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Harry Quantum 2: Unmasked


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DoraHarry Quantum 2: UnmaskedHarry Quantum; the P.I. name so nice they used it twice. They, of course, being TurboNUKE, the combined talents of robotJAM and longanimals, and in this case, we're glad theymade a repeat performance. Harry Quantum 2: Unmasked is the second part in the point-and-click adventure series starring everyone's favourite be-spectacled and be-fedora'd gumshoe, Harry Quantum himself. When the great masked wrestler Super Burro is fingered as the thief of some priceless Zaztec artifacts, he hires Harry to clear his name and figure out which dirty rat has been masquerading under his identity. Adventure? Mystery? PRO WRESTLING? Awwww, yeah, we're on the case!

As before, click around to investigate and interact. Harry will identify items in the speech box overhead as you mouse over them, and once you've picked up an object, you can plonk it in your inventory at the bottom of the screen for future use. Harry also apparently has magic eyes, because interactive zones in each area will glint periodically, which seems like a rather handy (though unfair) skill for an investigator to have. Just remember to search everything, and try everything, even if it seems weird. Especially if it seems weird. We are talking about a game with poo mints and Luchadores, after all.

Packed with puzzles, puns, and suspicious characters aplenty as you'd expect, Unmasked doesn't take itself too seriously, and the heavy emphasis on goofball humour, both subtle and blatant, makes it the perfect cheesy fare to relax with. Click detection sometimes feels a bit fussy, with item descriptions sometimes lagging to display, and some object use requires a bit of good ol' fashioned experimentation. It's a shame that the interface occasionally feels like it's fighting you or just spacing out, since otherwise Harry Quantum 2: Unmasked is a fun little title. You'll travel to quite a few locations, and excusing the occasional weird item use, you'll probably enjoy your sightseeing tour to track down Super Burro's imposter. It's a little longer than TV Go Home, and paired with robotJAM's bright artwork, it's definitely not noire. Give it a try, and remember; don't eat the guacamole.

Play Harry Quantum 2: Unmasked

Walkthrough Guide


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Harry Quantum 2 Walkthrough

Part 1

Office

  • Open the bottom drawer to find the Camera.

    • Pick up the Camera, then place it in your inventory.

    • Take a picture of the robot with the Camera to find PIP (1/20).

  • Open the door and exit the Office to travel to the Museum.

Museum

  • Click the small robot in the lower left shelf to find PIP (2/20).

  • Take a picture of the professor with the Camera to find PIP (3/20).

  • Exit the Museum to go to the Plaza.

Plaza

  • Speak to the vendor behind the newspaper stand to reveal the secret agent on the hill.

  • Take the Newspaper and the Mints from the shelves at the front of the newspaper stand.

  • Pick up the dinosaur Toy from the upper right shelf on the stand labeled "Gifts".

    • Show the Toy to the man in the dinosaur suit to find the PIP (4/20).

  • Go right to re-enter the Museum.

Museum

  • Add the Mints to the bowl on the desk containing the professor's lunch.

  • Go back outside to the Plaza, then continue up the hill to the Agent's Car.

Agent's Car

  • Pick up the Superburro Poster on the ground in front of the bush to reveal the rabbit hole.

  • Take the Rock in the grass to the right of the agent's feet.

  • Give the Toy to the secret agent to receive the Broken Toy.

    • Use the Broken Toy on the Rock to create the Meteorite.

    • You can go back to the Museum and show the Meteorite to the professor to find the PIP (5/20).

    • Place the Meteorite in the rabbit hole.

  • Speak to the agent to distract him with the meteorite.

    • Take the X-ray Specs out of the box in the trunk of the car.

    • Look inside the trunk a second time to find the PIP (6/20).

  • Go back to the Plaza.

Plaza

  • Use the X-ray Specs on the dinosaur man to find the PIP (7/20).

  • Speak with the dinosaur to receive the Brochure.

  • Click the exposed section of the wires in the ground to start the puzzle.

    • Trace the wires starting from the left and ending at the right, then change the number in the boxes to label the wires from 1-5.

    • Solution.

  • Go through the right door to enter the Museum.

Museum

  • Click the empty bowl on the desk to find the PIP (8/20).

