An adventure of epic proportions. Perfect for young readers.

The Legend of Crystal Valley


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Rating: 4.2/5 (44 votes)
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The Legend of Crystal Valley

StaceyG"The Legend of Crystal Valley is a mini-epic adventure game with an eclectic mix of fantasy and sci-fi elements. Gather items, solve both environmental and inventory puzzles, and examine everything you see as you travel through over 150 locations, each just as extraordinary as the last.

legendofcrystalvalley.jpgThe main character, Eve, receives a note from her father asking her to visit his estate. After exploring the old farmhouse she discovers a portal that takes her to a fantasy realm known as Crystal Valley. A number of strange worlds collide here, leaving creatures such as dragons, witches, aliens and robots stranded in the most unusual of cirsumstances. Even more unusual is the fact that everyone seems to know her father! You'll run across a number of portals through space and time, magic spells and other oddities as you search for Eve's father and a way out of this strange world.

The gameplay sticks closely to traditional adventure fare. The mouse is your weapon of choice and allows you to take and use items, examine objects, and travel between scenes. The cursor changes color depending on which action you can perform, which is a nice user-friendly touch. Most of the gameplay consists of carrying out tasks and favors for characters in order to collect objects that solve the level. Eve has a knack for fixing an assortment of machines and you'll use this talent to solve several mini-puzzles along the way.

legendofcrystalvalley2.jpgAnalysis: While many games don't change much beyond what the demo showcases, The Legend of Crystal Valley isn't afraid to take you on a wild ride. You would never expect the many varied locations and bizarre characters you encounter given the modest starting location. The game has an ambitious storyline that works both for and against it. Mixing science fiction and fantasy is one thing, but to also include Eastern European mythology as well as references to the modern world is a little over-the-top, and the plot suffers from a lack of cohesion, especially at the end. However, the broad, complex scope motivates you to keep playing to see what will happen next, and the variety of worlds you visit makes you feel as if anything could happen.

The locations are quite compelling and beautifully rendered. The backgrounds, lighting and shadows are filled with detail. Traveling through impressive environments is what makes this game fun to play. Adventure fans will feel a bit disappointed with the slightly rough look and feel, as character animations are choppy and imprecise and Eve's default movement speed is agonizingly slow (hold the [spacebar] and she'll get a little spring in her step). Seeing as this was an self-financed indie effort, we can cut them some slack. There is no spoken dialogue (and a bit too much written dialogue), but it was originally intended for English speaking audience, so everything reads smoothly.

Although parts of its presentation could use a little polish and shine, The Legend of Crystal Valley delivers a wonderfully deep storyline and a great variety of locations that make playing from beginning to end an experience worth absorbing.

WindowsWindows:
Sorry, no demo is available Get the full version

Mac OS XMac OS X:
Sorry, no demo is available Get the full version

Walkthrough Guide


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Walkthrough for Legend of the Crystal Valley

General Play Help

  • Clicking the space bar makes Eve walk faster.

  • The tutorial is a big help in figuring out the cursors and general game function.

  • Right-click opens your inventory. Enter key will show hints: blue triangle is places you can go, green squares are people or things you can interact with, and yellow circles are things you can examine further.

  • Inside your inventory, the Diary will record conversations. It divides them up by chapter and character. You can review those and not have to have a conversation over again. But, remember that sometimes you need to go back and talk to characters again anyway, as they occasionally have new information for you.

  • Sometimes to use an item in your inventory, you merely have to double-click it. Other times, you have to drag and drop it to a particular place or person.

Tutorial / Opening Chapter: At the Farmhouse

At the front door of farmhouse:

Collect bucket, place under pump, fill with water.

Inside Farmhouse

You can examine painting, rose, slippers

Inside Father's study (right door)

  • You can examine skull, necklace.

  • At desk, examine: "I am Robot" book, notebook. Collect moon statue and matches from desk.

  • Step back from desk. Examine family portrait.

  • Try to take medallion on portrait. Portrait will open. Collect scroll. Go into inventory and look at scroll.

Inside dining room (left door)

  • You can examine: clock, cupboard.

  • At cupboard, examine pie, plates, cups, bottles.

  • At cupboard, take: statue of knight, 2nd bottle from left, knife.

In the backyard

  • You can look at: truck, wheel.

  • Take: lantern.

  • Right-click to open your inventory.

  • Click on bottle (apparently it's filled with petroleum!), and drag it onto lantern.

  • Click on matches and drag them onto lantern.

In the workshed

  • On left side, look at blackboard, blueprints, and chair. Collect devil statue.

  • On right side, collect flashlight from floor.

  • Look at the poem on the parchment in your inventory. It tells you via riddles where to place all the statues.

  • Hole will open to left of closet.

In the Cave

  • Examine empty cage.

  • At cave crossroads, turn right.

  • Right-click inventory. Use hair pin to open cage.

  • Return to cave crossroads, turn left. (Don't worry about the creature.)

  • Look at switch and rope on the bottom right.

  • Use knife to cut rope.

  • Pull the switch.

  • Exit the cave, go to the crossroads.

Village of Trisgon

Statue / Fishing Hut

  • Examine statue at the crossroads. Examine lock.

  • Proceed along right side road.

  • Examine the house.

  • Talk to Jozo and Dejan the Fishermen.

  • Collect rotting fish from the barrel.

  • Go to broken bridge. Examine it.

  • Return and talk to Dejan about the bridge.

In the Village

  • Return to statue crossroads.

  • Go along left side road.

  • Pick up bell on path.

  • Proceed along the path.

  • Talk to the sleeping guy Karim and the tall green guy Konoba the Butler.

  • Go to main square.

  • Examine statue closely.

  • Go to the right of snake statue.

  • Collect bell on the ground by the tavern sign (right).

  • Talk to Bobo the Drunk. Return a bell to him.

  • Talk to Hilge the barmaid. Collect a hairpin.

  • Enter tavern. Talk to Milan (at the table). Collect two coins.

  • Go to tap room. Talk to Faris about Bobo, the curse, the key, and a beer.

  • Look at tapestry.

  • Exit the tavern. Return to main square.

  • Talk to blacksmith Kovac about the wheel, the creature, the curse, and Eve's father Ian.

  • Examine tools, forge and rock.

  • Take gloves (on top of barrel).

Once you have a repaired wheel in your inventory:

  • Go back to Konoba. Exchange repaired wheel for bell, and talk about chariot/Ziggurat.

  • Go back to outside of tavern. Give bell to Bobo.

  • Bobo will sing a tune with notes that match the music box.

  • The buttons will appear in the air over him. You can ask him to repeat them if you miss them. (In this order: triangle pointing downward, triangle pointing upward, open circle, horizontal bar, horizontal half bar)

  • Go into tavern and play those buttons on the music box.

  • Take broken mechanism from inside music box.

  • Take broken mechanism to Kovac the Blacksmith.

  • Give him mechanism, hairpin, and coin.

  • Collect repaired mechanism.

Once you have a repaired mechanism in your inventory:

  • Take repaired mechanism and replace it in music box.

  • Talk to Faris the Bartender about the key. Collect key.

  • Talk to Faris the Bartender about a beer. Collect beer.

  • Take beer to Milan. Collect sleeping powder.

  • Return to statue crossroads. Use golden key to open lock.

  • Collect ruby.

  • Return to main square. Replace ruby in the eye of the dragon on statue.

  • Go talk to Hilge the Barmaid.

  • Cross the bridge.

The Magic Forest

The Giant

  • Enter the Magic Forest. Go to the right.

  • Examine trunk.

  • Return to forest crossroads. Go to the left.

  • Talk to Burek the Giant about the bridge, the witch, and the library.

  • Put sleeping powder on your fish, then give it to Burek.

  • When Burek falls asleep, take magic potion from the bag around his neck.

  • Double-click on the potion to drink it.

  • Return to the forest crossroads. Go through the sparkling magic path.

The Witch

  • Talk to Lepinya the Witch. Collect a drawing of plants.

  • Proceed along the path to the right.

  • Go to crypt entrance.

  • Put on blacksmith's gloves, remove thorny bush so you can pass.

  • Collect three plants from:

    1. Area to the left of crypt entrance.

    2. Forest crossroads

    3. Area where trunk is blocking the way

  • Take plants back to Lepinya.

  • Speak to Lepinya about the City, the crypt, the mirror, the book, and the magic words. Collect a medallion.

  • Look inside the witch's cauldron.

  • The pattern inside her cauldron will be important later. Don't worry, we've got a screenshot for you. :)

After you've collected the plants:

  • Go back to crypt entrance.

  • Examine skull, door and humanoid machine. Collect a metal finger from machine.

  • Put metal finger in skull.

  • Enter crypt. Examine blue lights and ceramic pot.

  • Approach strange mirror and try to collect it. Say the magic words you got from the witch.

  • Collect the magic book. Return to Lepinya and speak to her.

  • Get a magic shrinking spell.

  • Return to the crypt. Go to the left.

  • Examine skull and door.

  • Right-click and enter your magic inventory. Use shrinking spell. Go under the door to the hidden room.

  • Replicate the pattern of bubbles in the cauldron on the door of the sarcophagus, by spinning the wheels.

  • In the screenshot, the yellow bubble is the center of the sarcophagus door, and the other bubbles are the circles on the wheels.

