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Flux Family Secrets:
The Book of Oracles


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Flux Family Secrets: The Book of Oracles

JohnBThe Flux Family Secrets series started back in 2009 with Flux Family Secrets: The Ripple Effect, followed by Flux Family Secrets: The Rabbit Hole just over a year later. Now, after a longer than usual wait, the third game in the series has arrived: Flux Family Secrets: The Book of Oracles. Skunk Studios has produced an equally high caliber game with Flux number three, continuing the story precisely where it left off and telling a hidden object-laden tale with a side of lush visuals.

Flux Family Secrets: The Book of OraclesEven though the series has a rich back story, you don't necessarily need to be privy to it in order to play. The opening cinema gives you a brief overview, and for the purposes of enjoying the plot and gameplay, it works out just fine. The protagonist Jesse and her family are in charge of protecting the flow of time. She discovers their less-than-perfect history, though, and tries to escape back to her "normal" life. Instead, she ends up even further in the past and has to fix a time ripple before she can get back. Things get even more complicated from there, introducing the G.E.M. machine, new members of Jesse's family, and more, creating a somewhat confusing but still interesting story to follow. But hey, who said life would be easy when time itself is destabilizing?

Gameplay is structured around hidden object scenes and casual adventure-style exploration. Poking your cursor through each scene, you'll pick up loads of objects that fill in shadowy slots in your inventory. Occasionally you'll find a key item and it stores itself a little differently, allowing you to click and use it on areas later in the game. You're given a few scenes to wander around in, but a few puzzles always prevent you from traveling too far, keeping the game in time with its strict storytelling layout.

Flux Family Secrets: The Book of OraclesAnalysis: Rounding out a well-liked trilogy has to put a lot of pressure on the developers. On the one hand, fans want more of the same formula, but on the other, if you don't innovate, you run the risk of drowning. Flux Family Secrets 3 plays things close to the norm, not really walking far from what you would expect, but still delivering on high points like visuals, puzzle complexity, and sheer volume of hidden object scenes.

Speaking of those item laundry lists, Flux Family Secrets piles on the object finding scenes in thick hillocks, crafting both a main game and most of its sub-scenes out of a similar mold. For a game so steeped in a hidden object motif, you would expect them to be finely polished pieces of point and click glory, yes? Unfortunately, that's not always the case, and you'll find a number of occasions where Flux Family Secrets falls victim to the usual list of hidden object flaws: unfairly obscured items, dubious objects that only vaguely resemble their listed name, and obtuse puzzles. That's not to say the game misses the mark, it just stumbles over the same problems as most games out there, and because the rest of it is of such good quality, the imperfections stand out more than usual.

Flux Family Secrets: The Book of Oracles takes a fine storyline void of traditional spooky themes and crafts a spunky hidden object adventure around it. It's loaded with charm and stocked to the brim with items to find, games to complete, and puzzles to solve. It may not quite live up to the oomph presented by its predecessors, but it's still a heavy-hitting hidden object game you won't want to miss.

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Walkthrough Guide


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Flux Family Secrets: The Book of Oracles walkthrough
General Information and Chapters 1-5

General Information

Main Menu

  • The following choices are available on the Main Menu: Profile; Play and Exit; Options; Help System; Bonus Content; and a link to purchase the Strategy Guide.

  • Options include adjustment of Music and Sound Effects; choice of Full versus Windowed screen; Custom Cursor or not; using the Tutorial; and Challenge Level.

  • Challenge Levels are Casual and Advanced:

    • Casual is for a relaxing adventure with fast Hint and Skip recharging, lots of sparkles, and the Tutorial is turned on.

    • Choose Advanced if you are an experienced player who doesn't need sparkles or the Tutorial, and doesn't care how fast Hints and Skips recharge.

  • The Help System explains the various cursors, and gives a few notations about scene navigation.

  • The Bonus Content is where you find the Flux Family Factoids that you will collect throughout the game. They will give you interesting background information.

Scene Navigation

  • Your Journal is located in the lower left corner. Clues, notes, factoids, and cut scenes are recorded for you to read when needed.

  • Below the Journal is Menu that will pause the game for you to change your Options, go to the Main Menu, view the Help System, or continue the game.

  • Your Task Bar is a tray at the center bottom of the scene, and your Inventory is located beneath it.

  • At the far right are your Hints that are unlimited as soon as the button refills.

  • Your cursor will turn into a green arrow to show you how to exit and navigate to another scene.

  • The bottom tray with niches contains fragments that will combine to make a complete object that will go into your Inventory.

    • If the object parts are not available in the current scene it will be blacked out.

    • A blue part is in the current scene but needs to be uncovered before you can collect it.

    • All object parts that are available to collect will be shown as they exist in the scene.

    • In the screenshots, each niche that has parts available for that scene is color-coded with the items in the scene.

  • Hidden object scenes can be identified by the sparkles on them. The lists are semi-random but will be marked for the list shown because you may need to find the object if you return to the same location.

  • Inventory items are usually obtained from hidden object scenes and are marked in bright blue.

  • At the top of the screen is a bar that will provide you information about an action or object.

  • If you'd like to take a magnified look at the screen in any scene, right click and a magnifier will appear. To go back to normal view, right click again.

  • Screenshot

Chapter Screens

  • As each chapter loads, the screen will give you a little background about that chapter, as shown in the screenshot sample.

  • Screenshot

Chapter 1: Back to the Future

Bedroom

  • Only parts for the Portal Key, Type Blocks, and Umbrella are available in the scene, so collect them.

  • Move the pillow on the bed, check out the picture on the wall, and note on the table.

  • Play the Hidden Object Scene.

  • Screenshot

Cabinet Drawers Hidden Object Scene

  • Objects requiring addition tasks:

    • Move the hat to find the Ball of String.

    • Open the jar to get the Cream.

    • Move the paper to find a Button and Tin Can.

  • Your Inventory item will be the Thumb Latch.

  • Screenshot

Bedroom

  • Collect the last part of the Umbrella, the 2 additional Type Bars, and grab the paper on the wall.

  • Zoom in on the door and place the Thumb Latch from your Inventory.

  • Go outside.

  • Screenshot

Outside

  • Collect the Factoid, and check out the carriage that disappears after your investigation.

  • List the hat to find some Cabinet Knobs, and use the Umbrella to dislodge the Cylinder Record stuck in the door so you can open the door.

  • Collect all the available parts.

  • Screenshot

Outside

  • There's a portal stand inside the door and a printing press appears after another ripple in time.

  • Examine the drawing about the portal.

  • Take the object part, then return to the Bedroom.

  • Screenshot

Bedroom

  • Zoom in phonograph and place the Cylinder Record to hear the recording.

  • Zoom in on the cabinet doors and place the knobs to trigger a Hidden Object Scene.

  • Screenshot

Cabinet Shelves Hidden Object Scene

  • Collect your list of objects to get the Key.

  • Tap the Morse code machine 3 times to get Morse Code times 3.

  • Screenshot

Bedroom

  • Use the Key to open the small cabinet to get the Printer's Ink.

  • Collect the last Type Block, and go outside.

  • Screenshot

Outside

  1. Place the Type Blocks on the printer to trigger a random match 2 Mini Game.

  2. Pour the Printer's Ink on the type.

  3. Lay the Paper on the printer.

  4. Move the roller to the right and then left.

  5. The Greek Note will go into your Inventory.

  6. Screenshot

  7. Place the Greek Note on the stand.

  8. Grab the last piece and put the Translator on the stand.

  9. Decode the message with the Translator.

  10. Screenshot

  11. Take the Nickel and place it in the kinetoscope.

  12. Watch the movie and take the last piece of the Time Portal Key.

  13. One of the Wright Brothers appears with a partial note for you, so take it.

  14. Screenshot

  15. Place the Time Portal Key on the Portal Stand to create the Portal.

  16. Go through the Portal to end the chapter.

  17. Screenshot

Chapter 2: House of Flux

Apollo Room

  • Collect the Factoid and the object parts.

  • Zoom in on the water pipe and use your completed Pipe Wrench to shut off the water.

  • Screenshot

    1. Zoom in on the tool box and take the Circuit Ring.

    2. Place the Circuit Ring in mechanism to trigger a Mini Game.

    3. See the screenshot for the solution.

    4. Go forward to the Apollo Chamber.

    Screenshot

Bedroom

  • Collect the available object pieces.

