Roland: Like most games it gets harder and harder as you go. It has cool backgrounds. But this one is special because you get four different characters: Brain, Sporty Guy, Warrior and, last but not least, Skeleton. You have to get them all to the tree house at the end of the level.
Karmen: Each Fry comes equipped with special abilities, such as climbing or smashing, much like the classic Lemmings. Nitrome has used the Lemming concept in the past, with games like Sandman and Scribble. Here, the goal is similar: rescue as many small fries as possible. The little guys will move blindly onwards until they encounter an obstacle, stop to pause on a subterranean stump or reach their final destination.
Roland: But this is different. You can lift them by clicking on them and moving them around! Unless they are in a cave, that is. That also goes for water. In those places, you can't touch them. In the caves, there is a carving that says "no mouse" to remind you.
Karmen: Grabbing the characters allows you some control over their abilities. However, many puzzles are inside caves, so the levels can be quite challenging.
Roland: There are fry-eating piranha plants, thorny vines that can stab you and gigantic bugs. Don't worry, the warrior can punch the bugs. Also the skeleton can survive any disaster that would normally kill a fry.
Karmen: Small Fry has everything I love about Nitrome games: cute scenes with familiar faces, unique twists on classic ideas, and a few difficult levels requiring much planning, practice, and timing. We encountered a few minor bugs while playing, but they didn't detract from the overall experience. I think this is one of those games I'll come back to play again and again. How about you?
Roland: Oh yeah. I'll always play this one again. It's a great game! Everyone in the world should visit Nitrome.
Karmen: Well, I'll agree, it is a pretty good place to go for family fun. Thanks, Roland! And, to everyone in the world: like he said, visit Nitrome, and
Walkthrough Guide
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here is a walkthrough for the not already guided levels.
Level 6:
Let the fry turn around at the edge. drag over to the other edge and let him drop. Carry him across the water and up to the flower above him. that will open the gate. Take him down and drop him over the plant. That will open the bridge. Then let him walk home.
Level 7:
Pretty much all you have to do is let the war fry go first to the door and let the brain go after. He'll trigger the plant, and they can get home. Make sure the war fry goes first though!
Level 8:
Let the skeleton go across the water and trigger the button. Then let the brain cross and drag him to the flower. Let the skeleton go under water and trigger the door. Then drag the brain across to the house.
Level 9:
Let the war fry fall then catch him. let him walk down and meet the brain. let the brain bounce up and catch him in the light areas. Drag him to the flower. drag him back down. mak the war fry bounce and catch him. turn him around on the ledge. Drag him to the block. Drag him home and get the brain home too.
Level 10:
Let the skeleton walk across and open the door. Then turn the skeleton around and set him walking back. Let a war fry follow him. Let the brain walk and trigger the plant. Let the other two turn around. Let the m all walk to the pillar below. Destroy the plant the same way. Open the gate and destroy the other plant. Go home.
Level 11:
Turn the brain around at the water. Take him over the spikes. Let him turn around at the edge then drag him to the flower. let him fall to the bridge. Let him turn around. Carry him to the next flower. Let him drop and drop again down to the spikes and drag him through the spikes to home.
Level 12:
Basically just let the warriors take everything out. Only thing though: You have to hit the fish thing in the face.
Level 13:
Let the skeleton drop, take him through the maze, activate the bridge, take the war fry through, let him bust the rock, then take the skeleton back through to the home.
Level 14:
Let one guy run and jump and turn around an go back to the stump. Then let him drop and swim and hit the button. Then let the other one go up and over the stump and down then turn him around and let him go up top and jump and hit the button and open up the door that's blocking the other sport fry. He will hit the last button and let them both swim home.
Level 15:
Let the brain activate the bubbles then let the skeleton activate the door, then let the sports fry activate the two buttons. Then let the skeleton float up and down and activate the next two buttons and let the brain walk across and activate the flower and let the skeleton activate the last button and drag them all home.
Level 16:
Drag the war fry over and dodge the fish things and hit the button and float up and hit the bugs and hit the button. then take out the plant and hit the button. Dodge the fish creatures and float up and get the skeleton through and then get the war fry through.
That's all I've got right now. I'll come out with the last few soon.
Posted by: FlyingHigh | June 30, 2008 1:34 PM