  • How to work the sarcophagus door:

    • Turning 4th circle to the left will make outside circle move 90° clockwise and the 3rd circle turn 45° counter-clockwise.

    • Turning 4th circle to the right will make outside circle move 90° counter-clockwise and the 3rd circle turn 45° clockwise.

    • Turning 3rd circle to the left will make 3rd circle move 90° clockwise and the 2nd circle turn 45° clockwise.

    • Turning 3rd circle to the right will make 3rd circle move 90° counter-clockwise and the 2nd circle turn 45° counter-clockwise.

    • Turning 2nd circle to the left will make 2nd circle move 90° clockwise.

    • Turning 2nd circle to the right will make 2nd circle move 90° counter-clockwise.

    • Turning 1st (innermost) circle to the left will make 1st circle move 90° clockwise and the 3rd circle turn 45° counter-clockwise.

    • Turning 1st (innermost) circle to the right will make 1st circle move 90° counter-clockwise and the 3rd circle turn 45° clockwise.

In the Portal Chamber

Into the chamber the first time

  • Talk to Melvis the Duke about the medallion, the gramaphone, Isaac.

  • Talk to the lizard about medallions, portals, giants, Melvis. Collect a screw from the ground.

  • Go to the giant. Before speaking to the giant, pick up screw on the ground, directly under the torch on the left column.

  • Talk to Kyfla the Giant about portals and Burek. Give him the screws. Collect SAT crystal.

  • Give SAT crystal to Melvis.

  • Talk to lizard about helping Melvis.

Back to the crypt

  • Return to the crypt. Use shrinking spell to pass under door again.

  • Exit the crypt.

  • Go out to the farthest entrance, and look by the left column. Collect red berries.

...and, back to the chamber.

  • Return to the portal chamber.

  • Talk to the lizard. Give him the berries.

  • Talk about the city, Petar, rice soup, and papers.

  • Return to Melvis. Give Melvis the paint. Collect the city medallion.

  • Go to portal guardian. Give him the city medallion.

In the City

Near the Fountain

  • Talk to Willy and Harry the Dwarves. Talk about the City, the library, the wheel and the ball.

  • Talk to Petar the lizard on the chariot.

  • Turn around and enter the library, across from the fountain.

  • Go forward into the library.

  • Look at the broken shelf. Look at the bookworm and scattered books.

  • Go to the table. Talk to Ferofka the Librarian about the dwarves. Collect a ball.

  • Take the ball out to the main square and give it to the dwarves. Collect the wheel.

  • Return the the library and give the wheel to Ferofka.

  • Talk to Ferofka about the encyclopedia, Isaac and the florist. Collect book from table.

  • Proceed back out to the fountain area.

Errand to the Florist

  • Go past the main square. Talk to Argovth the Butcher.

  • Go along the street.

  • Talk to Frula the Musician.

  • Read the sign across from Frula.

  • Enter the flower shop. Look at vases, flowers and blue ice flower.

  • Speak to Tratincica the Florist about the ice flower, Veronika Veronika, the lighthouse, and Mikhail.

  • Give Tratincica the book from the librarian.

  • Receive a rose and an ice flower.

  • Give the ice flower to the butcher.

  • Continue along the street.

  • Return to the library. Talk to Ferofka. Receive a coin.

  • Read the encyclopedia.

  • Talk to Ferofka again about Isaac, Ian, the mayor, the castle, the driver.

  • Exit the library.

  • Talk to Frula the Musician again. Give Frula your coin.

On the Path

  • Walk along the path.

  • Investigate the Cadillac. Take a carburetor.

  • Continue along the path.

  • Stop at the villa. Look at the gate.

  • Return to the butcher to collect on that favor.

Lover's Errand

  • Enter the courtyard. Approach the entrance to the villa.

  • Investigate crates. Take rum.

  • Talk to Betty the Maid about a suitor and a flower.

  • Return to the city. Go the street on the other side of the library.

  • Talk to Omero.

  • Give Omero the rose. Collect a letter.

  • Talk to Betty in the Red Dress.

  • Return to the villa. Talk to Betty the Maid. Give her a letter.

  • Go to the backyard. Inspect the ivy, window and fertile soil on the ground.

Seaside Errand

  • Return to the fountain area of the city.

  • Talk to Petar the Driver. Ask to go to the lighthouse.

  • Leave Petar and go to the dock.

  • Inspect the vehicle/wagon and the console.

  • Talk to Sailor Tom and Sailor Jim. Give them the rum.

  • Put the carburetor on the console.

  • Go to wagon and get in.

  • Talk to Mikhail about Tratincica and Veronika Veronika.

  • Go up to lighthouse. Turn all switches so they align with the triangles at their base. The crystal will go dark [screenshot].

  • Return to Mikhail. Tell him about the lighthouse.

  • Collect Veronika Veronika.

  • Get in the wagon and return to the dock.

  • Take Veronika Veronika to the florist. Collect seeds.

Inside the Villa

  • Take seeds back down the path to villa and plant in the fertile soil patch in the backyard.

  • Climb the beanstalk.

  • Inside the villa: collect the vase with water in it.

  • Although you can't pick it up or inspect it, note the piece of paper on the desk.

  • Go to the corner of the room. Inspect the paintings, bottles.

  • Inspect the safe.

  • Pour water from vase into filler tube.

  • The combo to the safe is the diagram on the desk: two center tubes filled, two outer tubes empty.

  • Here is a screenshot of the completed puzzle.

  • Open the safe and collect the horn and the letter.

  • Return to the city. Talk to Petar.

  • Ask Petar to take you to see the Count.

The Castle

  • Approach the castle.

  • Use horn to attract attention and open the doors.

  • 1st Elevator: Goes to a library. Inspect bookshelves. Take book with magic spell of telekinesis.

  • Approach bookcase. Read poem.

  • 2nd Elevator: Main hall of the castle. Talk to guardian.

  • 4th Elevator: Goes to dungeon. Locked door.

  • Use telekinesis spell to lower 3rd elevator.

  • Enter dragon chamber.

  • Inspect egg, levers, and dragon. Talk to Vatram the Dragon Ghost.

  • Position levers so that they are the reverse of the elevators: up, up, down, up.

  • Use shrinking spell on egg. Collect egg.

  • Talk to Vatram again. Get blizzard spell.

  • Go back to 2nd elevator. Freeze the guardian.

  • Talk to the Count for as long as you can.

  • After he imprisons you, use telekinesis to get the keys from the box on the wall.

  • Go to the right. Collect the axe head.

  • Go to the left. Collect the axe handle. Drag the head and handle together.

  • Use the axe on the frozen person.

  • Talk to the now-unfrozen person, Rales Ty.

Portal Angels

  • Go to the right. Enter the glowing hut.

  • Collect the device on the table.

  • Inspect the wall hanging, the lights, the big device.

  • Exit the hut.

  • Go to the other bridge (not the one you entered from).

  • Enter the right hut.

  • Examine the symbol over the throne.

  • Talk to the mouthless king. Collect the pink crystal.

  • Go to the left hut.

  • "Speak" to Rales Va (the mouthless bearded dude).

  • Collect another crystal from the table.

  • Go into your inventory, and drag the small metal device onto each of the two crystals.

  • Go back to the glowing hut. Approach the big device with the light.

  • The "keyboard" of silver buttons on the front of the big device either extends or retracts two of the nine purple sticks on the device.

  • The two large buttons rotate the device.

  • You "solve" this puzzle by having all nine purple sticks extended.

  • When all nine purple sticks are extended, the bright light will turn off. We got this by random clicking, but I made some notes and think I have an order -- you might try the following: If the small buttons on the keyboard were numbered L-R, top to bottom, try this order: 1, 3, 6, 7, 9, 2, 4, 4, 5, 8.

  • Go back to Rael Ka (the mouthless kneeling king) in the right hut.

  • Talk to him for as long as you can. Learn about Isaac, Jessica, time travel, portals, and the medallion.

  • Double-click the medallion in your inventory.

Crystal Cave

  • Go to the left.

  • Enter the left chamber.

  • Examine the machine. Turn valves till all are off (not emitting steam).

  • When the water drains, a breastplate will be revealed in the bottom of the tank.

  • Use telekinesis to collect the armor.

  • Exit, and go to the right chamber.

  • Approach the safe. Examine padlock.

  • Use blizzard spell on padlock to freeze it open.

  • Collect helmet.

  • Exit the right chamber.

  • Return to the entrance. Go to the right.

  • Talk to Mate and Misho the Mine Dwarves. (now you know what you're doing with all this armor!)

  • Take shield from the ground to the left of Misho.

  • Go into your inventory. Connect shield, helmet and breastplate into one suit of armor.

  • Double-click to put it on.

  • Go through the fire passage.

  • Talk to She-Vatram the Dragon. Learn about destiny, the Ziggurat, and a bunch of other stuff.

  • Go past the dragon.

The Swamp

  • Enter the swamp.

  • Continue along the swamp path. Examine the big mushroom.

  • Arrive at swamp hut. Examine small mushroom.

  • Collect brush-shaped plant, dried fish.

  • Talk to Martin the Gondolier. Learn about the boat and the creature.

  • Examine the boat. Collect a rope.