  • Try to collect the Anchor Ball, and a ripple with break the gas line.

  • Play the Hidden Object Scene, and head to the Elevator.

  • Screenshot

Rubble Hidden Object Scene

  • A Straight Razor will be your final item for your Inventory.

  • Move the tile shown to find Lucina and talk to her.

  • To find the Wrench, move the tile at the far right.

  • Screenshot

Elevator

  • Move the cap at the left so you can collect the two part pieces.

  • Place the Air Tank in the elevator and go use the elevator.

  • Screenshot

Storage Room

  • Open the utility box and take the Tape.

  • Collect the other parts, then zoom in on the paper on the wall.

  • Use the Razor to remove the paper.

  • Screenshot

  • Zoom in on the wall, note the code, and take the Closet Handle.

  • Go through the opening to Lucenti's Bedroom.

  • Screenshot

Lucenti's Bedroom

  • Pull the light switch, collect all available parts and grab the Factoid.

  • Zoom in on the closet, place the Closet Handle, and push to open.

  • Screenshot

  • Collect the last Clock Hand, and zoom in on the clock to place the hands for a Mini Game.

  • Play the Hidden Object Scene in the closet.

  • Screenshot

Closet Hidden Object Scene

  • Move the cloth on the table to find a Button.

  • Collect everything on your list and you will get the 6 Weights.

  • Screenshot

Clock and Safeguard

  1. See the screenshot for the order to press the clock symbols.

  2. Zoom in on the Safeguard and take the Oracle Booklet.

  3. Go to the Storage Room.

  4. Screenshot

Storage Room

  1. Zoom in on the poster and place the Oracle Booklet for a Mini Game.

  2. Place the Weights as shown to trigger another Mini Game. See the screenshot for the solution.

  3. Place the Tape in the recorder, play it, and take the Diskette that appears.

  4. Take the elevator to the Chamber below.

  5. Screenshot

Oracle Poster Mini Game

  • Replace the words from the booklet on the poster as numbered in the screenshot.

  • Note the number 20 in the corner of the solution.

  • Screenshot

Apollo Chamber

  1. Play the Hidden Object Scene.

  2. Zoom in, place the Gas Valve Handle, and pull down to shut off the gas.

  3. Collect the Anchor Ball.

  4. Take the elevator and go to the Time Safeguard.

  5. Screenshot

Apollo Chamber Hidden Object Scene

  • Zoom in to talk to Lucina.

  • You will get the Valve Handle for your Inventory.

  • Screenshot

Safeguard Step 1

  1. Place the Diskette.

  2. Enter the code for the Mini Game...solution in screenshot.

  3. Screenshot

Safeguard Step 2 and 3

  1. Take the Punch card and place it.

  2. Flip the switch to turn on the machine.

  3. Screenshot

Safeguard Step 4

  1. Place the Anchor Ball.

  2. Shut the door.

  3. Pull the Handle.

  4. The time anchor is initiated so watch the cut scene.

  5. Screenshot

Chapter 3: Lost in Time

Lucenti's Bedroom

  • Collect all the available fragments.

  • Stand up the lamp to find on piece.

  • Move the box in the closet.

  • Screenshot

    • You will end up with a Pencil Sharpener, a 1920s Watch, and a note from Lucenti in your Inventory.

  • Note the Portal Stand you uncovered in the closet.

  • Collect the Factoid, and place Lucenti's Note on the stand for a Mini Game.

    • Assemble it as shown in the screenshot solution, and note the date marked.

  • Take the last piece of the Portal Key.

  • Open the drawer at the left.

  • Screenshot

  • Play the Mini Game in the drawer.

    • Your goal is to rotate the rings starting from the inside until you get the solution shown in the screenshot.

  • Place the Portal Key and enter the Portal that appears.

  • You are going to visit Amelia Earhart in 1937.

  • Screenshot

Amelia Earhart's Hangar

  • Talk to Amelia, zoom in, and place the 1920s Watch to trigger a Mini Game.

  • She will give you the Scarf.

  • Collect the Factoid and all available object pieces.

  • When you're finished in the Hangar, go to the Office.

  • Screenshot

Watch Mini Game

  • Place the gears as shown in the screenshot.

  • Screenshot

Office

  • Close the suitcase, and open the blinds shown in the screenshot.

  • Collect all available parts.

  • Use the Scarf to clean the poster on the left wall.

  • Screenshot

  • Collect the parts that are now available, and note the Portal Stand.

  • Play the Mini Game to completely clean the poster with the scarf.

  • Click, hold, and move the scarf around to get rid of the dust and leaves.

  • Take the Plane Key.

  • Screenshot

Hangar

  1. Open the plane door with the Plane Key and play the Hidden Object Scene.

  2. Use the Box Cutter to cut the straps on the spare tire.

  3. Collect the available part.

  4. Open the box with the Box Cutter and take the Flag piece.

  5. Screenshot

Plane Hidden Object Scene

  • Collect everything on your list to get the Box Cutter.

  • Open the box to get one of the Diagram pieces.

  • Screenshot

Hangar

  • Place the Flag on the box and take the last Globe part.

  • Go through the Portal to Lucenti's Bedroom.

  • Screenshot

Lucenti's Bedroom

  • Place the Globe on the table and take the Portal Key.

  • Enter the portal and go to the Hangar Office.

  • Screenshot

Hangar Office

  • Place the Portal Key on the stand and go through the portal to Berne, Switzerland in 1905.

  • Screenshot

Street in Berne

  • Collect all the parts and the Factoid before entering the shop.

  • Screenshot

Shop

  • Einstein shows up needing your help, so collect the available parts and place the 4 as shown in the screenshot.

  • Screenshot

  • Collect the last part of the Cartridge and go up the stairs to Einstein's apartment.

  • Screenshot

Einstein's Apartment

  • Einstein still needs your help, so collect all the available parts, and play the Hidden Object Scene.

  • Screenshot

Cabinet Hidden Object Scene

  • Collect everything on your list.

  • Turn the object in front to find the Binoculars.

  • Once you have removed the cork, use the decanter to fill the vase at the left with liquid so the Popsicle Stick will float to the top.

  • You will get the Pencil for your Inventory.

  • Screenshot

Einstein's Apartment

  1. Collect the uncovered parts and place the Pencil Sharpener on the table.

  2. Zoom in and sharpen your Dull Pencil.

  3. Go down to the street and through the portal to the Hangar Office.

  4. Screenshot

Hangar Office

  • Place the Toys on the game table to trigger a Mini Game.

  • Use the trays to move the parts around to assemble the Best Friend Babes as shown in the screenshot.

  • Some Swiss Coins will go into your Inventory.

  • Go to the Hanger and through the portal to Lucenti's Bedroom.

  • Screenshot

Lucenti's Bedroom and Amelia's Hangar

  • Place the Cartridge on the projector and take the Oracle Key.

  • Go through the portal to the Hangar.

  • Zoom in on the plane for a Hidden Object Scene.

  • Go to the Office and through the portal to the Shop in Berne.

  • Screenshot

Plane Hidden Object Scene

  • Turn down the corner of the map to find one of the Dividers.

  • A decorative Circle will go into your Inventory.

  • Screenshot

Shop in Berne

  • Place the Wall Decor to find the final piece of the Telegraph.

  • Zoom in on the Kinetoscope and place your Swiss Coins to watch a movie.

  • Go upstairs to Einstein's Apartment.

  • Screenshot

Einstein's Apartment

  • Zoom in on the oracle poster and place the Oracle Key for a Mini Game.

  • Zoom in and place the Telegraph for a Mini Game.

    • Tap the Telegraph arm when the dots and dashes get to the center crosshairs.

    • Einstein will give you an Oracle Piece.

  • Go outside and use the portal and go to the Hangar Office.

  • Screenshot

Oracle Poster Mini Game

  • Replace the words from the Oracle Piece on the poster as numbered in the screenshot.

  • Note the number Greek letters in the corner of the solution.

  • Screenshot

Hangar Office

  • Place the Map and the table and use the Sharp Pencil on it to trigger a Puzzle.

  • Screenshot

Map Puzzle

  • Put the Map together so it looks like the solution in the screenshot.

  • Collect the Annus Papers and take the Oracle Piece from Amelia.

  • Go through the portal and up to Einstein's Apartment.

