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Little Space Duo

(7 votes) *Average rating will show after 20 votes
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Little Space Duo

JohnBLittle Space Duo is a platform puzzle game that puts you in control of two unique characters — the young girl Lucy, and a floating robot named Sunny. Similar to the classic The Lost Vikings in many ways, you switch between character to use their unique abilities to make it through each level. The animation is soft and fluid, the pacing is slow and thoughtful, and the puzzles are challenging even from early in the game.

littlespaceduo.jpgLucy awakens to find herself on a strange space craft with a golden orb-like robot hovering in front of her. As it turns out, the ship she's on is an intergalactic cargo vessel, and something's gone wrong with the AI. Lucy was mistakenly picked up, and now, in order to escape and fix the ship, she and Sunny will need to work together

Each character in Little Space Duo has unique abilities you'll need to use to solve the game's puzzles. Sunny, for example, can hover freely in the air and can fit through small ducts in the ship's walls. Lucy is the only one who can use certain switches and elevators, largely due to the fact that she has hands. You'll have to control each character individually to open the right passageways so both Lucy and Sunny can reach the exit door together.

Analysis: First thought when loading Little Space Duo: wow this game looks good. The color palette fills each scene with a soft, warm appearance, even though you're on a cold robot cargo ship. The animations are very smooth and lifelike, especially for Lucy, and it's a treat to watch even the smallest button presses play out in full view on your screen.

littlespaceduo.jpgLittle Space Duo tugs at your emotions, too, even though the game isn't story-driven. Taking the role of a young girl lost on a spaceship will make you go "awww", and seeing her innocence play out in her interactions with Sunny (who, by the way, is called that because she said he's yellow and shaped like the sun) is actually quite touching. Invoking the almighty emotion card was a great move on developer Jugilus' part to make you care about the game enough to see it through to the end.

The biggest stand-out feature of Little Space Duo is its difficulty. This game is tough. Not tough as in "you have to keep doing this until you master it", but tough as in "you have to think about this to figure it out". Puzzles aren't your simple "press this switch to win!" kind of thing, they make you plan ahead, observe, and execute your strategy. Fortunately they usually don't rely on fast reflexes, so you can pretty much take your time to get things done. You'll hit many of those "ohhhh" moments when you suddenly realize how things fit together and can solve a tricky puzzle. Checkpoints are generous enough to keep you from getting frustrated, but don't be surprised if you get stumped a dozen levels into the game.

Little Space Duo may look like a fuzzy and warm puzzle game you can breeze through in an hour, but the challenge here is significant and extremely rewarding when you make it to the other side. Soak in the excellent presentation and try not to break your keyboard when you get stuck.

Download the demo Get the full version

Mac OS XMac OS X:
Download the demo Get the full version

Download the demo Get the full version


Tundrababe June 27, 2010 12:22 PM

The "find a game" search on this website isn't working for me today. It just brings up nothing, even when I enter something I know you've reviewed. Don't know if this is a Google issue or what, just thought I'd give a heads up!


Re: Tundrababe, I am not having any difficulty pulling up an old game. Which one are you trying to look up?


Site search is working fine. Perhaps it was just a temporary glitch in the internets?

Buttons June 27, 2010 6:16 PM

This is Windows-only, right?

Buttons June 27, 2010 6:18 PM

Oh, I see. There's a Mac and Linux version, just not at Big Fish Games.

Tundrababe June 28, 2010 3:46 PM

Hm. Maybe it's a bizarro glitch in my internets or browser? I have a Mac with Firefox, it used to work. For an example, I type in "Wandering Willows" and I get no hits. Weird. I'm sure it's probably just me, sorry!


I gave up on Level 4 of the demo. By that point the levels were still easy, but the controls just felt awkward, and the bizarre ways the lifts work is more frustrating than entertaining. Perhaps it's better with a game controller, but it never felt quite right (plus I didn't get why the default when you separate is to Lucy, when almost every time you want Sunny instead. It was nearly better to play separated all the time.)

I did like the presentation and some of the way the puzzles worked (e.g. getting robots to shift around properly).


This is really excellent stuff. I'm a die-hard puzzle player and I always admire "diabolical" puzzle design.

5 from me


This game can be run with an Xbox 360 controller! ;v) I have no problem using mine! ;v)


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