  • Go behind the swamp hut. Collect the acorn cap.

  • Go back to the big mushroom at the beginning of the swamp path.

  • Collect the sap in the acorn cap.

  • Combine brush-shaped plant and sap bowl to make a gluing kit.

  • Glue the boat.

  • Go back and update Martin. He will bring a hook.

  • Go with Martin to the boat, and get in the boat and take off.

  • Combine the hook, rope and fish. Tie the fishing kit to the branch.

  • The monster will go to the hook and you can sail past.

On the way to Ziggurat

  • Martin will deliver Eve to a new dock.

  • Proceed along the dock.

  • Examine barrels and elevator.

  • Move Eve to the elevator platform.

  • Use telekinesis to put three barrels on the elevator platform.

  • Follow the path to Ziggurat.

  • Examine vent tubes.

  • Talk to Brozz the Giant. Learn about his problem.

  • Shrink Eve. Talk to Brozz again.

  • Go into Brozz's mouth, behind his left back tooth.

  • Pull out the bone.

  • Leave the giant's mouth.

  • Unshrink. Talk to Brozz. Give him that old bucket of water from the farmhouse.

  • Talk to Brozz again until he lowers the bridge.

Inside Ziggurat

  • Approach the gap.

  • Shrink again. Cross the bridge on the one intact cable.

  • Unshrink.

  • Approach the pillars. Turn the element so the same color dot is on top, for all four pillars.

  • When you've done it correctly, all four pillars will light up with beams. Here is a screenshot of what the completed puzzle looks like.

  • Step to the center of the platform.

  • Follow the path to the crossroads.

  • Speak to Alfred the Butler.

  • Go to the left. Examine the machine, the crystals, and the gold dust.

  • Collect the colorful piece of paper sticking out of the machine.

  • Talk to Alfred about this room.

  • Return to the crossroads. Go right.

  • Pick up the broken robot hand, broken robot leg, and another third of the torn schematic.

  • Talk to Alfred about this room.

  • Return to the crossroads. Go forward.

  • Examine the plant and books. Collect the final piece of the robot plan from the desk.

  • Talk to Alfred about this room.

  • Go back to the room with the big machine.

  • Put the three pieces of the schematic together into one complete document.

  • Put the plan in the empty slot on the right of the machine.

  • Put the broken robot arm in the repairing slot in the middle.

  • Click the yellow button, then the purple button.

  • Collect the repaired arm.

  • Put the broken robot leg in the repairing slot.

  • Click the green button, then the purple button.

  • Collect the repaired leg.

  • Go to the Autopsy Room. Replace the arm and leg on the broken robot on the table.

  • Talk to the repaired Android. Collect a key.

Father's Quarters

  • Go back to crossroads, and then on to father's study.

  • Go through study into passage. Unlock big doors with key.

  • Talk to Alfred about the hologram room.

  • Examine massive door lock.

  • Go to right passage (sleeping quarters).

  • Examine bed, books, cups.

  • Take ring from desk.

  • Exit sleeping quarters. Go to left passage.

  • Approach statue. Collect golden rose.

  • Investigate massive door lock with three slots.

  • Place rose in the top slot, father's medallion in the middle slot, and ring in the bottom slot.

  • Open doors. See screenshot.

Through the Doors

  • Go to organ. Investigate organ player.

  • Go around organ and stand on green hexagonal platform.

  • The triangle light console is like Simon - press the buttons in the order they light up.

  • The sequence goes Yellow - Blue - Blue - Blue - Yellow - Red.

  • Go around the control panel to the next green hexagonal elevator.

  • Step on the large platform.

Finis!

154 Comments

zbeeblebrox April 3, 2009 7:30 PM

Hmm...but is it as epic as "Quest for the Crown"?

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I was a little disappointed when I found out that it was a demo. It was incredibly well made, but the fact that it took me 15minutes to finish it before the demo ended was a bit upsetting =\

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It's even epicker. :D

And Candi, the demo is very short compared to the game. The game is 9 chapters and 150 locations, while the demo has only one/two locations.

The demo ends when you complete the segment rather than giving you an hour of game time.

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You know, this reminds me a lot of "The Longest Journey". Fantasy and science fiction is hardly an unusual pairing, at least these days, but you're right -- adding other established mythos smacks of trying too hard to be different. It's a good thing the environment is strong enough to carry it along when the plot falters from time to time. Definitely worth a look for fans of the genre. Maybe if enough people buy the game, Eve can afford to buy a new shirt that doesn't look like it was an unwanted Christmas gift from Grandma.

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Anonymous April 4, 2009 12:58 PM

Looks very nice indeed. I love adventure games, so I really wanted to try this, but the Big Fish Games Stub setup stalls when I try to install. Is there any way to run it without that? (Why is that needed anyway? It'd be annoying even if it did work...)

Reply

JIGuest - the Big Fish Games loader is there because most BFG customers are not computer savvy, and it takes care of all the heavy lifting with respect to getting you up and running with a game download.

If you're having trouble with it, I urge you to contact customer support so they are aware of your issue. If you're experiencing trouble, chances are others are, too, and they may already have a fix for you:
http://bit.ly/1gGbv

Reply
Anonymous April 4, 2009 2:37 PM

I downloaded the installer again, and it got a little further this time, but now it aborts when installing (an error about not being able to put files in C:\Program Files, despite me selecting a different installation folder). I guess I'll contact them.

In any case, I wish they'd at least have the option of just downloading the game installer directly in stead of having to jump through all these hoops.

[Edit: This sounds like a Vista permissions problem, though I can't be certain -- I avoid Windows if at all possible. Make sure you have administrator privileges to install new programs. If not, you may need to change users. -Jay]

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Screenshots look impressive..!

Anyone care to comment on approximately how many hours of gameplay we could expect for our $10?

Reply

Thanks Stacy!

gameplay hours/$$$ might be something JIG would want to include in their reviews of paid games (some are a gyp, and some are a heckofa value). This sounds pretty good, think I'll check it out.

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I was very disappointed in the ending. Unless they plan on creating a sequel, the finale leaves too many unanswered questions.

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Anonymous April 4, 2009 6:47 PM

Dave, I don't think focusing on gameplay length is such a good idea, because I the length of a game doesn't necessarily have anything to do with how good it is. I've played half-hour adventure games I'd have gladly paid for (if those particular ones hadn't been freeware).

I mean, say you've got an awesome adventure game that's exactly how you'd want it, except it only lasts for about two hours. That's short! Maybe important parts of the game even depends on its shortness, but regardless, you decide the game is TOO short, and start adding content for the sole purpose of making it last longer -- content you otherwise wouldn't have put in there. Would this make the game better? If the content actually added something of value, perhaps, but the game was already "perfect" before, so that's probably not the case. Otherwise it'd just be meaningless filler that would cheapen the game.

Also, Jay, you're probably right that it's a permissions problem, but the installer still should've installed where I told it to in stead of Program Files, right? Even if I solved the permissions problem I don't have much free space on that drive. I think I'll just wait and hear what Big Fish support has to say.

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Anonymous April 4, 2009 9:49 PM

Just finished a few minutes ago. To be totally honest the game mechanics are basically find item A to solve problem B which gives you item C that fixes machine D which gives you item E to give to person F who shows you where to find item G and so on and so on. Sprinkled throughout are some fairly challenging brain teasers that involve manipulating levers, dials, buttons or what-have-you to open a door or obtain some needed object. Be advised, the game is so sparse on hints and feedback for some of these that you end up just clicking things randomly until you hit the right combination.

What keeps this from being a boring mouse-click drill is the beautiful scenery and engaging storyline. The real attraction of this game isn't so much the destination (the ending admittedly seems a bit simplistic for such an epic journey) as it is the ride getting there. You will never be *quite* sure what lies beyond the next click.

The plot gets a bit unraveled starting about midway through and Eve's development as a character is rather stunted given the buildup throughout the adventure. Many subplots get hung out to dry.

Technically speaking, character animation is clunky and Eve walks like she's in a daze, which is not so good considering how much she has to walk around. Use the spacebar!!

All told, though, I thoroughly enjoyed it. I don't regret purchasing or playing it.

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I dig a good point and click adventure. Is this available elsewhere besides big fish?

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Here's a link to download the game from PlayFirst:
http://www.playfirst.com/game/legend-of-crystal-valley/download/windows?q=AFJISG0001

I also expect the game will be made available at CasualGameplay.com in the coming week.

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Walkthrough for Legend of the Crystal Valley

General Play Help

  • Clicking the space bar makes Eve walk faster.

  • The tutorial is a big help in figuring out the cursors and general game function.

  • Right-click opens your inventory. Enter key will show hints: blue triangle is places you can go, green squares are people or things you can interact with, and yellow circles are things you can examine further.

  • Inside your inventory, the Diary will record conversations. It divides them up by chapter and character. You can review those and not have to have a conversation over again. But, remember that sometimes you need to go back and talk to characters again anyway, as they occasionally have new information for you.

  • Sometimes to use an item in your inventory, you merely have to double-click it. Other times, you have to drag and drop it to a particular place or person.

Tutorial / Opening Chapter: At the Farmhouse

At the front door of farmhouse:

Collect bucket, place under pump, fill with water.

Inside Farmhouse

You can examine painting, rose, slippers

Inside Father's study (right door)

  • You can examine skull, necklace.