  • Screenshot

Einstein's Apartment

  • Place the Annus Papers on the table where they belong.

  • Take the Cellar Handle from Einstein and go outside.

  • Screenshot

Street

  • Zoom in on the cellar door and use the Greek letter code to open the lock.

  • Play the Hidden Object Scene in the cellar.

  • Screenshot

Cellar Hidden Object Scene

  • Collect everything on your list.

  • Lift the vase to find a Lily Pad.

  • Open the jar to find the Cryptex that will go into your Inventory.

  • Someone is knocking on the other side of the door, so zoom back in and place the Handle on the door.

  • Watch the cut scene to end the chapter.

  • Screenshot

Chapter 4: Full Circle

Outside Flux Mansion

  • Open and close the indicated shutters in the screenshot, and collect all available parts.

  • Go around the corner of the mansion to the outside of the cellar.

  • Screenshot

Back of the Mansion

  • Open the shutter to collect all of the parts.

  • Examine the cellar doors and pick up the Factoid.

  • Place the completed Lantern as shown to trigger a Hidden Object Scene.

  • Screenshot

Mansion Hidden Object Scene

  • Collect everything on your list to get a Slingshot and the Grapes.

  • Move the shovel to find the Oar.

  • Use the hammer on the jar on the column to find one of the Apples.

  • Move the canister to find the Plastic Bottle.

  • Screenshot

Slingshot Mini Game

  • Return to the side of the mansion and place the Slingshot on the lantern stand to trigger a Mini Game.

  • Your goal is to hit the shutter above the owl to scare him away so the jar will fall and you can see what's inside of it.

  • See the screenshot for the angle to use, and pull on the slingshot.

  • You may have to try a few times, but your reward will be a Feather and some Lock Buttons.

  • Return around the corner to the cellar doors.

  • Screenshot

Cellar Door

  1. Zoom in on the lock and pick it with the Feather.

  2. Place the Lock Buttons for a Puzzle. Swap the pieces to get the shown solution.

  3. Enter the Cellar.

  4. Screenshot

Cellar

  • Zoom in and place Waldorf where he belongs on the table.

  • Move the container in front of the table, and zoom in on the electrical panel.

  • Pull the switch to shed some light in the Wine Cellar.

  • Screenshot

  • Collect the Factoid and all available parts.

  • The Music is now complete and will go into your Inventory.

  • Go check out the Wine Cellar.

  • Screenshot

Wine Cellar

  • Lift the umbrella and move the plaque to find a couple parts.

  • Look in the box indicated in the screenshot to find a Portal Key.

  • The Leaf Blower will be complete when you collect the final part; it will go into your Inventory.

  • The lights go out, so go back outside.

  • Screenshot

Back of Mansion

  • Use the Leaf Blower on the pile of leaves to reveal a portal stand.

  • Place the Portal Key on the stand and go to the Globe Theater in 1608.

  • Screenshot

Globe Theater

  • Shakespeare needs your help, so collect all the available parts and the Factoid.

  • Open the indicated crate, then go Backstage.

  • Screenshot

Backstage

  • Move the dresses on the rack, and place the Music to trigger a Mini Game.

  • Zoom in on the box in the storage room for one part, then collect the rest of the parts and the Factoid.

  • You will have completed the Stage Props, Delphi Base, and Globe Scroll, which will all go into your Inventory.

  • Music Mini Game:

    • Your goal is to fill up the meters on either side to change them from red to green.

    • Click on one of the colored tambourines at the bottom when a corresponding color pulse gets to it.

    • A wrong move will show a red note that will add red to your meters.

    • Your reward will be the last part of the Globe Scroll.

  • Return to the Stage.

  • Screenshot

Theater Stage

  • Zoom in on the box you opened and place the Props.

  • Put up the Globe Scroll banner, and a Tassel will drop for you to collect.

  • Shakespeare will offer you a bottle of wine.

  • Return Backstage.

  • Screenshot

Backstage

  • Sir Roger Bacon is there, so listen to him and you will get an Oracle Key.

  • Place the Tassel on the closed curtain to trigger a Mini Game.

  • Screenshot

Corner Hidden Object Scene

  • Lift the towel to find a Fuse, then tip the tankard to get the Ruby inside.

  • Collect everything on your list for a set of Fuses.

  • Screenshot

Oracle Mini Game

  • Place the Oracle Key on the poster to start the game.

  • See the screenshot for the numbered solution.

  • Note the number 16 code.

  • Return to the Stage, use the portal to go to the mansion, and enter the Cellar.

  • Screenshot

Cellar and Wine Cellar

  • You have several tasks to perform that are numbered in this screenshot and shown in the screenshots that follow.

  • When you have finished your tasks here, return to the Globe Theater.

  • Screenshot

Cellar

  1. Zoom in on the table and place the Delphi Base, and Waldorf will open up with the last part of the Manuscript.

  2. Screenshot

  3. Zoom in on the electrical panel, change the dial to 16, and open the door. Place the Fuses and pull the handle.

  4. Screenshot

Wine Cellar

  • Play the Hidden Object Scene to get a Screwdriver.

  • Screenshot

  • Return to the Globe Theater via the portal.

Globe Theater

  • Go Backstage and zoom in on the armor.

  • Use the Screwdriver to open it and collect the bottle of wine.

  • Screenshot

  • Place the Manuscripts on the table, and Shakespeare will reward you with a bottle of wine and an Oracle Piece.

  • The Flux Wine will go into your Inventory.

  • Use the portal to return to the mansion and go to the Wine Cellar.

  • Screenshot

Wine Cellar

  • Place the Flux Wine in the rack to trigger a tic-tac-toe Mini Game.

  • Your goal is to win 2 rounds by placing 3 bottles in a row or diagonally.

  • Zoom in on the bulletin board and open the letter addressed to Jesse.

  • Screenshot

Oracle Puzzle

  • Place your Oracle Pieces for a puzzle Mini Game.

  • See the screenshot for the solution and note the code.

  • Screenshot

Chapter 5: A New World Idea

Cellar

  • We have now turned our attention to the other side of the cellar, so collect what you can and then go up the stairs to outside the mansion.

  • Screenshot

Outside Mansion

  • Open the indicated shutter to find one part.

  • Move the gnome to collect the Empty Jar.

  • Grab the Factoid and head off to the Piazza.

  • Screenshot

Piazza

  • It's completely dark, so place your Empty Jar on the log at the right for a Mini Game to catch fireflies.

  • Place your Glow Jar on the stand at the left and remove the piece of Lewis and Clark Map that is stuck in the light switch.

  • Screenshot

  • Now that you have light, collect the available fragments, then go up the stairs to the Gate.

  • Screenshot

Gate

  • Collect the available parts and play the Hidden Object Scene.

  • Screenshot

Gate Hidden Object Scene

  • Use the tissue to wipe the dirt off the gargoyle stand to find the Arrow Heart.

  • Collect everything on your list to get the Broken Wings.

  • Screenshot

Gate

  • Place the Wings on the left gargoyle.

  • The right lamp will move to reveal Gargoyle Eyes.

  • Place the eyes in the left gargoyle, and the gate will open. Go through to the Garden.

  • Screenshot

Garden

  • Collect all the available parts, and the Garden Tools will be completed.

  • Pick up the Oil Can near the hanging plant and use it to oil the hanger.

  • Move the plant and get some Fish Food.

  • Note the Portal Stand that was behind the oil can.

  • Go up the stairs to the Pavilion.

  • Screenshot

Pavilion

  • Collect the last piece of the Lewis and Clark Map, plus the other 2 available fragments, and return to the Piazza.

  • Screenshot

Piazza

  • Place the Fish Food in the fountain for a Mini Game.

  • There are 3 rounds. Your goal is to click the water to start a ripple that will grow until it catch the number of fish indicated for each round.

  • If you don't collect the required number of fish, you will get another chance.

  • You only get one click per round, so watch the fish swim and select an area with the most fish.

  • See the screenshot for a sample of how the ripples can flow.

  • You will be rewarded with a Portal Key, so go to the Garden and place it on the stand.

  • Go through the portal to Star Chamber 1615.

  • Screenshot

Star Chamber

  • Sir Roger Bacon is there to greet you and needs your help to find some missing items. Collect everything you can.

  • Move the chair to find one item, and a butterfly with be visible once Sir Bacon leaves.

