Need a little creepy surrealism in your day? Silver Stitch Games, maker of the beloved "Colour My" series, has your back. Samantha Wins is a story driven interactive art game. Made in a month, this shorter game features some mind bending areas as you play as a nameless, faceless, very confused individual trying to figure out who they are and what is happening. You search for answers while wandering around what appears to be a discombobulated house with about five to six rooms. With such a small space, you'll be surprised how many answers you can find, but each simple answer births another question and when you think you've got things figured out, Samantha Wins sheds a little more light to make you realize you're still in the dark.
Samantha Wins is undemanding until it comes to the plot. With only three buttons to push (use the [A] and [D] keys to move around and [E] or the [spacebar] to interact) and only a few rooms to explore, you won't really find yourself stumped and the game will only take you around fifteen minutes, but it's the way the story unfolds that makes this game so powerful. The house itself is full of oddities. Random glitches will seem to plague your game and your sanity. It lends for a truly creepy atmosphere without resorting to cheap tricks like jump scares and sudden loud noises. The story isn't overly complex, but it doesn't need complexity to be as deep as it becomes. The full story isn't handed to you on a silver platter, leaving interpretations up to the player as well. If Silver Stitch Gaming made this fantastic game in a month, we have to wonder what other wonderful gems they'll come up with in the months to come.
I think you can finish the game without doing it, but you can examine items in your inventory with the [I] key. Once you have the glasses it'll reveal more details about the story and explain some of the imagery.
Yeop, totally forgot I had an inventory. Never opened, so yes you can finish without opening it, but I don't know if the result changes. You probably get more "achievements" if you open the inventory. It may also give more hints at the plot earlier on.
Hmmm. First time I played through, I had an option to do something with the car. I figured that would lead to the end of the game, and so I didn't, and went through the rest of the game, but didn't have an option to go back to the car. So, I played through again, but this time didn't have an option to do anything with the car. I don't know what I did differently (other than using the inventory as other folks have mentioned).
There's a meaningful message and a very emotional story, but the game mechanics themselves are nothing any more than walk around and press 'Space' until something happens. Plus, the eerie parts of the game could've been taken out and made the game more meaningful - otherwise it's just comes across as trying to be a scary game, which I don't see it as.
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