  • At desk, examine: "I am Robot" book, notebook. Collect moon statue and matches from desk.

  • Step back from desk. Examine family portrait.

  • Try to take medallion on portrait. Portrait will open. Collect scroll. Go into inventory and look at scroll.

Inside dining room (left door)

  • You can examine: clock, cupboard.

  • At cupboard, examine pie, plates, cups, bottles.

  • At cupboard, take: statue of knight, 2nd bottle from left, knife.

In the backyard

  • You can look at: truck, wheel.

  • Take: lantern.

  • Right-click to open your inventory.

  • Click on bottle (apparently it's filled with petroleum!), and drag it onto lantern.

  • Click on matches and drag them onto lantern.

In the workshed

  • On left side, look at blackboard, blueprints, and chair. Collect devil statue.

  • On right side, collect flashlight from floor.

  • Look at the poem on the parchment in your inventory. It tells you via riddles where to place all the statues.

  • Hole will open to left of closet.

In the Cave

  • Examine empty cage.

  • At cave crossroads, turn right.

  • Right-click inventory. Use hair pin to open cage.

  • Return to cave crossroads, turn left. (Don't worry about the creature.)

  • Look at switch and rope on the bottom right.

  • Use knife to cut rope.

  • Pull the switch.

  • Exit the cave, go to the crossroads.

Village of Trisgon

Statue / Fishing Hut

  • Examine statue at the crossroads. Examine lock.

  • Proceed along right side road.

  • Examine the house.

  • Talk to Jozo and Dejan the Fishermen.

  • Collect rotting fish from the barrel.

  • Go to broken bridge. Examine it.

  • Return and talk to Dejan about the bridge.

In the Village

  • Return to statue crossroads.

  • Go along left side road.

  • Pick up bell on path.

  • Proceed along the path.

  • Talk to the sleeping guy Karim and the tall green guy Konoba the Butler.

  • Go to main square.

  • Examine statue closely.

  • Go to the right of snake statue.

  • Collect bell on the ground by the tavern sign (right).

  • Talk to Bobo the Drunk. Return a bell to him.

  • Talk to Hilge the barmaid. Collect a hairpin.

  • Enter tavern. Talk to Milan (at the table). Collect two coins.

  • Go to tap room. Talk to Faris about Bobo, the curse, the key, and a beer.

  • Look at tapestry.

  • Exit the tavern. Return to main square.

  • Talk to blacksmith Kovac about the wheel, the creature, the curse, and Eve's father Ian.

  • Examine tools, forge and rock.

  • Take gloves (on top of barrel).

Once you have a repaired wheel in your inventory:

  • Go back to Konoba. Exchange repaired wheel for bell, and talk about chariot/Ziggurat.

  • Go back to outside of tavern. Give bell to Bobo.

  • Bobo will sing a tune with notes that match the music box.

  • The buttons will appear in the air over him. You can ask him to repeat them if you miss them. (In this order: triangle pointing downward, triangle pointing upward, open circle, horizontal bar, horizontal half bar)

  • Go into tavern and play those buttons on the music box.

  • Take broken mechanism from inside music box.

  • Take broken mechanism to Kovac the Blacksmith.

  • Give him mechanism, hairpin, and coin.

  • Collect repaired mechanism.

Once you have a repaired mechanism in your inventory:

  • Take repaired mechanism and replace it in music box.

  • Talk to Faris the Bartender about the key. Collect key.

  • Talk to Faris the Bartender about a beer. Collect beer.

  • Take beer to Milan. Collect sleeping powder.

  • Return to statue crossroads. Use golden key to open lock.

  • Collect ruby.

  • Return to main square. Replace ruby in the eye of the dragon on statue.

  • Go talk to Hilge the Barmaid.

  • Cross the bridge.

The Magic Forest

The Giant

  • Enter the Magic Forest. Go to the right.

  • Examine trunk.

  • Return to forest crossroads. Go to the left.

  • Talk to Burek the Giant about the bridge, the witch, and the library.

  • Put sleeping powder on your fish, then give it to Burek.

  • When Burek falls asleep, take magic potion from the bag around his neck.

  • Double-click on the potion to drink it.

  • Return to the forest crossroads. Go through the sparkling magic path.

The Witch

  • Talk to Lepinya the Witch. Collect a drawing of plants.

  • Proceed along the path to the right.

  • Go to crypt entrance.

  • Put on blacksmith's gloves, remove thorny bush so you can pass.

  • Collect three plants from:

    1. Area to the left of crypt entrance.

    2. Forest crossroads

    3. Area where trunk is blocking the way

  • Take plants back to Lepinya.

  • Speak to Lepinya about the City, the crypt, the mirror, the book, and the magic words. Collect a medallion.

  • Look inside the witch's cauldron.

  • The pattern inside her cauldron will be important later. Don't worry, we've got a screenshot for you. :)

After you've collected the plants:

  • Go back to crypt entrance.

  • Examine skull, door and humanoid machine. Collect a metal finger from machine.

  • Put metal finger in skull.

  • Enter crypt. Examine blue lights and ceramic pot.

  • Approach strange mirror and try to collect it. Say the magic words you got from the witch.

  • Collect the magic book. Return to Lepinya and speak to her.

  • Get a magic shrinking spell.

  • Return to the crypt. Go to the left.

  • Examine skull and door.

  • Right-click and enter your magic inventory. Use shrinking spell. Go under the door to the hidden room.

  • Replicate the pattern of bubbles in the cauldron on the door of the sarcophagus, by spinning the wheels.

  • In the screenshot, the yellow bubble is the center of the sarcophagus door, and the other bubbles are the circles on the wheels.

  • How to work the sarcophagus door:

    • Turning 4th circle to the left will make outside circle move 90° clockwise and the 3rd circle turn 45° counter-clockwise.

    • Turning 4th circle to the right will make outside circle move 90° counter-clockwise and the 3rd circle turn 45° clockwise.

    • Turning 3rd circle to the left will make 3rd circle move 90° clockwise and the 2nd circle turn 45° clockwise.

    • Turning 3rd circle to the right will make 3rd circle move 90° counter-clockwise and the 2nd circle turn 45° counter-clockwise.

    • Turning 2nd circle to the left will make 2nd circle move 90° clockwise.

    • Turning 2nd circle to the right will make 2nd circle move 90° counter-clockwise.

    • Turning 1st (innermost) circle to the left will make 1st circle move 90° clockwise and the 3rd circle turn 45° counter-clockwise.

    • Turning 1st (innermost) circle to the right will make 1st circle move 90° counter-clockwise and the 3rd circle turn 45° clockwise.

In the Portal Chamber

Into the chamber the first time

  • Talk to Melvis the Duke about the medallion, the gramaphone, Isaac.

  • Talk to the lizard about medallions, portals, giants, Melvis. Collect a screw from the ground.

  • Go to the giant. Before speaking to the giant, pick up screw on the ground, directly under the torch on the left column.

  • Talk to Kyfla the Giant about portals and Burek. Give him the screws. Collect SAT crystal.

  • Give SAT crystal to Melvis.

  • Talk to lizard about helping Melvis.

Back to the crypt

  • Return to the crypt. Use shrinking spell to pass under door again.

  • Exit the crypt.

  • Go out to the farthest entrance, and look by the left column. Collect red berries.

...and, back to the chamber.

  • Return to the portal chamber.

  • Talk to the lizard. Give him the berries.

  • Talk about the city, Petar, rice soup, and papers.

  • Return to Melvis. Give Melvis the paint. Collect the city medallion.

  • Go to portal guardian. Give him the city medallion.

In the City

Near the Fountain

  • Talk to Willy and Harry the Dwarves. Talk about the City, the library, the wheel and the ball.

  • Talk to Petar the lizard on the chariot.

  • Turn around and enter the library, across from the fountain.

  • Go forward into the library.

  • Look at the broken shelf. Look at the bookworm and scattered books.

  • Go to the table. Talk to Ferofka the Librarian about the dwarves. Collect a ball.

  • Take the ball out to the main square and give it to the dwarves. Collect the wheel.

  • Return the the library and give the wheel to Ferofka.

  • Talk to Ferofka about the encyclopedia, Isaac and the florist. Collect book from table.

  • Proceed back out to the fountain area.

Errand to the Florist

  • Go past the main square. Talk to Argovth the Butcher.

  • Go along the street.

  • Talk to Frula the Musician.

  • Read the sign across from Frula.

  • Enter the flower shop. Look at vases, flowers and blue ice flower.

  • Speak to Tratincica the Florist about the ice flower, Veronika Veronika, the lighthouse, and Mikhail.

  • Give Tratincica the book from the librarian.

  • Receive a rose and an ice flower.

  • Give the ice flower to the butcher.

  • Continue along the street.

  • Return to the library. Talk to Ferofka. Receive a coin.

  • Read the encyclopedia.

  • Talk to Ferofka again about Isaac, Ian, the mayor, the castle, the driver.

  • Exit the library.

  • Talk to Frula the Musician again. Give Frula your coin.

On the Path

  • Walk along the path.

  • Investigate the Cadillac. Take a carburetor.

  • Continue along the path.

  • Stop at the villa. Look at the gate.

  • Return to the butcher to collect on that favor.