  • Place the Garden Tools in the basket, and the cache below it will open to collect a Greek Fire for your Inventory.

  • Go forward to the stairs.

  • Screenshot

Stairs

  • Collect the available fragments and go up the stairs to the Conference Table.

  • Screenshot

Conference Table

  • Collect the Factoid and Foot Stool.

  • Move the lamp to find a Tea Cup.

  • Collect everything else you can and go downstairs.

  • Screenshot

Stairs

  1. Place the Foot Stool to the right of the fireplace.

  2. Stand on it to tip the lamp, and a cache will open to the left of the fireplace.

  3. Move the Foot Stool to the left of the fireplace.

  4. Take the Banner Scroll and return to the Main Hall.

  5. Screenshot

Star Chamber

  1. Place the Tea Cup on the table.

  2. Pour hot water into the cup.

  3. Take your Hot Tea.

  4. Open the urn and collect the last Medallion piece.

  5. Zoom in on the windows and place your Banner where shown.

  6. Press on the Banner to open up with window seat for a Hidden Object Scene.

  7. Go through the portal to the mansion and go to the Piazza.

  8. Screenshot

Window Seat Hidden Object Scene

  • Collect your list to get a Flux Emblem.

  • Screenshot

Mansion Piazza

  • Zoom in on the stone monument to the left of the stairs, and place the Flux Emblem.

  • Open it and collect the loot inside: Poster Pieces, Walking Cane, and Cylinder Record.

  • Go to the Cellar.

  • Screenshot

Cellar

  • You have two tasks to perform: Place the Cylinder Record and listen to the recording, and place the Puzzle Pieces to complete the puzzle.

  • See the screenshot for the completed picture, and note the code: 12 - 21 - 20 - 12.

  • Screenshot

  • Once you have listened to the record, you will be able to collect a piece of the Chancellor's Burse.

  • Zoom in on the crate with the lock for a Mini Game.

  • Enter the code you found on the poster...see the screenshot for a reminder and the solution.

  • You will find a Wall Ornament inside the crate.

  • Place it on the brick column to open a cache.

  • Take the Portal Key and go to the Pavilion.

  • Screenshot

Pavilion Door Mini Game

  • Place your Medallions on the lock for a Mini Game.

  • Your goal is to match each of the 4 sections of the medallions with the etched design near then on the lock.

  • To create the solution shown in the screenshot, swap medallion pieces to create the correct designs.

  • When the doors open, go inside the Pavilion.

  • Screenshot

Inside Pavilion and Gate

  • Collect the Matchstick and go to the Gate.

    1. Place the Greek Fire in the hole in the stone.

    2. Light it with the Matchstick to discover a Portal Stand.

    3. Place the Portal Key and go through the portal to Monticello, VA 1776.

    4. Screenshot

    Outside Monticello

    • Jefferson is there to welcome you and needs your help.

    • Collect all available parts, opening the shutter to find one.

    • Screenshot

    • When Jefferson leaves, collect the Factoid and another part.

    • Use the Walking Stick on the window to open it, then crawl in to find Jefferson's Library.

    • Screenshot

    Jefferson's Library

    • Collect what you can.

    • Screenshot

    • Place the Lewis and Clark Map for a Puzzle: see the screenshot for the solution.

    • Put the Hot Tea on the saucer and move the magnifying glass over the cup.

    • Zoom in and note the code from the steam.

    • Examine the lock on the door and enter the "TJM" code.

    • Screenshot

    • Collect the Clock Hands and Blank Paper from the niche behind the Map.

    1. +Place the Polygraph on the table.

    2. Feed the Blank Paper by touching the mechanism.

    3. Collect the Cryptic Clue.

    • Play the Hidden Object Scene, then collect the fragment that appears from the light of the open door and go to the Study.

    • Screenshot

    Patio Door Hidden Object Scene

    • Collect the items on your list to get a Bucket.

    • Screenshot

    Study

    • In order to find all the fragments, you will need to perform some other tasks first:

      • Turn the globe.

      • Open the cabinet.

      • Move the violin.

      • Open the drawer under the bust.

      • Lift up the books.

    • Collect all the fragments and the Factoid, and you will complete the New Atlantis and Jefferson Disk.

    • Place the Clock Hands on the Clock for a Mini Game.

    • Screenshot

    Clock Mini Game

    • Your goal is to press all of the Greek symbols to open the clock.

    • See the screenshot for the solution.

    • Take the last piece of the Chancellor's Burse.

    • Screenshot

    Study and Outside Monticello

    • Place the Jefferson Disk as shown and insert the Cryptic Clue to get the result shown.

    • Go outside and lift the green tile to find the last piece of the Pulley.

    • Enter the portal and go to the Mansion Garden.

    • Screenshot

    Mansion Garden and Inside Pavilion

    • Place the Pulley on the well and the bucket on the Pulley.

    • Turn the Pulley twice, once to send the Bucket down into the well, and again to retrieve it.

    • Take the final piece of the Gazing Post and go inside the Pavilion.

    • Place the Gazing Post and redirect the light beam.

    • Screenshot

    Inside Pavilion and Gate Portal

    • Talk to Sybil, take the last piece of the Declaration Draft, and go to the Gate.

    • Enter the portal and go to Jefferson's Study.

    • Screenshot

    Jefferson's Study

    • Place the Declaration Draft on the table, and Jefferson will appear to give you an Oracle Key.

    • Go outside to the portal, go the mansion portal in the Garden, and go to Star Chamber.

    • Screenshot

    Star Chamber

    1. Play the Hidden Object Scene.

    2. Go to the Stairs.

    3. Place the Chancellor's Burse on the stand.

    4. Take the last piece of the Cabinet de Curiosities from the niche.

    5. Go up the stairs to the Conference Table.

    6. Screenshot

    Window Seat Hidden Object Scene

    • Open the book to find the Cat.

    • Move some of the coal to find the Ball.

    • Collect whatever is on your list to get the Crank Arm.

    • Screenshot

    Conference Table

    1. Place the New Atlantis on the table.

    2. Sir Bacon appears with a piece of the Delphi CPU.

    3. Place the Crank Arm on the wall under the left lamp, and the chandelier will move for you to collect another fragment.

    4. Place the Oracle Key on the poster for a Mini Game.

    5. Use the portal to go to the Flux Mansion Gate.

    6. Screenshot

    Oracle Mini Game

    • See the screenshot for the numbered solution.

    • Note the code.

    • Screenshot

    Gate

    • Zoom in on the plaque for a Mini Game.

    • Using the code from the Oracle Poster, move the buttons as shown in the screenshot solution.

    • Take the Scale Weights and go through the Garden portal to the Star Chamber Stairs.

    • Screenshot

    Pirate Ship Mini Game

    • Zoom in on the pirate ship and place your Scale Weights for a Mini Game.

    • Your goal is to make the British Crest balanced and even.

    • Place the cannons and cannon balls as shown in the screenshot solution.

    • The fireplace will open with a secret door, so enter.

    • Screenshot

    Artifact Room

    • You find yourself in a room with artifacts from antiquities. Check out all the bookcases.

    • Place the Cabinet de Curiosities on the wall as shown in the screenshot, and a cache will open with the final Delphi CPU piece.

    • Collect it and the Factoid, and use the portal to go the Flux Mansion and enter the Cellar.

    • Screenshot

    Flux Cellar

    • Place the Delphi CPU on the base, and the owl will fly off and leave you a present on the poster of the girl in the red dress.

    • Zoom in on the poster and take Volume 1 of the Book of Oracles.

    • Screenshot

    4 Comments

    I won't spoil anything, but I will say that the ending is a little messed up, when you think about it. I also thought the sister had a sudden Heel Face Turn, but other than that I really liked the game, especially finding all the factoids. :D

    Reply

    Yeah, I did not get the ending. Wasn't she told by either her mom or the "Oracle"

    not to trust her sister? And then she did trust her sister? Plus I didn't get why the Oracle (who I suspect is her daughter) had the main character and her sister raised to be against each other.

    All-in all, better than the second one, not as good as the first.

    Reply

    Flux Family Secrets: The Book of Oracles walkthrough
    General Information and Chapters 1-5

    General Information

    Main Menu

    • The following choices are available on the Main Menu: Profile; Play and Exit; Options; Help System; Bonus Content; and a link to purchase the Strategy Guide.

