Light Up 2 is a physics/puzzle game from the creator of the original Light UP. This chill, relaxing game is all about moving circles around the screen to light up dark orbs, hence the name. You do this by turning neutral orbs into colored orbs that reflect certain types of orbs, creating a little bit of controlled chaos that will (hopefully) settle in to a fully-lit arrangement of circles!
There are initially four kinds of orbs: immovable gray orbs, white orbs you can click to remove, glowing orbs, and dark orbs. Your goal is to get the glowing orb to touch the dark orbs to light them up, a task usually accomplished by removing white orbs and letting gravity do its thing. Objects only have to touch to interact, not stick together, and once you light a darkened orb, it can be used to light other dark orbs, which comes in handy in later levels.
Soon, you gain access to new tools in the form of blue and green bulbs. Blue bulbs reflect glowing bulbs and are created by holding [ctrl] and clicking on white orbs. Green bulbs can be made by holding [shift] and clicking on any white orb. Dark orbs bounce off of green orbs, so use them to move what would usually be the target towards the light. The number of green/blue bulbs you can create is marked in the top left corner of the screen, along with the number of white orbs you can remove.
If it all sounds like a big mess of bulby/orby confusion, believe me when I say it is anything but. Light Up 2 is a relaxing, thoughtful experience filled with soothing sound effects and quiet puzzles. Clicking and creating orbs becomes second nature a few levels in, and determining the right time to change the color of or removing orbs is your key to success. It's never quite as easy as it seems.
There's just one drawback to the whole Light Up 2 experience: unreliable physics. Identical actions rarely produce similar results, so if you turn one orb green something different will happen each time you restart the level. This saps a great deal of the strategy and puzzle elements out of the game, leaving trial and error the only true course to victory. This isn't an unheard of problem in physics puzzle games, but it's a few degrees more severe in Light Up 2. Workaround? Try, try, and try again. Four leaf clovers won't hurt, either.
Despite its technical shortcoming, Light Up 2 is still a worthwhile experience. Its short, 30-level run will take you less than half an hour to complete, with the only real stumbling block being the unreliable physics engine. However, the smooth presentation and calming set-up crafts a lovely mood that's worth checking out.
Either I'm playing it wrong or it's much more reflex-oriented than the first one.
I don't like physics puzzles where the physics don't work consistently.
Where is the music from? It is wonderful. Game is great too.
I thought it was easy, and if *I* think it's easy, it's DAMN easy.
Not that that's a bad thing, mind you. :)
What's the deal with games that only let you control the sound while you're playing a level? Put the sound controls in the menus!
Was this game running excruciatingly slowly for anybody else?
No troubles for me, David. The physics at play here do cause the balls to fall rather slowly, sort of dreamlike, but I wouldn't call it excruciatingly slow. If you're playing in a browser with tabs or other open windows, try closing them to see if that helps.
@David, yes the game is ridiculously slow. My machine is also very old and underpowered.
Level 22 is messing with me, I can't get all three balls to fall down in the correct side, can only manage 2 for some reason. It wouldn't be so frustrating if the game moved faster, wouldn't have to wait as long each time to see if I picked the right order.
Ahh, the wonderful power of posting. Level 22 is but a fading memory now.
Hi jay i found that you can post mutiple accounts on the same email and i decides to make a new one. So those of you out there my old acc name was Fanticforgames. Besides this game's very easy the only lvl i needed help on was lvl 28 good game though
Yeah. I can't figure out level 22. It seems no matter what you do, one bulb is always going to bouce to the wrong side.
I'm with Riley. Does anyone know where the music is from?
Hey, You might want to remove the macwinlinux tag from this one as, sadly, it relies on use of the ctrl key, which are immovably bound to context menus on mac.
Shame, I was enjoying it up 'til it needed it.
I liked that though I did find it a bit easy. I didn't have any problems with the physics nor relied on luck. My feeling was that if you needed luck, you were doing it wrong and hadn't found the correct method for solving the level.
@gweasel
Command works instead.
@JIGuest
Not here it doesn't :(
@gweasel
It really should work. It works for me, and ALL games made on a P.C. running on a Mac use [command] instead of [ctrl]
This game would be more enjoyable if it registered the ctl & shift keys better. Don't know if it's my keyboard (wouldn't doubt it), but i'm inclined to believe it's at least partly the game's fault. When the cursor hovers over the orbs, they don't always glow like they are clickable. I need to wait it out, or click frantically for it to register.
Slightly annoying bug, but overall, a decent game.
Nya. I'm stuck on the last level. I swear its mocking me so I really wanna beat. Suggestions?
i need help on
level 14
Zug,
I think the music is a song by Eric Clapton. Or something very similar to his music.
what algorithm is used in this game? thanks.
mMusic from this game is a Footprints - Tommy Emmanuel
enjoy!
Music from this game is a Footprints - Tommy Emmanuel
enjoy!
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