Lover's Errand

  • Enter the courtyard. Approach the entrance to the villa.

  • Investigate crates. Take rum.

  • Talk to Betty the Maid about a suitor and a flower.

  • Return to the city. Go the street on the other side of the library.

  • Talk to Omero.

  • Give Omero the rose. Collect a letter.

  • Talk to Betty in the Red Dress.

  • Return to the villa. Talk to Betty the Maid. Give her a letter.

  • Go to the backyard. Inspect the ivy, window and fertile soil on the ground.

Seaside Errand

  • Return to the fountain area of the city.

  • Talk to Petar the Driver. Ask to go to the lighthouse.

  • Leave Petar and go to the dock.

  • Inspect the vehicle/wagon and the console.

  • Talk to Sailor Tom and Sailor Jim. Give them the rum.

  • Put the carburetor on the console.

  • Go to wagon and get in.

  • Talk to Mikhail about Tratincica and Veronika Veronika.

  • Go up to lighthouse. Turn all switches so they align with the triangles at their base. The crystal will go dark [screenshot].

  • Return to Mikhail. Tell him about the lighthouse.

  • Collect Veronika Veronika.

  • Get in the wagon and return to the dock.

  • Take Veronika Veronika to the florist. Collect seeds.

Inside the Villa

  • Take seeds back down the path to villa and plant in the fertile soil patch in the backyard.

  • Climb the beanstalk.

  • Inside the villa: collect the vase with water in it.

  • Although you can't pick it up or inspect it, note the piece of paper on the desk.

  • Go to the corner of the room. Inspect the paintings, bottles.

  • Inspect the safe.

  • Pour water from vase into filler tube.

  • The combo to the safe is the diagram on the desk: two center tubes filled, two outer tubes empty.

  • Here is a screenshot of the completed puzzle.

  • Open the safe and collect the horn and the letter.

  • Return to the city. Talk to Petar.

  • Ask Petar to take you to see the Count.

The Castle

  • Approach the castle.

  • Use horn to attract attention and open the doors.

  • 1st Elevator: Goes to a library. Inspect bookshelves. Take book with magic spell of telekinesis.

  • Approach bookcase. Read poem.

  • 2nd Elevator: Main hall of the castle. Talk to guardian.

  • 4th Elevator: Goes to dungeon. Locked door.

  • Use telekinesis spell to lower 3rd elevator.

  • Enter dragon chamber.

  • Inspect egg, levers, and dragon. Talk to Vatram the Dragon Ghost.

  • Position levers so that they are the reverse of the elevators: up, up, down, up.

  • Use shrinking spell on egg. Collect egg.

  • Talk to Vatram again. Get blizzard spell.

  • Go back to 2nd elevator. Freeze the guardian.

  • Talk to the Count for as long as you can.

  • After he imprisons you, use telekinesis to get the keys from the box on the wall.

  • Go to the right. Collect the axe head.

  • Go to the left. Collect the axe handle. Drag the head and handle together.

  • Use the axe on the frozen person.

  • Talk to the now-unfrozen person, Rales Ty.

Portal Angels

  • Go to the right. Enter the glowing hut.

  • Collect the device on the table.

  • Inspect the wall hanging, the lights, the big device.

  • Exit the hut.

  • Go to the other bridge (not the one you entered from).

  • Enter the right hut.

  • Examine the symbol over the throne.

  • Talk to the mouthless king. Collect the pink crystal.

  • Go to the left hut.

  • "Speak" to Rales Va (the mouthless bearded dude).

  • Collect another crystal from the table.

  • Go into your inventory, and drag the small metal device onto each of the two crystals.

  • Go back to the glowing hut. Approach the big device with the light.

  • The "keyboard" of silver buttons on the front of the big device either extends or retracts two of the nine purple sticks on the device.

  • The two large buttons rotate the device.

  • You "solve" this puzzle by having all nine purple sticks extended.

  • When all nine purple sticks are extended, the bright light will turn off. We got this by random clicking, but I made some notes and think I have an order -- you might try the following: If the small buttons on the keyboard were numbered L-R, top to bottom, try this order: 1, 3, 6, 7, 9, 2, 4, 4, 5, 8.

  • Go back to Rael Ka (the mouthless kneeling king) in the right hut.

  • Talk to him for as long as you can. Learn about Isaac, Jessica, time travel, portals, and the medallion.

  • Double-click the medallion in your inventory.

Crystal Cave

  • Go to the left.

  • Enter the left chamber.

  • Examine the machine. Turn valves till all are off (not emitting steam).

  • When the water drains, a breastplate will be revealed in the bottom of the tank.

  • Use telekinesis to collect the armor.

  • Exit, and go to the right chamber.

  • Approach the safe. Examine padlock.

  • Use blizzard spell on padlock to freeze it open.

  • Collect helmet.

  • Exit the right chamber.

  • Return to the entrance. Go to the right.

  • Talk to Mate and Misho the Mine Dwarves. (now you know what you're doing with all this armor!)

  • Take shield from the ground to the left of Misho.

  • Go into your inventory. Connect shield, helmet and breastplate into one suit of armor.

  • Double-click to put it on.

  • Go through the fire passage.

  • Talk to She-Vatram the Dragon. Learn about destiny, the Ziggurat, and a bunch of other stuff.

  • Go past the dragon.

The Swamp

  • Enter the swamp.

  • Continue along the swamp path. Examine the big mushroom.

  • Arrive at swamp hut. Examine small mushroom.

  • Collect brush-shaped plant, dried fish.

  • Talk to Martin the Gondolier. Learn about the boat and the creature.

  • Examine the boat. Collect a rope.

  • Go behind the swamp hut. Collect the acorn cap.

  • Go back to the big mushroom at the beginning of the swamp path.

  • Collect the sap in the acorn cap.

  • Combine brush-shaped plant and sap bowl to make a gluing kit.

  • Glue the boat.

  • Go back and update Martin. He will bring a hook.

  • Go with Martin to the boat, and get in the boat and take off.

  • Combine the hook, rope and fish. Tie the fishing kit to the branch.

  • The monster will go to the hook and you can sail past.

On the way to Ziggurat

  • Martin will deliver Eve to a new dock.

  • Proceed along the dock.

  • Examine barrels and elevator.

  • Move Eve to the elevator platform.

  • Use telekinesis to put three barrels on the elevator platform.

  • Follow the path to Ziggurat.

  • Examine vent tubes.

  • Talk to Brozz the Giant. Learn about his problem.

  • Shrink Eve. Talk to Brozz again.

  • Go into Brozz's mouth, behind his left back tooth.

  • Pull out the bone.

  • Leave the giant's mouth.

  • Unshrink. Talk to Brozz. Give him that old bucket of water from the farmhouse.

  • Talk to Brozz again until he lowers the bridge.

Inside Ziggurat

  • Approach the gap.

  • Shrink again. Cross the bridge on the one intact cable.

  • Unshrink.

  • Approach the pillars. Turn the element so the same color dot is on top, for all four pillars.

  • When you've done it correctly, all four pillars will light up with beams. Here is a screenshot of what the completed puzzle looks like.

  • Step to the center of the platform.

  • Follow the path to the crossroads.

  • Speak to Alfred the Butler.

  • Go to the left. Examine the machine, the crystals, and the gold dust.

  • Collect the colorful piece of paper sticking out of the machine.

  • Talk to Alfred about this room.

  • Return to the crossroads. Go right.

  • Pick up the broken robot hand, broken robot leg, and another third of the torn schematic.

  • Talk to Alfred about this room.

  • Return to the crossroads. Go forward.

  • Examine the plant and books. Collect the final piece of the robot plan from the desk.

  • Talk to Alfred about this room.

  • Go back to the room with the big machine.

  • Put the three pieces of the schematic together into one complete document.

  • Put the plan in the empty slot on the right of the machine.

  • Put the broken robot arm in the repairing slot in the middle.

  • Click the yellow button, then the purple button.

  • Collect the repaired arm.

  • Put the broken robot leg in the repairing slot.

  • Click the green button, then the purple button.

  • Collect the repaired leg.

  • Go to the Autopsy Room. Replace the arm and leg on the broken robot on the table.

  • Talk to the repaired Android. Collect a key.

Father's Quarters

  • Go back to crossroads, and then on to father's study.

  • Go through study into passage. Unlock big doors with key.

  • Talk to Alfred about the hologram room.

  • Examine massive door lock.

  • Go to right passage (sleeping quarters).

  • Examine bed, books, cups.

  • Take ring from desk.

  • Exit sleeping quarters. Go to left passage.

  • Approach statue. Collect golden rose.

  • Investigate massive door lock with three slots.

  • Place rose in the top slot, father's medallion in the middle slot, and ring in the bottom slot.

  • Open doors. See screenshot.

Through the Doors

  • Go to organ. Investigate organ player.

  • Go around organ and stand on green hexagonal platform.

  • The triangle light console is like Simon - press the buttons in the order they light up.

  • The sequence goes Yellow - Blue - Blue - Blue - Yellow - Red.

  • Go around the control panel to the next green hexagonal elevator.

  • Step on the large platform.

Finis!

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the color sequence at the very end is not the same two times in a row.