    • Options include adjustment of Music and Sound Effects; choice of Full versus Windowed screen; Custom Cursor or not; using the Tutorial; and Challenge Level.

    • Challenge Levels are Casual and Advanced:

      • Casual is for a relaxing adventure with fast Hint and Skip recharging, lots of sparkles, and the Tutorial is turned on.

      • Choose Advanced if you are an experienced player who doesn't need sparkles or the Tutorial, and doesn't care how fast Hints and Skips recharge.

    • The Help System explains the various cursors, and gives a few notations about scene navigation.

    • The Bonus Content is where you find the Flux Family Factoids that you will collect throughout the game. They will give you interesting background information.

    Scene Navigation

    • Your Journal is located in the lower left corner. Clues, notes, factoids, and cut scenes are recorded for you to read when needed.

    • Below the Journal is Menu that will pause the game for you to change your Options, go to the Main Menu, view the Help System, or continue the game.

    • Your Task Bar is a tray at the center bottom of the scene, and your Inventory is located beneath it.

    • At the far right are your Hints that are unlimited as soon as the button refills.

    • Your cursor will turn into a green arrow to show you how to exit and navigate to another scene.

    • The bottom tray with niches contains fragments that will combine to make a complete object that will go into your Inventory.

      • If the object parts are not available in the current scene it will be blacked out.

      • A blue part is in the current scene but needs to be uncovered before you can collect it.

      • All object parts that are available to collect will be shown as they exist in the scene.

      • In the screenshots, each niche that has parts available for that scene is color-coded with the items in the scene.

    • Hidden object scenes can be identified by the sparkles on them. The lists are semi-random but will be marked for the list shown because you may need to find the object if you return to the same location.

    • Inventory items are usually obtained from hidden object scenes and are marked in bright blue.

    • At the top of the screen is a bar that will provide you information about an action or object.

    • If you'd like to take a magnified look at the screen in any scene, right click and a magnifier will appear. To go back to normal view, right click again.

    • Screenshot

    Chapter Screens

    • As each chapter loads, the screen will give you a little background about that chapter, as shown in the screenshot sample.

    • Screenshot

    Chapter 1: Back to the Future

    Bedroom

    • Only parts for the Portal Key, Type Blocks, and Umbrella are available in the scene, so collect them.

    • Move the pillow on the bed, check out the picture on the wall, and note on the table.

    • Play the Hidden Object Scene.

    • Screenshot

    Cabinet Drawers Hidden Object Scene

    • Objects requiring addition tasks:

      • Move the hat to find the Ball of String.

      • Open the jar to get the Cream.

      • Move the paper to find a Button and Tin Can.

    • Your Inventory item will be the Thumb Latch.

    • Screenshot

    Bedroom

    • Collect the last part of the Umbrella, the 2 additional Type Bars, and grab the paper on the wall.

    • Zoom in on the door and place the Thumb Latch from your Inventory.

    • Go outside.

    • Screenshot

    Outside

    • Collect the Factoid, and check out the carriage that disappears after your investigation.

    • List the hat to find some Cabinet Knobs, and use the Umbrella to dislodge the Cylinder Record stuck in the door so you can open the door.

    • Collect all the available parts.

    • Screenshot

    Outside

    • There's a portal stand inside the door and a printing press appears after another ripple in time.

    • Examine the drawing about the portal.

    • Take the object part, then return to the Bedroom.

    • Screenshot

    Bedroom

    • Zoom in phonograph and place the Cylinder Record to hear the recording.

    • Zoom in on the cabinet doors and place the knobs to trigger a Hidden Object Scene.

    • Screenshot

    Cabinet Shelves Hidden Object Scene

    • Collect your list of objects to get the Key.

    • Tap the Morse code machine 3 times to get Morse Code times 3.

    • Screenshot

    Bedroom

    • Use the Key to open the small cabinet to get the Printer's Ink.

    • Collect the last Type Block, and go outside.

    • Screenshot

    Outside

    1. Place the Type Blocks on the printer to trigger a random match 2 Mini Game.

    2. Pour the Printer's Ink on the type.

    3. Lay the Paper on the printer.

    4. Move the roller to the right and then left.

    5. The Greek Note will go into your Inventory.

    6. Screenshot

    7. Place the Greek Note on the stand.

    8. Grab the last piece and put the Translator on the stand.

    9. Decode the message with the Translator.

    10. Screenshot

    11. Take the Nickel and place it in the kinetoscope.

    12. Watch the movie and take the last piece of the Time Portal Key.

    13. One of the Wright Brothers appears with a partial note for you, so take it.

    14. Screenshot

    15. Place the Time Portal Key on the Portal Stand to create the Portal.

    16. Go through the Portal to end the chapter.

    17. Screenshot

    Chapter 2: House of Flux

    Apollo Room

    • Collect the Factoid and the object parts.

    • Zoom in on the water pipe and use your completed Pipe Wrench to shut off the water.

    • Screenshot

      1. Zoom in on the tool box and take the Circuit Ring.

      2. Place the Circuit Ring in mechanism to trigger a Mini Game.

      3. See the screenshot for the solution.

      4. Go forward to the Apollo Chamber.

      Screenshot

    Bedroom

    • Collect the available object pieces.

    • Try to collect the Anchor Ball, and a ripple with break the gas line.

    • Play the Hidden Object Scene, and head to the Elevator.

    • Screenshot

    Rubble Hidden Object Scene

    • A Straight Razor will be your final item for your Inventory.

    • Move the tile shown to find Lucina and talk to her.

    • To find the Wrench, move the tile at the far right.

    • Screenshot

    Elevator

    • Move the cap at the left so you can collect the two part pieces.

    • Place the Air Tank in the elevator and go use the elevator.

    • Screenshot

    Storage Room

    • Open the utility box and take the Tape.

    • Collect the other parts, then zoom in on the paper on the wall.

    • Use the Razor to remove the paper.

    • Screenshot

    • Zoom in on the wall, note the code, and take the Closet Handle.

    • Go through the opening to Lucenti's Bedroom.

    • Screenshot

    Lucenti's Bedroom

    • Pull the light switch, collect all available parts and grab the Factoid.

    • Zoom in on the closet, place the Closet Handle, and push to open.

    • Screenshot

    • Collect the last Clock Hand, and zoom in on the clock to place the hands for a Mini Game.

    • Play the Hidden Object Scene in the closet.

    • Screenshot

    Closet Hidden Object Scene

    • Move the cloth on the table to find a Button.

    • Collect everything on your list and you will get the 6 Weights.

    • Screenshot

    Clock and Safeguard

    1. See the screenshot for the order to press the clock symbols.

    2. Zoom in on the Safeguard and take the Oracle Booklet.

    3. Go to the Storage Room.

    4. Screenshot

    Storage Room

    1. Zoom in on the poster and place the Oracle Booklet for a Mini Game.

    2. Place the Weights as shown to trigger another Mini Game. See the screenshot for the solution.

    3. Place the Tape in the recorder, play it, and take the Diskette that appears.

    4. Take the elevator to the Chamber below.

    5. Screenshot

    Oracle Poster Mini Game

    • Replace the words from the booklet on the poster as numbered in the screenshot.

    • Note the number 20 in the corner of the solution.

    • Screenshot

    Apollo Chamber

    1. Play the Hidden Object Scene.

    2. Zoom in, place the Gas Valve Handle, and pull down to shut off the gas.

    3. Collect the Anchor Ball.

    4. Take the elevator and go to the Time Safeguard.

    5. Screenshot

    Apollo Chamber Hidden Object Scene

    • Zoom in to talk to Lucina.

    • You will get the Valve Handle for your Inventory.

    • Screenshot

    Safeguard Step 1

    1. Place the Diskette.

    2. Enter the code for the Mini Game...solution in screenshot.

    3. Screenshot

    Safeguard Step 2 and 3

    1. Take the Punch card and place it.

    2. Flip the switch to turn on the machine.

    3. Screenshot

    Safeguard Step 4

    1. Place the Anchor Ball.

    2. Shut the door.

    3. Pull the Handle.

    4. The time anchor is initiated so watch the cut scene.

    5. Screenshot

    Chapter 3: Lost in Time

    Lucenti's Bedroom

    • Collect all the available fragments.

    • Stand up the lamp to find on piece.

    • Move the box in the closet.

    • Screenshot

      • You will end up with a Pencil Sharpener, a 1920s Watch, and a note from Lucenti in your Inventory.