  • Use the X-Ray Specs on Harry to find the PIP (9/12).

  • Use the X-Ray Specs on the bathroom door to find the PIP (10/20).

  • Pick up the Note at the bottom of the Mona Lisa painting.

  • Go back out to the Plaza.

Plaza

  • Show the Note to the dinosaur to learn the alarm code hint.

    • Battle of Banana Grove + Battle of Metropolis Isle.

    • 1102 + 1857 = 2959

  • Return to the Museum.

Museum

  • Use the X-Ray Specs on the museum exhibit door to reveal the combination lock, then click the lock to zoom in.

    • Press the buttons on the keypad to enter the 4 digit combination found on the Note.

    • Solution.

  • Use the Camera on the open exhibit door to take the Photo.

  • Exit to the Plaza, then continue left to return to the Office.

Part 2

Office

  • Speak to Graeme the robot to start the spot-the-difference game.

    • Click the items in the left picture that are missing from the right picture.

    • If you can solve the puzzle in only 5 clicks, you will receive a PIP (11/20).

    • Solution.

  • Look in the trash bin beside the desk to find a Key.

  • Pick up the Key and use it to open the locked drawer at the top of the file cabinet.

  • Take the Flashlight and the blue Skull from the floor.

    • Use the Flashlight on the box of junk in front of the robot to find PIP (12/20).

  • Leave the room to travel to the Desert.

Desert

  • Click the fence in front of the right cactus to find a PIP (13/20).

  • Click the coat lying on the ground to pick up the Gloves.

    • Use the Gloves to pull out the Spines on the left cactus.

  • Unlock the door to the shop with the Spines.

  • Go through the open door into the Shop.

Shop

  • Take the Coathanger from the wall to the left of the door.

  • Move away the boxes to find the secret hatch in the floor.

    • Use the Coathanger to open the hatch door.

  • Go down the stairway to the Crypt.

Crypt

  • Use the Coathanger on the generator to find PIP (14/20).

  • Replace the melted candle next to the skeleton with the Flashlight.

  • Add the Skull to the headless skeleton.

    • Use the X-Ray Specs on the skeleton to find the PIP (15/20).

  • Use the X-Ray Specs on each of the three doors to find the safe one that isn't trapped.

  • Turn off the generator to reveal the glowing symbols on top of the three doors.

  • Click the tablet the skeleton is holding to start the puzzle.

    • Arrange the blue symbols on the right door to match the white image shown on the tablet.

    • Click the button with 1 dot to change all three symbols, click the button with 2 dots to change the top 2 symbols, and click the button with 3 dots to change only the top symbol.

    • You can also click the reset button to start over from the beginning.

    • Click the buttons in the following order:

    • Click button 1 twice.

    • Click button 2 four times.

    • Click button 3 four times.

    • Solution.

  • Go through the open door to the Trap Door Pit.

Trap Door Pit

  • Take the Helmet and Spear from the skeleton in the corner.

    • Put the Helmet on Harry to receive the PIP (16/20).

  • Use the Spear to grab the Cape hanging from the hole in the ceiling.

  • Continue right to the Cave.

Cave

  • Use the X-Ray Specs on the bat hanging from the tree to find the PIP (17/20).

  • Put the Cape in the puddle to get another PIP (18/20).

  • Use the Flashlight on the puddle to find a third PIP (19/20).

  • Put the Helmet in the puddle to collect the water.

  • Combine the Coat Hanger with the Spear to create a Device.

    • Add the Cape to the Device to complete the Catcher.

  • Use the Catcher to grab the Bat on the tree branch.

  • Use the Gloves on the loose blocks in the wall to move them aside.

  • Go right to the Idol Room.

Idol Room

  • Pick up the Circuitboard lying on the ground.

  • Go back to the Cave.

Cave

  • Use the Circuitboard on the green resin on the tree root to make a Sticky Board.

  • Return to the Idol Room.

Idol Room

  • Add the Sticky Board to the broken board in the middle of the idol.

  • Use the Bat on the idol's mouth to fill it with blood.

  • Pour the Helmet filled with water into the idol's eyes.

Arena

  • Use the poster on the left Superburro first and the right Superburro second to find the imposter.

    • Click the idol's right hand to activate the right stone fist.