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I'm stuck in the work shed I have the open hole in the wall now what do i do i have clicked on everything have no clue what to do next Please help

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Where can I find the sleeping potion

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@Audra: Thanks! I will update the walkthrough.

@Tonya:

Did you pick up the flashlight off the ground in the work shed? It is on the right side of the room. Hit the "enter" key to get a highlight of the item's location.

@Shauna: The sleeping potion is

on the table in the tavern next to a man named Milan. You'll have to bring him a beer so he'll give it to you.

You'll have to go through all the steps in the walkthrough under the section called "In the Village." The sleeping potion is the last result of that chapter.

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Thank you so much pineapple

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cadeedad April 8, 2009 3:20 PM

Need help with Betty the Maid -
The walkthrough says Betty will ask Eve to talk to Armon. All Betty says is that the mayor is out of town. No matter how many times I click on her that's all she says. I can't continue without her opening the window.

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Yes I do have the flashlight still wont go in the hole it say's that it is to dark

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tonya do you have the knife
if not you need to go to the farmhouse and get the knife.

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@Tonya I agree with Barb, it sounds like you might be missing some of the farmhouse items that you need to take with you into the hole.

@cadeedad I will go back and take a look but I don't know why Betty the Maid hasn't talked to you about Omero. The only thing I can think of is that there is something in the city that you didn't do. Did you

go to the florist and receive a rose?

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cadeedad April 8, 2009 5:10 PM

Pineapple - yes I did get the rose. I even have the magic seeds. I'll double check and see if there is something I missed.

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TO:Pineapple
Thank you! I did not know about the knife...

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Where do i get the wheel that I have to repair & give to Konoba ....

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Tonya:

Konoba will give it to you when you talk to him the first time. Talk to him all the way through and ask him about it, and he will give it to you. It will appear in your inventory.

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To: pineapple thank I know that I being a pain. Thanks for all of your help.

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You aren't being a pain at all! I'm happy to help. Keep in mind... it is always likely that someone will drop by the site after you and have this exact same question -- and they'll have saved time because you've already asked it.

There's your JiG Moment of Zen.

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Help anyone know where to find red berries to give to lizard. I have looked near the left column outside the door and no luck or am I in the wrong place.

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Leanne, in which chapter are you? For which lizard are you looking for berries?

Greetings, Kayleigh

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@Leanne - If you look at the column right outside the crypt, you're in the wrong place. Exit the scene about three times until you are standing back in the Magical Forest, at the very first set of columns on the path to the crypt. Almost back to the witch's house.

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I have the walk through for Legend of the Crystal Cave but am stuck in one part. In the Portal Angels I have the two crystals but the metal device will not accept them. What am I doing wrong? Thanks!

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Nancy, try going into your inventory and dragging the device onto the crystals, instead of the other way round. I find that combining objects in the inventory is sometimes a little fiddly.

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Anonymous April 9, 2009 4:39 PM

I am having trouble in the forest where you meet the giant I have given him the fish but he will not give me what is in his pouch OR move the Log ? Am I missing something ?

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JiGuest: Yes, you are. You can't just give him the plain fish.

It needs to be combined with the sleeping powder from the table in the tavern.

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Hi gamers!

It took me about four hours to finish the entire game so not bad for a few bucks. The gameplay was clunky and it was a little aggravating to have to backtrack for things you may have noticed on the way through the first time around, but all in all not bad. I agree that the ending just pretty much stunk and I'm a little ticked about that, but otherwise it's worth whatever hassle it takes for some of you to download it. I had problems too. I know iwin.com also has the game but it has it's own game mgr just like big fish. enjoy!

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This is going to make me sound very stupid But Who is the portal guardian.

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How do i find Issac ? Is he the one I need to take the medallion to get into the city .

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Anonymous April 10, 2009 9:51 AM

The game didn't really end. Nothing was resolved. How dissatisfying.

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I am not a logic person and I am stuck on the sarcoughagus? puzzle. Your 90' turns and so on does not help. Do I just keep going back and forth until I get lucky? Help!!!!!
I need precise directions ie: inner button 4th button.....so on in the order that it is to go. Thank you for your time. Z

P.S. What is a homepage?

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@Tonya - the portal guardian is the black and red robot at the farthest end of the portal chamber. If you have talked to the giant in the portal chamber, the guardian is just to the right. You'll get a blue arrow at the right of the giant showing you how to exit that scene.

If you have the

medallion from Melvis, then you just need to go to the portal guardian robot, and then you can go to the city.

@zuzana0 - I will try! Unfortunately you can't just jump between chapters... one has to play the whole game through from the beginning in order to replay a puzzle like that.

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I am in crypt and am trying to use shrinking potion and it won't do anything. Have tried putting it with medallions, on door, on girl, on everything, but I can't get green arrow. What do I do?

Thank you for your site.

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This is stupid, but I'm still on chapter 1 and I am stuck on the poem. What do I do
and what are the magic spells?

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how do you get the shrinking potion? I already talked to the old witch and got nothing. HELP PLEASE!!

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@Mrosej: Just double-click on the shrinking spell in your inventory in order for Eve to "use" it.

@apv: There are no magic spells in the first chapter. Go here for a step-by-step guide on what you need to do after you find the poem.

@tabby:

Did you bring the witch the plants, and have you gone into the crypt and retrieved the magic book? She won't give you the spell until you've completed two tasks for her.

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I did both of those things and she didn't give me anything.

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@Tabby
Did you have a look into magic inventory? I found myself a few times missing the point, someone gave some to me.

Also click the cauldron to get a nearby look. Im not sure, if this is releated, but for sure you have to do it, before you can move on

Greetings, Kayleigh

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I have done all of this I walked the path I took The carburetor I look at the gate the dog is in the way Return to the butcher to collect on that favor. But He is not giving me the me.. It just keeps saying that his meat is the best in the city then goes to end conversation ?
What do I need to do to get the meat I have also have already gave him the Ice flower

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OK never mind I got !

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I cant find the dried fish in the swamp.. Where Is It???

[Edit: Please only post a questions once. As unregistered user, your comments have to be moderated and it can take a few minutes, before we see it. Thanks ~ Kayleigh]

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@ Cara

You will find the fish under the hut, left side

Greetings, Kayleigh

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its about time i found it Thank you Kayleigh

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Anonymous April 11, 2009 11:17 AM

please help me!!! i cannot pass through the giant and the log.. how can i find the witch? i really need your help. anybody?
thank you!!!

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the giant

Combine inside the inventory the fish with the sleeping powder. Talk with him and offer him fish to eat. Give him the combined fish and he will fall asleep. He said before in the conversation, that in his pouch is something, that will make you see. So grab his pouch and a potion will be given to you. Open your inventory and use the potion on yourselve. Go back to the crossroad and you will see, that now a third way is shining there. Go there. (Fish you get from the barrel at the fishermen's house before the bridge, the sleeping powder you have to take yourself from the guy in the tavern, after giving him a beer)

For further help you may also have a look at the walkthrough on top of the comments.

Greetings, Kayleigh

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Help!
I am at the kales va and kales ra place. How do I reset the glowing shield so I can hit the buttons right?
I did the wrong code and for about 30 minutes I kept trying to redo it right.
Is there a way to make it go back to when you first start it and try again?

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@witsinc: :( Sadly, I do not know of a way to reset the Crystal Valley puzzles to a "neutral" start. Exiting the level to go backward to the previous level has not done this, in my experience -- I tried with the sarcophagus puzzle.

Sounds like you're going to have to just randomly click till you get it... or you could start the game over with a new player and just speed through using the walkthrough.

Sorry I don't have more help for you than that.

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Fini! What? Did the creators of this game get tired! Very enjoyable!

The ending....what happened to the rest of the story?

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I love this game, but I can't understand why Eve is so ugly? OK, that's a small problem. I haven't finished the game yet because I am stuck on my way to Ziggurat: I can't put the three barrels on the elevator platform, even not when using telekinesis! I have tried several times, and I can get a barrel up in the air - but then i'm asked to put it down on the floor. What can I do?

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I really liked this game except for the ending! So is there going to be a part two to this? I really would like to see Eve rule Crystal Valley!

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chemindefer April 12, 2009 2:53 PM

I am having trouble getting into the boat. I have the rope, hook, and fish connected. Martin is standing on the dock, and I keep getting the message that Martin cannot hear me when I am "this small." I have tried several times to use the shrink spell to unshrink, as it were, and that does not help. Any ideas?

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@liz That part is kind of fiddly too. You need to

double-click to use telekinesis on the barrel, and then when it is up in the air, click on the platform. The barrel will fly over to the platform at that point.

@chemindefer

You need to un-shrink Eve. I can't imagine getting all the way through the Swamp that small, in fact... she walks so slowly! Double-click on the shrink spell in your magic inventory, and Eve should automatically go back to normal size.

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@chemidefer
Try to go away from the dock. Then open the shrink-spell - There are two possibilities: Doubleclick the spell inside the inventory - that will use it with Eve - or just click it and then click it on Eve

Good luck, Kayleigh

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To chemidefer. When you have unshrinked, then just click on Martin, he will suggest you to enter the boat, click next - an you are in the boat on the lake

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I am so sorry, but I can't make those barrels land on the platform. I have double-clicked on telekinesis in inventory, on barrel, on Eve, but the only thing, that happens is the barrel going up in the air. Nothing happens when I click on the platform. I have placed Eve on the platform and outside the platform and in both places she lift her hands to make that telekinesis - but the problem is, that the barrels can't change direction and land on the platform.
Could you give me more specific directions, perhaps. I must probably be stupid, I think!

