The [arrow] keys move Oozy around, and the [space] bar shoots some of your (generous) supply of slime. Slime has a number of uses in the game: it's useful for immobilizing baddies, chomping on it combusts ooze containing the jellies needed to reach the next level, and setting off chain reactions leads to various effects. New elements are introduced as time goes on. Running through the tutorial is probably a necessity, but the mechanics are easy to understand once demonstrated. (Also, please note that the game has no mouse support, even for clicking menu buttons. You'll need the [arrow] keys and the [space] bar to navigate the title screen.)
Analysis: There is a lot of Oozy that is familiar. The gameplay is quite reminiscent of Bomberman... and Sokoban... and Chip's Challenge... and ChuChu Rocket!... and Pengo... and Deadly Rooms of Death... and Legend of Zelda.... and The Tower of Druaga... and the Trapped series... and... Well, let's just say that there are quite a few games out there that involve the kind of grid-action that Oozy presents. (Note to Self: If I ever build an artifact-protecting-puzzle-temple, I'm going to make darn sure the guards I hire aren't limited to moving just at right angles... Those blasted player-characters will never expect it.)
This isn't necessarily a bad thing: It's not a problem for something to be formulaic if it's a formula that works, and the exploding slime is an interesting enough twist on the basic premise to make the experience worthwhile. Though Oozy is far from innovative, the controls are solid, the learning curve is appropriate and every time things seem to be getting a little tedious, a new twist is introduced. There will likely be times when you'll want to click away for a little bit (games like this with so many levels are best in small doses), but I think Oozy will grab you until the end.
Where Oozy really shines is its graphics and sound. It has an aesthetic manages to be both classically arcade and distinctly futuristic. The protagonist has a lot of personality in his movements, and the baddies he faces are just the right mix of odd, threatening, and adorable. Likewise, the music is something you will want to leave on: never before has the soundtrack for a mollusk been so appropriately chirpy and heroic.
All in all, Oozy and the Tower of Wulu is a fun romp. The fact that it seems so familiar is to its detriment, but, taken on its own merits, there's a lot to enjoy. Ooze away!
Sooo. Um. Yeah. The bit about "make sure a frozen enemy is connected to the slime chain & that will let you blow up red baloons?"
Why does that work in the tutorial, but, um, nowhere else? It kind of... well, it actually totally prevents playing beyond like the 3rd level.
Maybe I'm being picky. Oh, no, wait, that's SNARKY. Right.
Make sure the chain goes TROUGH the frozen enemy.
I can't even do it in the tutorial. They explode far too quickly to be able to make the chain.
You can lay down the chain, and then add the enemy to it. The enemy only needs to be attached to the chain, it doesn't need to start or end with it. Also, the enemy can't be on the "mats," it needs to be on a normal square.
Yeah, that drove me nuts in the second set of 10 levels. Two spawn points, three monsters at a time (how come the tutorial said they were harmless!?), a purple orb (and a blue one. the purple needs at least 2 monsters), AND a switch!
booooo!
Pretty entertaining game, got pretty difficult later on. If you have trouble with the number of enemies, this helps a ton: use your slime to block the eggs so they are trapped. The level 40 boss took me several tries before I beat him. The final (level 50) boss was quite a bit easier.
love that game, interesting idea with nice polish.
Ooh!
I got all 4 at once on level 14!
Creepy spiders...
The enemy CAN be on a mat. I just beat level 29 with a spider on the mat (that was the enemy in my chain). My chain started outside the mats and passed through the spider on the mat.
The final boss was epic....and the ending was lol.
Floor 38 is a pain in the @ss.
I usually block the spawn points. And only open one to get some enemies for the chains. Orange orbs can sometimes be a real nuisance. Timer is an enemy too on some levels.
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