    • Note the Portal Stand you uncovered in the closet.

    • Collect the Factoid, and place Lucenti's Note on the stand for a Mini Game.

      • Assemble it as shown in the screenshot solution, and note the date marked.

    • Take the last piece of the Portal Key.

    • Open the drawer at the left.

    • Screenshot

    • Play the Mini Game in the drawer.

      • Your goal is to rotate the rings starting from the inside until you get the solution shown in the screenshot.

    • Place the Portal Key and enter the Portal that appears.

    • You are going to visit Amelia Earhart in 1937.

    • Screenshot

    Amelia Earhart's Hangar

    • Talk to Amelia, zoom in, and place the 1920s Watch to trigger a Mini Game.

    • She will give you the Scarf.

    • Collect the Factoid and all available object pieces.

    • When you're finished in the Hangar, go to the Office.

    • Screenshot

    Watch Mini Game

    • Place the gears as shown in the screenshot.

    • Screenshot

    Office

    • Close the suitcase, and open the blinds shown in the screenshot.

    • Collect all available parts.

    • Use the Scarf to clean the poster on the left wall.

    • Screenshot

    • Collect the parts that are now available, and note the Portal Stand.

    • Play the Mini Game to completely clean the poster with the scarf.

    • Click, hold, and move the scarf around to get rid of the dust and leaves.

    • Take the Plane Key.

    • Screenshot

    Hangar

    1. Open the plane door with the Plane Key and play the Hidden Object Scene.

    2. Use the Box Cutter to cut the straps on the spare tire.

    3. Collect the available part.

    4. Open the box with the Box Cutter and take the Flag piece.

    5. Screenshot

    Plane Hidden Object Scene

    • Collect everything on your list to get the Box Cutter.

    • Open the box to get one of the Diagram pieces.

    • Screenshot

    Hangar

    • Place the Flag on the box and take the last Globe part.

    • Go through the Portal to Lucenti's Bedroom.

    • Screenshot

    Lucenti's Bedroom

    • Place the Globe on the table and take the Portal Key.

    • Enter the portal and go to the Hangar Office.

    • Screenshot

    Hangar Office

    • Place the Portal Key on the stand and go through the portal to Berne, Switzerland in 1905.

    • Screenshot

    Street in Berne

    • Collect all the parts and the Factoid before entering the shop.

    • Screenshot

    Shop

    • Einstein shows up needing your help, so collect the available parts and place the 4 as shown in the screenshot.

    • Screenshot

    • Collect the last part of the Cartridge and go up the stairs to Einstein's apartment.

    • Screenshot

    Einstein's Apartment

    • Einstein still needs your help, so collect all the available parts, and play the Hidden Object Scene.

    • Screenshot

    Cabinet Hidden Object Scene

    • Collect everything on your list.

    • Turn the object in front to find the Binoculars.

    • Once you have removed the cork, use the decanter to fill the vase at the left with liquid so the Popsicle Stick will float to the top.

    • You will get the Pencil for your Inventory.

    • Screenshot

    Einstein's Apartment

    1. Collect the uncovered parts and place the Pencil Sharpener on the table.

    2. Zoom in and sharpen your Dull Pencil.

    3. Go down to the street and through the portal to the Hangar Office.

    4. Screenshot

    Hangar Office

    • Place the Toys on the game table to trigger a Mini Game.

    • Use the trays to move the parts around to assemble the Best Friend Babes as shown in the screenshot.

    • Some Swiss Coins will go into your Inventory.

    • Go to the Hanger and through the portal to Lucenti's Bedroom.

    • Screenshot

    Lucenti's Bedroom and Amelia's Hangar

    • Place the Cartridge on the projector and take the Oracle Key.

    • Go through the portal to the Hangar.

    • Zoom in on the plane for a Hidden Object Scene.

    • Go to the Office and through the portal to the Shop in Berne.

    • Screenshot

    Plane Hidden Object Scene

    • Turn down the corner of the map to find one of the Dividers.

    • A decorative Circle will go into your Inventory.

    • Screenshot

    Shop in Berne

    • Place the Wall Decor to find the final piece of the Telegraph.

    • Zoom in on the Kinetoscope and place your Swiss Coins to watch a movie.

    • Go upstairs to Einstein's Apartment.

    • Screenshot

    Einstein's Apartment

    • Zoom in on the oracle poster and place the Oracle Key for a Mini Game.

    • Zoom in and place the Telegraph for a Mini Game.

      • Tap the Telegraph arm when the dots and dashes get to the center crosshairs.

      • Einstein will give you an Oracle Piece.

    • Go outside and use the portal and go to the Hangar Office.

    • Screenshot

    Oracle Poster Mini Game

    • Replace the words from the Oracle Piece on the poster as numbered in the screenshot.

    • Note the number Greek letters in the corner of the solution.

    • Screenshot

    Hangar Office

    • Place the Map and the table and use the Sharp Pencil on it to trigger a Puzzle.

    • Screenshot

    Map Puzzle

    • Put the Map together so it looks like the solution in the screenshot.

    • Collect the Annus Papers and take the Oracle Piece from Amelia.

    • Go through the portal and up to Einstein's Apartment.

    • Screenshot

    Einstein's Apartment

    • Place the Annus Papers on the table where they belong.

    • Take the Cellar Handle from Einstein and go outside.

    • Screenshot

    Street

    • Zoom in on the cellar door and use the Greek letter code to open the lock.

    • Play the Hidden Object Scene in the cellar.

    • Screenshot

    Cellar Hidden Object Scene

    • Collect everything on your list.

    • Lift the vase to find a Lily Pad.

    • Open the jar to find the Cryptex that will go into your Inventory.

    • Someone is knocking on the other side of the door, so zoom back in and place the Handle on the door.

    • Watch the cut scene to end the chapter.

    • Screenshot

    Chapter 4: Full Circle

    Outside Flux Mansion

    • Open and close the indicated shutters in the screenshot, and collect all available parts.

    • Go around the corner of the mansion to the outside of the cellar.

    • Screenshot

    Back of the Mansion

    • Open the shutter to collect all of the parts.

    • Examine the cellar doors and pick up the Factoid.

    • Place the completed Lantern as shown to trigger a Hidden Object Scene.

    • Screenshot

    Mansion Hidden Object Scene

    • Collect everything on your list to get a Slingshot and the Grapes.

    • Move the shovel to find the Oar.

    • Use the hammer on the jar on the column to find one of the Apples.

    • Move the canister to find the Plastic Bottle.

    • Screenshot

    Slingshot Mini Game

    • Return to the side of the mansion and place the Slingshot on the lantern stand to trigger a Mini Game.

    • Your goal is to hit the shutter above the owl to scare him away so the jar will fall and you can see what's inside of it.

    • See the screenshot for the angle to use, and pull on the slingshot.

    • You may have to try a few times, but your reward will be a Feather and some Lock Buttons.

    • Return around the corner to the cellar doors.

    • Screenshot

    Cellar Door

    1. Zoom in on the lock and pick it with the Feather.

    2. Place the Lock Buttons for a Puzzle. Swap the pieces to get the shown solution.

    3. Enter the Cellar.

    4. Screenshot

    Cellar

    • Zoom in and place Waldorf where he belongs on the table.

    • Move the container in front of the table, and zoom in on the electrical panel.

    • Pull the switch to shed some light in the Wine Cellar.

    • Screenshot

    • Collect the Factoid and all available parts.

    • The Music is now complete and will go into your Inventory.

    • Go check out the Wine Cellar.

    • Screenshot

    Wine Cellar

    • Lift the umbrella and move the plaque to find a couple parts.

    • Look in the box indicated in the screenshot to find a Portal Key.

    • The Leaf Blower will be complete when you collect the final part; it will go into your Inventory.

    • The lights go out, so go back outside.

    • Screenshot

    Back of Mansion

    • Use the Leaf Blower on the pile of leaves to reveal a portal stand.

    • Place the Portal Key on the stand and go to the Globe Theater in 1608.

    • Screenshot

    Globe Theater

    • Shakespeare needs your help, so collect all the available parts and the Factoid.

    • Open the indicated crate, then go Backstage.

    • Screenshot

    Backstage

    • Move the dresses on the rack, and place the Music to trigger a Mini Game.

    • Zoom in on the box in the storage room for one part, then collect the rest of the parts and the Factoid.

