, portals, and the medallion.
Double-click the medallion in your inventory.
Crystal Cave
Go to the left.
Enter the left chamber.
Examine the machine. Turn valves till all are off (not emitting steam).
When the water drains, a breastplate will be revealed in the bottom of the tank.
Use telekinesis to collect the armor.
Exit, and go to the right chamber.
Approach the safe. Examine padlock.
Use blizzard spell on padlock to freeze it open.
Collect helmet.
Exit the right chamber.
Return to the entrance. Go to the right.
Talk to Mate and Misho the Mine Dwarves. (now you know what you're doing with all this armor!)
Take shield from the ground to the left of Misho.
Go into your inventory. Connect shield, helmet and breastplate into one suit of armor.
Double-click to put it on.
Go through the fire passage.
Talk to She-Vatram the Dragon. Learn about destiny, the Ziggurat, and a bunch of other stuff.
Go past the dragon.
The Swamp
Enter the swamp.
Continue along the swamp path. Examine the big mushroom.
Arrive at swamp hut. Examine small mushroom.
Collect brush-shaped plant, dried fish.
Talk to Martin the Gondolier. Learn about the boat and the creature.
Examine the boat. Collect a rope.
Go behind the swamp hut. Collect the acorn cap.
Go back to the big mushroom at the beginning of the swamp path.
Collect the sap in the acorn cap.
Combine brush-shaped plant and sap bowl to make a gluing kit.
Glue the boat.
Go back and update Martin. He will bring a hook.
Go with Martin to the boat, and get in the boat and take off.
Combine the hook, rope and fish. Tie the fishing kit to the branch.
The monster will go to the hook and you can sail past.
On the way to Ziggurat
Martin will deliver Eve to a new dock.
Proceed along the dock.
Examine barrels and elevator.
Move Eve to the elevator platform.
Use telekinesis to put three barrels on the elevator platform.
Follow the path to Ziggurat.
Examine vent tubes.
Talk to Brozz the Giant. Learn about his problem.
Shrink Eve. Talk to Brozz again.
Go into Brozz's mouth, behind his left back tooth.
Pull out the bone.
Leave the giant's mouth.
Unshrink. Talk to Brozz. Give him that old bucket of water from the farmhouse.
Talk to Brozz again until he lowers the bridge.
Inside Ziggurat
Approach the gap.
Shrink again. Cross the bridge on the one intact cable.
Unshrink.
Approach the pillars. Turn the element so the same color dot is on top, for all four pillars.
When you've done it correctly, all four pillars will light up with beams. Here is a screenshot of what the completed puzzle looks like.
Step to the center of the platform.
Follow the path to the crossroads.
Speak to Alfred the Butler.
Go to the left. Examine the machine, the crystals, and the gold dust.
Collect the colorful piece of paper sticking out of the machine.
Talk to Alfred about this room.
Return to the crossroads. Go right.
Pick up the broken robot hand, broken robot leg, and another third of the torn schematic.
Talk to Alfred about this room.
Return to the crossroads. Go forward.
Examine the plant and books. Collect the final piece of the robot plan from the desk.
Talk to Alfred about this room.
Go back to the room with the big machine.
Put the three pieces of the schematic together into one complete document.
Put the plan in the empty slot on the right of the machine.
Put the broken robot arm in the repairing slot in the middle.
Click the yellow button, then the purple button.
Collect the repaired arm.
Put the broken robot leg in the repairing slot.
Click the green button, then the purple button.
Collect the repaired leg.
Go to the Autopsy Room. Replace the arm and leg on the broken robot on the table.
Talk to the repaired Android. Collect a key.
Father's Quarters
Go back to crossroads, and then on to father's study.
Go through study into passage. Unlock big doors with key.
Talk to Alfred about the hologram room.
Examine massive door lock.
Go to right passage (sleeping quarters).
Examine bed, books, cups.
Take ring from desk.
Exit sleeping quarters. Go to left passage.
Approach statue. Collect golden rose.
Investigate massive door lock with three slots.
Place rose in the top slot, father's medallion in the middle slot, and ring in the bottom slot.
Open doors. See screenshot.
Through the Doors
Go to organ. Investigate organ player.
Go around organ and stand on green hexagonal platform.
The triangle light console is like Simon - press the buttons in the order they light up.
The sequence goes Yellow - Blue - Blue - Blue - Yellow - Red.
Go around the control panel to the next green hexagonal elevator.
Step on the large platform.
Finis!
Posted by: pineapple | April 5, 2009 10:47 PM