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I am in the village and somehow am hung up on the music box. I gave the drunk his bells but he did not sing his tune. I played it as you listed it here but nothing happens. I retraced my steps and have talked to/picked up everything I know of...any ideas?

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@liz - Did you try to drag the barrels over to the platform while they are up in the air?

@Jill - Have you given three bells to Bobo? You need to collect three:

one from the path between the horse statue and the village... one from the grass by the tavern sign... and one from Konoba after you've fixed his wheel.

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leprachaunlass April 13, 2009 7:19 AM

dragon will not speak to me just says remove armour how can I get by

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@leprachaunlass

Open your inventory and double click the amour again. This way you take it off

Greetings, Kayleigh

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Jill, you have to go talk to barkeep. He'll tell you a story. try to take key on bar. talk to everyone at that end of town. go back to drunk he should then give you the song for the "jukebox" music box.

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@liz - barrels

You have to click the little platform on the right side of the elevator on the top, when the barrels are up. You have to do it exactly in the moment, when the barrel is next or a little higher than the platform

Greetings, Kayleigh

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Anonymous April 13, 2009 3:48 PM

I had a really good time playing this. Some points were tiresome but all in all, I liked it alot! At the end, I wanted more!

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chemindefer April 13, 2009 9:27 PM

Thanks to all of you for the help. I had tried everything except double-clicking in order to un-shrink. That finally worked!

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Just finished! For the few dollars spent, it was a great value...my only problem with the game is the ending....Eve used the time portal and damaged the crystal valley...and according to the guide, once used she can't return, so who will be king?

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Barrels.
Thank you for the help. I used a combination of different answers and my own logic.
The sollution is, step by step:

• Eve must stand on elevator platform
• Double-click telekinesis in Inventory
• Click one barrel and Eve will take it in the air
• Click on small platform high up (and left for elevator) and barrel will land there
• Same procedure with the next 2 barrels - they will be put on top of each other
• All 3 barrels on small platform - Eve will go up with the elevator

[Edit: Spoiler tags added. -Pam]

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hi, im stuck at the berries, i know where theyre supposed to be but i dont see them im standing next to the column and theyre not there? ivebeen tryign to find them for ages and all i see is that reddish plant? no berries any help?

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or maybe someone could show me a picture of what the berries are supposed to look like? lol maybe i did something wrong and the berries just arent there?

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@nkmarks:

If you look at the column right outside the crypt, you're in the wrong place. Exit the scene about three times until you are standing back in the Magical Forest, at the very first set of columns on the path to the crypt. Almost back to the witch's house.

And, don't forget that you can use the in-game hint system (hit Enter key on any screen) and look for a green square to highlight the berries.

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I have been finding the plants for the witch and have been successful with the green ones (2) the rose however was the first one i found and picked with the blacksmith's glove but it did not go into the inventory. The glove too did not return to the inventory and the rose is no longer in the bush so I have no rose, no glove. I have tried going back to the blacksmith but of course he hasn't got the glove either. Have I really got to start a new game in order to solve this problem?

Apart from that, I am enjoying the game very much although being 70 yrs old my family think i'm rather strange!

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@dianne You're not strange, you're quite hip!

You don't need the glove to collect any of the three herbs for the witch.

When you use the glove on the thorny bush, it's just to clear it out of the way so you can pass by. The plant to collect in that area is at the front door to the crypt, at the left, and you can do it with your bare hands.

So, no, you don't need to start all over. :)

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Thanks for your comment pineapple but does this mean that I don't have to collect the rose at all - just look for the third green plant and don't I need the gloves for anything as I no longer have them

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Thanks so much pineapple, I will carry on now and see how much further I can get - don't be surprised to see me here in the not too distant future.

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@Dianne:

"does this mean that I don't have to collect the rose at all - just look for the third green plant and don't I need the gloves for anything as I no longer have them" -- I think this is correct, if I am understanding your question. Once you use something and are finished with it, the game will remove it from your inventory because you are done with it.

Were you able to get into the crypt?

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Thanks to you pineapple, yes I was able to get into the crypt but I haven't got very far - I'm stuck in front of the sarphosagus and after several attempts, I can't seem to get back to the original settings either in order to start again. I've read your answer to zuzano - about half way up the page - and as I understand it there does not seem to be a way round this problem. No spoiler for this one I suppose?

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Thanks so much for the walk-through. I would definitely never have found

a slot in the room in the Zigurat machine for the robot schematics, and even with your help I just ended up clicking randomly to the right of the machine until it took the schematics.

I too was sort of disappointed by the ending, especially since everyone kept saying Eve was going to be the new king, etc. What happened? On the other hand, it was visually stunning.

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Help - I can't get the butcher to give me meat.
I've restarted the game and still he just comes up with the same conversation we already have had.
Tonya - you said you figured it but didnt say how??

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Lisa, are you having the same problem as Tonya, where you did

give the butcher the ice flower, and you've also been out to the villa and seen the dog?

and still he won't give it up? You do have to do both of those things before he will give it.

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Pineapple - yes did both but there is no new option for me. Maybe a glitch in the game?
I've tried from the beginning twice and a couple more times from the last saving point - but no meat.....

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OK - I got the meat finally.

I was clicking on the gate and not specifically the dog

Thanks Pineapple.

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@dianne -
Not being able to reset the puzzles back to the beginning is really frustrating in this game, I know. I have not yet figured out the step-by-step walkthrough for the sarcophagus. I will post it here as soon as I can get one that I'm sure works.

Unfortunately I am still not sure that the puzzle starts in the same "zero" spot for each person.

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@pineapple
Unfortunally, this puzzle does not start at the same point for everyone :( - I've tried with three diffrent profiles. Each one started diffrent :((

Greetings, Kayleigh

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Oh dear I'm in trouble again. After giving up on the game for a couple of days, I thought I would go back and try again to replicate the pattern in the cauldron, I found when I opened up the game that I had gone back to normal size and the shrinking powder was no longer in my majic inventory or in it's original position by the witch??

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This is getting weirder and weirder. I notice now in my inventory I still have two of the green plants and the drawings of them. I have though already given them to the witch, got the shrinking powder and used it to get under the crypt door and then on to the sarcophagus. I have talked to the witch again but she talks as if seeing me for the first time and tells me to go and fetch the plants - am I having a senior moment or not!!

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@dianne You probably just saved it sooner than you thought, or opened the wrong saved game. Judging by your earlier comments I'd say you just need to go back past the rose bushes you cleared and collect the last plant again. Then go back to the witch and give her the plants, and get the magic words and shrinking powder again, and you should be back on track...

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Wow Jenn you were dead right about going back and picking the plant again and then going on to the sarphosagus, thank you so much. Thank you as well pineapple for all your help so far. When I got back to the sarphosagus I fiddled around for half a minute or so and the door just opened. I'm now in the cave and I'm a happy bunny - for the time being anyway!!

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I feel stupid....I can't find the rum I need for the sailors at the lighthouse.

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@polywog - Rum for the sailors

Go back to the villa - when you are standing in front of the door (not gate), where the maid is, you will have some crates left hand at the wall- click them and you will receive a bottle of rum

Greetings, Kayleigh

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I agree with all the people saying that the demo is too short to get a feel for the game. The story hadn't hooked me at all yet.

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I've been trying to to open the safe for at least half an hour and even after looking at your diagram pineapple, I just couldn't do it. However with a little help from my granddaughter who did it in around a minute flat - it makes me want to scream - the safe will still not open even though the tubes are filled in the right way. Is there something else I should be doing?

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Don't worry, I was expecting the safe door to swing open or something but I notice that I have the two extra things in my inventory. I can now carry on.

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Hi,

I cant seemed to get her to climb the vine or plant the seeds, she keeps saying it to boggy or some thing.

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Need help. I am on the path to the Ziggurat and cannot get the elevator to come down. I understand I need to use telekinesis; however, all it does (whether I stand on the elevator floor or not) is move the barrel up and down, back to its same position. How do I use telekinesis so that the barrels move to the elevator floor and not back to their original location? Thanks!

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Diana-elevator

When the barrels are at the top, you have to click the platform, that is left outside at the elevator. All barrels have to be placed there

Greetings, Kayleigh

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I can't get into the wagon on the dock. The sailors said they need their rum bottles filled. What do I do?

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@ Lisa - bottle of rum

Go back to the villa, till you are standing in front of the house, with the maid - look to the left. There are standing a few crates. You just have to click the crates to get the bottle of rum

Greetings, Kayleigh

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J3K2DTCFM May 16, 2009 7:03 PM

I really liked "The legend of the Crystal Valley". But the ending? None of her questions were answered, is she stuck there now, what happens to Crystal Valley? I am REALLY hoping for a PART 2!!!

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michelle May 17, 2009 7:09 PM

Hey. I need help. I love the game, but i got stuck 2 days ago in the crypt part. I can't put those rings/balls in place. please help!!!I really tried but if i don't pass that stage I'll give up..really..thanks..waiting for tips.