    • You will have completed the Stage Props, Delphi Base, and Globe Scroll, which will all go into your Inventory.

    • Music Mini Game:

      • Your goal is to fill up the meters on either side to change them from red to green.

      • Click on one of the colored tambourines at the bottom when a corresponding color pulse gets to it.

      • A wrong move will show a red note that will add red to your meters.

      • Your reward will be the last part of the Globe Scroll.

    • Return to the Stage.

    • Screenshot

    Theater Stage

    • Zoom in on the box you opened and place the Props.

    • Put up the Globe Scroll banner, and a Tassel will drop for you to collect.

    • Shakespeare will offer you a bottle of wine.

    • Return Backstage.

    • Screenshot

    Backstage

    • Sir Roger Bacon is there, so listen to him and you will get an Oracle Key.

    • Place the Tassel on the closed curtain to trigger a Mini Game.

    • Screenshot

    Corner Hidden Object Scene

    • Lift the towel to find a Fuse, then tip the tankard to get the Ruby inside.

    • Collect everything on your list for a set of Fuses.

    • Screenshot

    Oracle Mini Game

    • Place the Oracle Key on the poster to start the game.

    • See the screenshot for the numbered solution.

    • Note the number 16 code.

    • Return to the Stage, use the portal to go to the mansion, and enter the Cellar.

    • Screenshot

    Cellar and Wine Cellar

    • You have several tasks to perform that are numbered in this screenshot and shown in the screenshots that follow.

    • When you have finished your tasks here, return to the Globe Theater.

    • Screenshot

    Cellar

    1. Zoom in on the table and place the Delphi Base, and Waldorf will open up with the last part of the Manuscript.

    2. Screenshot

    3. Zoom in on the electrical panel, change the dial to 16, and open the door. Place the Fuses and pull the handle.

    4. Screenshot

    Wine Cellar

    • Play the Hidden Object Scene to get a Screwdriver.

    • Screenshot

    • Return to the Globe Theater via the portal.

    Globe Theater

    • Go Backstage and zoom in on the armor.

    • Use the Screwdriver to open it and collect the bottle of wine.

    • Screenshot

    • Place the Manuscripts on the table, and Shakespeare will reward you with a bottle of wine and an Oracle Piece.

    • The Flux Wine will go into your Inventory.

    • Use the portal to return to the mansion and go to the Wine Cellar.

    • Screenshot

    Wine Cellar

    • Place the Flux Wine in the rack to trigger a tic-tac-toe Mini Game.

    • Your goal is to win 2 rounds by placing 3 bottles in a row or diagonally.

    • Zoom in on the bulletin board and open the letter addressed to Jesse.

    • Screenshot

    Oracle Puzzle

    • Place your Oracle Pieces for a puzzle Mini Game.

    • See the screenshot for the solution and note the code.

    • Screenshot

    Chapter 5: A New World Idea

    Cellar

    • We have now turned our attention to the other side of the cellar, so collect what you can and then go up the stairs to outside the mansion.

    • Screenshot

    Outside Mansion

    • Open the indicated shutter to find one part.

    • Move the gnome to collect the Empty Jar.

    • Grab the Factoid and head off to the Piazza.

    • Screenshot

    Piazza

    • It's completely dark, so place your Empty Jar on the log at the right for a Mini Game to catch fireflies.

    • Place your Glow Jar on the stand at the left and remove the piece of Lewis and Clark Map that is stuck in the light switch.

    • Screenshot

    • Now that you have light, collect the available fragments, then go up the stairs to the Gate.

    • Screenshot

    Gate

    • Collect the available parts and play the Hidden Object Scene.

    • Screenshot

    Gate Hidden Object Scene

    • Use the tissue to wipe the dirt off the gargoyle stand to find the Arrow Heart.

    • Collect everything on your list to get the Broken Wings.

    • Screenshot

    Gate

    • Place the Wings on the left gargoyle.

    • The right lamp will move to reveal Gargoyle Eyes.

    • Place the eyes in the left gargoyle, and the gate will open. Go through to the Garden.

    • Screenshot

    Garden

    • Collect all the available parts, and the Garden Tools will be completed.

    • Pick up the Oil Can near the hanging plant and use it to oil the hanger.

    • Move the plant and get some Fish Food.

    • Note the Portal Stand that was behind the oil can.

    • Go up the stairs to the Pavilion.

    • Screenshot

    Pavilion

    • Collect the last piece of the Lewis and Clark Map, plus the other 2 available fragments, and return to the Piazza.

    • Screenshot

    Piazza

    • Place the Fish Food in the fountain for a Mini Game.

    • There are 3 rounds. Your goal is to click the water to start a ripple that will grow until it catch the number of fish indicated for each round.

    • If you don't collect the required number of fish, you will get another chance.

    • You only get one click per round, so watch the fish swim and select an area with the most fish.

    • See the screenshot for a sample of how the ripples can flow.

    • You will be rewarded with a Portal Key, so go to the Garden and place it on the stand.

    • Go through the portal to Star Chamber 1615.

    • Screenshot

    Star Chamber

    • Sir Roger Bacon is there to greet you and needs your help to find some missing items. Collect everything you can.

    • Move the chair to find one item, and a butterfly with be visible once Sir Bacon leaves.

    • Place the Garden Tools in the basket, and the cache below it will open to collect a Greek Fire for your Inventory.

    • Go forward to the stairs.

    • Screenshot

    Stairs

    • Collect the available fragments and go up the stairs to the Conference Table.

    • Screenshot

    Conference Table

    • Collect the Factoid and Foot Stool.

    • Move the lamp to find a Tea Cup.

    • Collect everything else you can and go downstairs.

    • Screenshot

    Stairs

    1. Place the Foot Stool to the right of the fireplace.

    2. Stand on it to tip the lamp, and a cache will open to the left of the fireplace.

    3. Move the Foot Stool to the left of the fireplace.

    4. Take the Banner Scroll and return to the Main Hall.

    5. Screenshot

    Star Chamber

    1. Place the Tea Cup on the table.

    2. Pour hot water into the cup.

    3. Take your Hot Tea.

    4. Open the urn and collect the last Medallion piece.

    5. Zoom in on the windows and place your Banner where shown.

    6. Press on the Banner to open up with window seat for a Hidden Object Scene.

    7. Go through the portal to the mansion and go to the Piazza.

    8. Screenshot

    Window Seat Hidden Object Scene

    • Collect your list to get a Flux Emblem.

    • Screenshot

    Mansion Piazza

    • Zoom in on the stone monument to the left of the stairs, and place the Flux Emblem.

    • Open it and collect the loot inside: Poster Pieces, Walking Cane, and Cylinder Record.

    • Go to the Cellar.

    • Screenshot

    Cellar

    • You have two tasks to perform: Place the Cylinder Record and listen to the recording, and place the Puzzle Pieces to complete the puzzle.

    • See the screenshot for the completed picture, and note the code: 12 - 21 - 20 - 12.

    • Screenshot

    • Once you have listened to the record, you will be able to collect a piece of the Chancellor's Burse.

    • Zoom in on the crate with the lock for a Mini Game.

    • Enter the code you found on the poster...see the screenshot for a reminder and the solution.

    • You will find a Wall Ornament inside the crate.

    • Place it on the brick column to open a cache.

    • Take the Portal Key and go to the Pavilion.

    • Screenshot

    Pavilion Door Mini Game

    • Place your Medallions on the lock for a Mini Game.

    • Your goal is to match each of the 4 sections of the medallions with the etched design near then on the lock.

    • To create the solution shown in the screenshot, swap medallion pieces to create the correct designs.

    • When the doors open, go inside the Pavilion.

    • Screenshot

    Inside Pavilion and Gate

  • Collect the Matchstick and go to the Gate.

    1. Place the Greek Fire in the hole in the stone.

    2. Light it with the Matchstick to discover a Portal Stand.

    3. Place the Portal Key and go through the portal to Monticello, VA 1776.

    4. Screenshot

    Outside Monticello

    • Jefferson is there to welcome you and needs your help.

    • Collect all available parts, opening the shutter to find one.

    • Screenshot

    • When Jefferson leaves, collect the Factoid and another part.

    • Use the Walking Stick on the window to open it, then crawl in to find Jefferson's Library.

    • Screenshot

    Jefferson's Library

    • Collect what you can.

