Soldier Hinds, hero of the Empirion War, has had better days. Captured by the evil alien emperor Zordak, the noble soldier must now plot his escape from a tiny prison planet in Miniboss Studios' puzzle platformer, Planet 161. Using your [arrow] keys to move, [A] to jump and [B] to shoot, you'll manipulate blocks, use problem solving skills and platform your way to the wormhole in each level that brings you closer to freedom.
Created for the Ludum Dare 23 Jam, Planet 161 isn't just a great game for something created in under 48 hours. It's a great game full stop. Using three very different types of guns that allow you to manipulate your environment in different ways, Planet 161 dishes out cramped levels that unfold in complexity, offering up a few pretty compelling exercises for the gray matter while not suffering from being overly difficult. While it would be wonderful to see this pixel art gem fleshed out to a full length game, what we are treated to now is a perfect little lunch time treat chock full of charmingly blocky pixels, intriguing puzzle design, and a gameplay twist that leaves us wanting more.
Very short but pleasurable little game. I'm hoping to see more from this one.
Agree, short and sweet
It always stayed within reason, and didn't do that sudden flip into an impossible finish or anything. Definitely more puzzle than pixel perfect platform.
Thumbs up
Good level design indeed goes a long way. Very fun! :) (never seen the quackshot mechanics since, well, quakshot)
Am i the only one having trouble with the jump mechanic? The game doesn't like to jump twice (and i don't mean double-jump). Seems i need to wait in between my first jump before i can try for the second. It's made some levels more difficult than they otherwise would be.
Otherwise, a fun game.
Update