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Hey guys...I'm having problems with the berries. I checked out the spoiler and the on-screen help (enter) but I still can't locate them....any suggestions?

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Camilla May 21, 2009 10:57 AM

AWESOME GAME. I have read other comments about a lousy ending. Oh contrare.. I think they failed to keep clicking...

To see Eve is reunited with her mother and father...Sweet

[Edit: Spoiler tags added. -Pam]

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I am in the swamp and cannot find the fish. Help! I have looked to the left of the hut but it only gives me the option to go to the dock.

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loraland May 26, 2009 9:32 PM

please help!
Im stuck outside the Ziggernaut with the grumpy giant Borrs(?) How do I help him? I have a flashlight, bucket o' water, medallion, and hairpin along with the three spells. I tried everything so maybe I missed picking something up? Please help, at wits end! I'm so close!

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grimfest May 27, 2009 10:47 AM

Please be helping me.....That witch won't give me my shrinking drugs. I gave her everything that she wanted. And I agree that Eve is one weird-looking girl. Plus, I find her quite impolite, but many of the villagers think she is lovely. If I spoke to people like she does I would (at the very least) be ignored or (most likely) assualted!

Reply
grimfest May 27, 2009 2:18 PM

hahaha - i have just realised why Eve is so ugly. she didn't stand a chance given the gene pool. mum and dad are no prize. that is one shallow pond. the game is silly - the graphics are boring, the story-line is complicated and ridiculous, the puzzles are arbitrary but insultingly simple, or just random. I couldnt wait for it to be over. dull. dull and more dull. I am going to go watch my bread grow mould.

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I feel so stupid, but I still can't locate the berries...help, I'm stuck. i have gone all the way back to the witch...and slowly return to the crypt, but no red berries....can someone give me a clue? I have tried the on-line help but no green box to show me where they are......thanks so much

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dancinflowers May 31, 2009 4:07 AM

That was fun....loved the graphics and the mystery to the game. Very thought out storyline... I thought the ending lacked a little explanation and dialogue but it got the point across and was touching. Good game!!!

Reply
Anonymous June 2, 2009 12:59 PM

help, i am at the first set of columns looking for berries, no green square comes up when i use enter button am getting very frustrated, what am i doing wrong did i miss something? ty for any help you can give me, darlene

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GreerMom June 2, 2009 3:15 PM

Hello all, idiot here (LOL). I can't figure out how to move the flippin' tree in the Magic Forest! HELP!

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Darlene - You are looking for berries for the lizard? I don't know what you mean about the green button but the berries..

Are outside the crypt on the left.

Greermom - Have you already talked to the giant?

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Anonymous June 4, 2009 10:47 AM

thank you, i think i was wrong, trying to get to portal in crypt, thought needed berries to make pattern from cauldron, still don't know what i am missing though, i've gone back as far as i can and tried everything i can think of. any offerings greatly accepted, thanks again, Darlene

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Can't get the shrinking spell to work in the crypt, am I doing something wrong?

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squishy June 12, 2009 9:04 PM

Anyone know how to operate the robot repair machine? I have pushed all the green/red/blue/and yellow buttons in 24 different orders and still can't open it!

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squishy - Roboter repair machine

# Talk with Alfred
# Click the paper into the empty right spot
# Click the leg into the other empty spot
# Press first then green, then the pink button
# Get the leg out and place the arm instead
# Press first the yellow, then the pink button
# Get the arm out as well

Greetings, Kayleigh

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rum is in cases to the left of the door and maid at the mansion

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So just curious if you give the stupid Giant the fish without the sleeping powder on it, you have to start all over??? Bc I already started over once!!

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Kelsey - fish/sleeping powder

No, you do not have to start all over. Simply go back to the fishermen and get another fish out of the barrel. The return to the giant and give it to him with sleeping powder

Greetings, Kayleigh

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tendresse351 August 5, 2009 8:52 PM

please help me! the witch don't want to give me the shrinking spell! i cant open the door in the crypt. what can i do?

p.s. sorry for my bad english ;)

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Hi! I was wondering if anyone else has noticed this strange occurrence. I used the shrinking spell and crawled under the door, then the lizard sent me back out for the berries, so I had to use it again.

However, now I appear to be stuck shrunk? How do I unshrink? >.

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JaythReap August 29, 2009 5:39 PM

Just use the spell again and you'll unshrink

Reply
valleygirl October 18, 2009 10:17 AM

I cannot seem to get thru the puzzle that has the balls that you need to align according to what was in the witches cauldron.. I've copied the spoiler..but still can't seem to get it right. Is there a way to solve or bypass this part? it's very frustrating.

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I'm at the tower and i know from reading here that you need barrels and telekinesis but i dont know where you get them. I have nothing and dont know what to do. thanks for any help

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I gave the witch the book she gave me the medallion but no shrinking potion? Help The legend of crystal valley.

Thank You anyone who can help

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hi, i just picked up this game and i have been using the walk thru. my problem is that i don't see the glowing balls when i look into the witches cauldron... i have tried going back and doing everything but still i get nothing in the pot, which means i can't solve the rotating ball puzzle in the crypt! thanks for any help you can give.

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willowspark December 26, 2009 12:53 AM

Okay, stuck on the robot repair, I have everything, and everything is in place. But when I go to press the "right" buttons in order, it doesn't work. I've tried resetting the buttons so nothing is on, I've tried leaving the room and then coming back in and doing the process all over, wont work. I know what needs to go where, I know the order of buttons, it just doesn't work. HELP!!!!

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Carol J. Sutton January 5, 2010 2:05 AM

I am loving this game, however, I have a technical problem that I need help with. When I save my game, it does NOT save it! Sometimes when I save, the game just exits back to my desktop.

Other times it did save it so I thought it was fixed. I played for hours, saved it, and I just went back to find it all not there!!!

It is very aggravating to say the least. I think what you will tell me is to uninstall and re-install the game which is ok if that fixes it.

I did see something about a patch for the game. Could that be what I need? Please, please help!

Thanks so much.

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missrhonda4302 January 19, 2010 10:20 PM

I just got this game, but I got it on my ipod touch. I don't have a regular computer. Will most of these hints/cheats still work for me if I get stuck? Please help,as EVERYTHING seems to be directed at PC's only. Thank you so much!!!

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Mindmaster January 25, 2010 12:17 PM

This game will challenge individuals who have never played this type of game; however, the seasoned player will devour this game in a matter of hours. The puzzles are extremely simple; Myst or Riven will give you more of a challenge. Anyhow, the game does exhibit some beautiful graphics, though. If you are a neophyte to this genre of gaming, I would definitely pick up a copy, it is a quaint little distraction from the work-a-day world.

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I'm having trouble getting Betty the maid to talk to me. She tells me I'm trespassing and I can't say anything. She won't tell me about Omero. HELP!!!

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i have used the spoilers to find the berries and i stand in front of the left column before you enter and hit the enter key and all i get are the purple i don't see any green squares for hint do i have to reload the game.just so you know i stand in front of the column and see the red bush but when i click on it nothing happens.is that where the berries are suppose too be?

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Anonymous March 3, 2010 6:42 PM

i'm in the city and i'm still small i can't get the majic spell to make me big again

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Hello
I'm new here,this game has really got me ,I can't even get out of the backyard or front yard,have a bucket of water,knife,med.hair clip,flashlight,and several statues,don't know if I was to get them or not but did.
Can anyone please please help me out?
Thanks

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Maureen June 6, 2010 9:49 PM

I'd appreciate some help. I've given Bobo the drunk all three bells, and have talked to everyone on that end of the village, but he still won't give me his song to open the music box. When I attempt the code listed here, nothing happens. Any recommendations? Thanks!

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Brandon June 7, 2010 3:43 AM

Well i thought this looked like a cool game for cheap so I bought it and it wont run. It just always says that it's stopped working. I got it for Windows 7 so I was wondering if that was a problem or if it was something else? I have an alienware computer so I can't imagine i wouldn't meet the spec. I'm really bummed.. I hope someone can help me figure it out. I was sort of suspcious when I installed it because of some cool looking desktop icon my icon was just the standard exe icon... if someone reads this.. please help ^^ I'd love to play.. (I'll check back often and post when I have it figured out.

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Anonymous June 7, 2010 6:34 PM

Help... I cannot for the life of me find the red berries outside the crypt. I have been up and down the path, back and forth, tall and small. I've examined each pillar in each size. I'm about to give up completely.

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Red berries - what I learned...even if you use the spoilers, you must complete all the tasks and conversations; talk to the lizard again.

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Okay i cannot freaking find the dried fish. It said that i needed the brush flower and the dried fish and there is no dried fish. HELP ME!!

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elithecat June 12, 2010 2:44 PM

did you find the dried fish? it's hanging from Martin's shabby little cabin.

i liked the game but the storyline sure did get pretty crazy at the end. otherwise, i enjoyed the game

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I need some help. I gave all 3 of the bells to Bobo and I talked to everyone on that side of the village. I can't get him to give me the code for the music box and you can't just go and do it. If anyone else has figured out how to fix this problem I'd appreciate the help. Thanks!

Reply

Megan Flowers -

You might want to go back and talk to Bobo again. According to the walkthrough above of the comments

Bobo will sing a tune with notes that match the music box.

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