  • Put the Gloves on the idol's hands to find the last PIP (20/20).

  • Pick up the Heart on the floor above the blue skull.

    • Insert the Heart into the carving in the middle of the statue's chest.

  • Click the gold ring in the statue's open mouth.

7 Comments

Harry Quantum 2 Walkthrough

Part 1

Office

  • Open the bottom drawer to find the Camera.

    • Pick up the Camera, then place it in your inventory.

    • Take a picture of the robot with the Camera to find PIP (1/20).

  • Open the door and exit the Office to travel to the Museum.

Museum

  • Click the small robot in the lower left shelf to find PIP (2/20).

  • Take a picture of the professor with the Camera to find PIP (3/20).

  • Exit the Museum to go to the Plaza.

Plaza

  • Speak to the vendor behind the newspaper stand to reveal the secret agent on the hill.

  • Take the Newspaper and the Mints from the shelves at the front of the newspaper stand.

  • Pick up the dinosaur Toy from the upper right shelf on the stand labeled "Gifts".

    • Show the Toy to the man in the dinosaur suit to find the PIP (4/20).

  • Go right to re-enter the Museum.

Museum

  • Add the Mints to the bowl on the desk containing the professor's lunch.

  • Go back outside to the Plaza, then continue up the hill to the Agent's Car.

Agent's Car

  • Pick up the Superburro Poster on the ground in front of the bush to reveal the rabbit hole.

  • Take the Rock in the grass to the right of the agent's feet.

  • Give the Toy to the secret agent to receive the Broken Toy.

    • Use the Broken Toy on the Rock to create the Meteorite.

    • You can go back to the Museum and show the Meteorite to the professor to find the PIP (5/20).

    • Place the Meteorite in the rabbit hole.

  • Speak to the agent to distract him with the meteorite.

    • Take the X-ray Specs out of the box in the trunk of the car.

    • Look inside the trunk a second time to find the PIP (6/20).

  • Go back to the Plaza.

Plaza

  • Use the X-ray Specs on the dinosaur man to find the PIP (7/20).

  • Speak with the dinosaur to receive the Brochure.

  • Click the exposed section of the wires in the ground to start the puzzle.

    • Trace the wires starting from the left and ending at the right, then change the number in the boxes to label the wires from 1-5.

    • Solution.

  • Go through the right door to enter the Museum.

Museum

  • Click the empty bowl on the desk to find the PIP (8/20).

  • Use the X-Ray Specs on Harry to find the PIP (9/12).

  • Use the X-Ray Specs on the bathroom door to find the PIP (10/20).

  • Pick up the Note at the bottom of the Mona Lisa painting.

  • Go back out to the Plaza.

Plaza

  • Show the Note to the dinosaur to learn the alarm code hint.

    • Battle of Banana Grove + Battle of Metropolis Isle.

    • 1102 + 1857 = 2959

  • Return to the Museum.

Museum

  • Use the X-Ray Specs on the museum exhibit door to reveal the combination lock, then click the lock to zoom in.

    • Press the buttons on the keypad to enter the 4 digit combination found on the Note.

    • Solution.

  • Use the Camera on the open exhibit door to take the Photo.

  • Exit to the Plaza, then continue left to return to the Office.

Part 2

Office

  • Speak to Graeme the robot to start the spot-the-difference game.

    • Click the items in the left picture that are missing from the right picture.

    • If you can solve the puzzle in only 5 clicks, you will receive a PIP (11/20).

    • Solution.

  • Look in the trash bin beside the desk to find a Key.

  • Pick up the Key and use it to open the locked drawer at the top of the file cabinet.

  • Take the Flashlight and the blue Skull from the floor.

    • Use the Flashlight on the box of junk in front of the robot to find PIP (12/20).

  • Leave the room to travel to the Desert.

Desert

  • Click the fence in front of the right cactus to find a PIP (13/20).

  • Click the coat lying on the ground to pick up the Gloves.

    • Use the Gloves to pull out the Spines on the left cactus.

  • Unlock the door to the shop with the Spines.

  • Go through the open door into the Shop.

Shop

  • Take the Coathanger from the wall to the left of the door.

  • Move away the boxes to find the secret hatch in the floor.

