Neutral Mini Escape Game
Mya of Neutral has just released a new mini-game, and this one appears (at random) in the banner at the top of the Neutral site. Neutral Halloween mini-game is what I'm calling this cute and easy escape game with a Halloween theme (well, it used to have a Halloween theme. The pumpkin has been replaced with a piggy bank now.) It features the same excellent implementation features of all the other Neutral games, along with simple yet appealing and effective graphics. Like many escape games, there is only one exit, and yet there are two different possible endings: 'normal' clear and 'perfect'. I'm sure you will find this one worthwhile of your time!
Cheers to Martha for sending this one in! =)
Since the game appears at random on the site you may have to reload the page a couple of times until you see the mini escape game.
(Please allow page to fully load for spoiler tags to be functional.)
Go left, check under the matt for a key
click on the lamp, grab the coin from inside the lampshade
Go left again, look in the trash can and note that # = 3
Click on the stool cushion, grab the coin
Go left again, click on the black shirt then the orange one and take the scoop
Use the key to open the blue door, take the disk
Go left, zoom in on the potted plant and use the scoop to dig another coin out of the dirt
Go right, open the left side of the cabinet and insert all three coins and pull the lever, take the battery
Go right, click on the computer and then click to the right of the computer, insert the disk and turn on the computer
Take a look at the computer screen, open the file called pass1.dat. It should look like this !&*%$
Look at the keyboard and you'll see that # = 3 like it said in the trash can, now look at each symbol and see that it correlates to:! =1, & = 6, * = :, % = 5, and $ = 4. What to do with 16:54?
Go left and open the little red door, notice the sleeping bird. Now look up at the clock, turn it around and put the battery in it. Set the hours with the middle button (set to 16) and set the minutes with the right button (set to 54) and then hit the left button. It will set off an alarm and open the key compartment, take the key, then go back down to the red door and take the (now awake) bird
Go left and use the key to open the bottom drawer, take the screwdriver
Go left, zoom in on the mirror and use the screwdriver to remove the screw on the right, open the mirror, click the light switch.
Go right and take the coin from the wall between the couch and the potted plant. Do a full scan of the room and notice the colors that correspond to each shape
Turn the light back on then go back to the cabinet and insert the coin, pull the lever, and take the USB drive
Go to the computer, insert the USB drive, and open the file called pass2.swf, you will see the shapes
Click on each shape until it turns the color it's suppose to be, need a hint?
Blue Triangle, White Circle, Black Heart, Red Star, Green Diamond
Click the OK button, the door will unlock, go open it and climb up the ladder
Push on the door 6 times to open it, hmm, something must have been sitting on top of it. Either way, you're out! Yay!
But is it over?
Click on the trap door to close it, then click on the biggest bird, he'll start flying, click on the nest and he'll land in it. Do that with each of the other birds and then click on the one you took from the red cabinet and put him on top, now you're done!
Posted by: Username | October 15, 2008 3:43 PM
get key from under doormat.
get shovel from behind orange shirt.
get 3 coins from under orange chair in front of computer, use shovel to dig through the soil, and inside the lampshade by the door (lift it first).
use blue key to open blue box drawer, get disk.
use the 3 coins in the machine inside the TV stand to get a battery for the alarm clock.
put the disk in the computer and push the power button on the side to get password 1.
password 1 hint:
look in the trash can
the symbols correspond to the numbers 16:54. plug that into the alarm clock and press the green button to wake up the bird and get another key.
pick up the bird.
use the yellow key on the nightstand to get a screwdriver, and use the screwdriver on the mirror.
once the mirror's open, flick the switch.
Part 4 hint:
notice 1 glow-in-the-dark item that's not a shape?
Grab the glow-in-the-dark sphere by the couch, use the coin in the machine again, and get a USB drive. Plug it into the computer for password 2.
Password 2 hint:
Notice the backgrounds of the shapes.
Click on the shapes on the computer to turn them blue, white, black, red, green. It will open the door.
Go up the ladder. Click on the hatch until it opens.
Posted by: leeeroy jenkins | October 15, 2008 3:48 PM