Sqr is a retro-styled gravity-based puzzle game from Denis Shilo and Constantine Zaytsev. It looks all simple and unassuming on the surface, what with its 8-bit pixel art and plain tile layout, but once you get twisted within its arrows and buttons, boxes and automated turrets, you'll stop thinking "sokoban" and start thinking "crazy logic puzzle that's trying to kill me"!
The set-up is as follows: you're trapped in a facility, you're a lab rat, and you want out. That's motivation enough for us! Use the [arrow] or [WASD] keys to move and the [spacebar] to interact with things. Learning to use the gravity arrows to move around the screen is crucial to understanding the game. When you're in front of one, simply tap the [spacebar] to activate it, instantly rotating you, any boxes on the screen, and any enemies wandering around to the new pull of gravity.
The controls, which take some time to get used to, don't rotate with the character, so to move towards the bottom of the screen, you'll always press [down]. If you're hanging from the ceiling, tapping the same key will cause you to jump. In other words, the controls are relative to the screen, not to the character. It doesn't create too many problems while you're tugging crates around to press buttons or blocking turrets from blasting you, but when you have to jump across gaps and switch gravity in mid-air, expect a mistake or two, even after you've got a dozen levels under your belt.
Short but creative, Sqr keeps the challenge running through to the end with a smart mix of logic and wacky gravity alteration. Leave your sense of mental rotation behind and you'll do just fine!
Made it to 16 and then rage-quit.
Something funny with the controls that was causing my falling too often be interrupted which would then end with the machine guns shredding me because I couldn't get out of the way on time.
Stuck on 9. Not quite to RQ, but rapidly approaching. I'll take a break for a few moments (and allow the power of the posting to take effect).
Yeah, it has a very sluggish feel to it. :(
quit on level 1. controls are too confusing, not enough instruvtions are given. a waste of time by my standards. :/
6 and RQ not ok
See above about the sluggish feeling. It felt like playing in molasses, a little. Fun idea, though.
RQ on 9, and on 20. The unspoken promise of an explanation in the end movie thing kept me coming back though.
There is none. It just brings you to the level select when you beat level 20.
Almost had a RQ at level 20 and even tried looking on jayisgames for a walkthrough, so to my sadness there wasnt one. But ended up figuring it out myself after like a dozen tries and felt a slight joy until there was no real ending except some writing about 2029 or some stuff like that and then back to menu... Dam you SQR, ruined like an hour of my life.hahaha
@Meg; If you read the review it says that the controls are arrow or wasd keys and spacebar. What more instruction do you need? Left is left, up is up, it's not as confusing as you make it out to be.
At first playing this game is like brushing your teeth with your left hand (or right hand if you're a southpaw). After a few levels it becomes more intuitive. Giving up after the first level seems like a waste of time to me.
I'm experiencing the same lag as a few other people but it didn't stop me from finishing all the levels. It just meant I died a few more times than I should have. It might need a little more work but I really enjoyed this game.
I was enjoying this, but there was an odd bug that sometimes would drop my save game upon level completion and send me back to only being able to select level one. So that was that.
(FF 10.0.1 under XP, flash 10.2.159.1)
It's a decent game, but there's a critical bug in it. The level select overwrites your progress, so if you choose an earlier level, you have to replay through the rest of the game to get to where you were before.
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