    • Use the Coathanger to open the hatch door.

  • Go down the stairway to the Crypt.

Crypt

  • Use the Coathanger on the generator to find PIP (14/20).

  • Replace the melted candle next to the skeleton with the Flashlight.

  • Add the Skull to the headless skeleton.

    • Use the X-Ray Specs on the skeleton to find the PIP (15/20).

  • Use the X-Ray Specs on each of the three doors to find the safe one that isn't trapped.

  • Turn off the generator to reveal the glowing symbols on top of the three doors.

  • Click the tablet the skeleton is holding to start the puzzle.

    • Arrange the blue symbols on the right door to match the white image shown on the tablet.

    • Click the button with 1 dot to change all three symbols, click the button with 2 dots to change the top 2 symbols, and click the button with 3 dots to change only the top symbol.

    • You can also click the reset button to start over from the beginning.

    • Click the buttons in the following order:

    • Click button 1 twice.

    • Click button 2 four times.

    • Click button 3 four times.

    • Solution.

  • Go through the open door to the Trap Door Pit.

Trap Door Pit

  • Take the Helmet and Spear from the skeleton in the corner.

    • Put the Helmet on Harry to receive the PIP (16/20).

  • Use the Spear to grab the Cape hanging from the hole in the ceiling.

  • Continue right to the Cave.

Cave

  • Use the X-Ray Specs on the bat hanging from the tree to find the PIP (17/20).

  • Put the Cape in the puddle to get another PIP (18/20).

  • Use the Flashlight on the puddle to find a third PIP (19/20).

  • Put the Helmet in the puddle to collect the water.

  • Combine the Coat Hanger with the Spear to create a Device.

    • Add the Cape to the Device to complete the Catcher.

  • Use the Catcher to grab the Bat on the tree branch.

  • Use the Gloves on the loose blocks in the wall to move them aside.

  • Go right to the Idol Room.

Idol Room

  • Pick up the Circuitboard lying on the ground.

  • Go back to the Cave.

Cave

  • Use the Circuitboard on the green resin on the tree root to make a Sticky Board.

  • Return to the Idol Room.

Idol Room

  • Add the Sticky Board to the broken board in the middle of the idol.

  • Use the Bat on the idol's mouth to fill it with blood.

  • Pour the Helmet filled with water into the idol's eyes.

Arena

  • Use the poster on the left Superburro first and the right Superburro second to find the imposter.

    • Click the idol's right hand to activate the right stone fist.

  • Put the Gloves on the idol's hands to find the last PIP (20/20).

  • Pick up the Heart on the floor above the blue skull.

    • Insert the Heart into the carving in the middle of the statue's chest.

  • Click the gold ring in the statue's open mouth.

Reply
Fred M. Sloniker March 22, 2012 11:51 PM

One quick correction to the walkthrough: at the end, when the two Superburros are fighting...

it isn't always the right one that's the imposter. It may be whichever one you use the poster on second, or it may be random.

[Fixed! Thanks :) -Trinn]

Reply
revelations21.4 March 23, 2012 7:52 AM

Nothing is happening when I click clock in plaza. I followed walkthrough exactly.

Reply

revelations21.4,

Sorry you're having trouble, but the walkthrough actually makes no mention of the clock ;) Instead, follow these instructions to set the time:

First, put the Mints inside the professor's lunch at the Museum. Next, go out to the Plaza and click the blue wires under the ground to start the puzzle. If you're having trouble locating the blue wires, they're in the dirt just below the path leading up to the doorway to the Museum.

Reply
Patreon Crew SonicLover March 23, 2012 9:28 AM

Harry also apparently has magic eyes, because interactive zones in each area will glint periodically, which seems like a rather handy (though unfair) skill for an investigator to have.
Actually, if I'm not mistaken, they only glint whenever you click in a non-interactive region.

Reply
revelations21.4 March 23, 2012 8:16 PM

thank you

Reply

Aw, I wanted to turn off the music but leave the sound effects on. The music was ok at first, but it got really tiresome after a couple of minutes. Getting rid of the music beat wanting to hear the sound effects, so I played the game silently.

Good game, so Five mushrooms even so. If I could have taken off just half a mushroom for the missing sound effects, I would have.

Reply

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