    • Screenshot

    • Place the Lewis and Clark Map for a Puzzle: see the screenshot for the solution.

    • Put the Hot Tea on the saucer and move the magnifying glass over the cup.

    • Zoom in and note the code from the steam.

    • Examine the lock on the door and enter the "TJM" code.

    • Screenshot

    • Collect the Clock Hands and Blank Paper from the niche behind the Map.

    1. +Place the Polygraph on the table.

    2. Feed the Blank Paper by touching the mechanism.

    3. Collect the Cryptic Clue.

    • Play the Hidden Object Scene, then collect the fragment that appears from the light of the open door and go to the Study.

    • Screenshot

    Patio Door Hidden Object Scene

    • Collect the items on your list to get a Bucket.

    • Screenshot

    Study

    • In order to find all the fragments, you will need to perform some other tasks first:

      • Turn the globe.

      • Open the cabinet.

      • Move the violin.

      • Open the drawer under the bust.

      • Lift up the books.

    • Collect all the fragments and the Factoid, and you will complete the New Atlantis and Jefferson Disk.

    • Place the Clock Hands on the Clock for a Mini Game.

    • Screenshot

    Clock Mini Game

    • Your goal is to press all of the Greek symbols to open the clock.

    • See the screenshot for the solution.

    • Take the last piece of the Chancellor's Burse.

    • Screenshot

    Study and Outside Monticello

    • Place the Jefferson Disk as shown and insert the Cryptic Clue to get the result shown.

    • Go outside and lift the green tile to find the last piece of the Pulley.

    • Enter the portal and go to the Mansion Garden.

    • Screenshot

    Mansion Garden and Inside Pavilion

    • Place the Pulley on the well and the bucket on the Pulley.

    • Turn the Pulley twice, once to send the Bucket down into the well, and again to retrieve it.

    • Take the final piece of the Gazing Post and go inside the Pavilion.

    • Place the Gazing Post and redirect the light beam.

    • Screenshot

    Inside Pavilion and Gate Portal

    • Talk to Sybil, take the last piece of the Declaration Draft, and go to the Gate.

    • Enter the portal and go to Jefferson's Study.

    • Screenshot

    Jefferson's Study

    • Place the Declaration Draft on the table, and Jefferson will appear to give you an Oracle Key.

    • Go outside to the portal, go the mansion portal in the Garden, and go to Star Chamber.

    • Screenshot

    Star Chamber

    1. Play the Hidden Object Scene.

    2. Go to the Stairs.

    3. Place the Chancellor's Burse on the stand.

    4. Take the last piece of the Cabinet de Curiosities from the niche.

    5. Go up the stairs to the Conference Table.

    6. Screenshot

    Window Seat Hidden Object Scene

    • Open the book to find the Cat.

    • Move some of the coal to find the Ball.

    • Collect whatever is on your list to get the Crank Arm.

    • Screenshot

    Conference Table

    1. Place the New Atlantis on the table.

    2. Sir Bacon appears with a piece of the Delphi CPU.

    3. Place the Crank Arm on the wall under the left lamp, and the chandelier will move for you to collect another fragment.

    4. Place the Oracle Key on the poster for a Mini Game.

    5. Use the portal to go to the Flux Mansion Gate.

    6. Screenshot

    Oracle Mini Game

    • See the screenshot for the numbered solution.

    • Note the code.

    • Screenshot

    Gate

    • Zoom in on the plaque for a Mini Game.

    • Using the code from the Oracle Poster, move the buttons as shown in the screenshot solution.

    • Take the Scale Weights and go through the Garden portal to the Star Chamber Stairs.

    • Screenshot

    Pirate Ship Mini Game

    • Zoom in on the pirate ship and place your Scale Weights for a Mini Game.

    • Your goal is to make the British Crest balanced and even.

    • Place the cannons and cannon balls as shown in the screenshot solution.

    • The fireplace will open with a secret door, so enter.

    • Screenshot

    Artifact Room

    • You find yourself in a room with artifacts from antiquities. Check out all the bookcases.

    • Place the Cabinet de Curiosities on the wall as shown in the screenshot, and a cache will open with the final Delphi CPU piece.

    • Collect it and the Factoid, and use the portal to go the Flux Mansion and enter the Cellar.

    • Screenshot

    Flux Cellar

    • Place the Delphi CPU on the base, and the owl will fly off and leave you a present on the poster of the girl in the red dress.

    • Zoom in on the poster and take Volume 1 of the Book of Oracles.

    • Screenshot

    Reply

    Flux Family Secrets: The Book of Oracles walkthrough
    Chapters 6-8

    Chapter 6: The Well of Knowledge

    Flux Cellar 1

    • Collect the Factoid and all available fragments.

    • Go to the left to another part of the Cellar.

    • Screenshot

    Cellar 2

    • Open the box to find one of the fragments.

    • Lift the hat to find a Cigar and your Inventory.

    • Open the small trunk to find some Rags.

    • Go forward to another part of the Cellar.

    • Screenshot

    Cellar 3

    • Take the Empty Pouch and move the box to find a Portal Stand.

    • Collect the rest of the pieces of the Puzzle and Light Bulb.

    • Remove the cover on the birdcage to find an Hourglass Bird.

    • Return to the previous portion of the Cellar.

    • Screenshot

    Cellar 2 and 3

    • Place the Hourglass Bird and the Empty Pouch on the hourglass.

    • Push on the bird 3 times to fill the Bag of Sand.

    • Return to Cellar 3.

    • Place the Bag of Sand on the shelf to trigger a Hidden Object Scene.

    • After you play the Hidden Object Scene, exit twice to Cellar 1.

    • Screenshot

    Cellar 3 Hidden Object Scene

    • Collect everything on your list to get a Pump Handle.

    • Screenshot

    Cellar 1 and 2

    • Zoom in on the pump and place the Pump Handle.

    • Press the handle 3 times, and a Serrated Wheel will go into your Inventory.

    • Put the Rags in the water to make them wet.

    • Exit to the left and zoom in on the table.

    • Put the Serrated Wheel on the can opener and use it to open the can.

    • Take the Portal Key and go forward.

    • Screenshot

    Cellar 3

    • Use the Wet Rags to clean the picture in the frame and place your Puzzle Pieces for a Puzzle.

    • Swap the pieces to get the solution shown in the screenshot.

    • Place the Portal Key on the Portal Stand and go to Seminole Lodge, FL in 1911.

    • Screenshot

    Seminole Lodge

    • Edison needs your help to get a few things in order, so collect the Factoid and the fragments.

    • Zoom in on the dark window and place your Light Bulb.

    • Go through the door to the Office.

    • Screenshot

    Office

    • Collect the two fragments and return to the Workshop.

    • Collect the fragment that was hidden behind Edison and go to the Alcove on the left.

    • Screenshot

    Alcove

    • Use the Chisel to remove the Drawer Knob from the gear, and then pull the handle to start the gears.

    • Collect the available fragments, open the door, and go out to the Garden.

    • Screenshot

    Garden

    • Collect the Factoid and Portal Key.

    • Pick up the last piece of the Cask Faucet.

    • Move the container to find a Cylinder Record.

    • Go back inside to the Alcove.

    • Screenshot

    Alcove and Office

    • Collect the last piece of the Phonograph and go to the Office.

    • Attach the Drawer Knob.

    • Place the Phonograph on the table and the Cylinder Record to hear what it has to say.

    • Screenshot

    Office and Workshop

    • Take the last pieces of the X-ray Tube and Cask Faucet.

    • Go out into the Workshop and take the Portal to the Flux Mansion Cellar.

    • Screenshot

    Cellar 3

    • Place the Cask Faucet on the cask and turn to open it.

    • Go forward to the Hall of Books.

    • Screenshot

    Hall of Books

    • Collect the Factoid and fragments.

    • Place the Portal Key on the stand and go forward to the platform.

    • Screenshot

    • Move the clock to find the Drawer Key.

    • Collect the Record and the last pieces of the Nobel Prize.

    • Place the Book of Oracles Vol. 1 on the stand and back of the platform.

    • Go through the portal to WWI, France in 1916.

    • Screenshot

    Marie Currie's Truck

    • She needs your help to get her mobile x-ray to the troops, so collect all the available fragments and go forward.

    • Screenshot

    War Zone

    • Collect the Factoid and all the fragments.

    • Place the Nobel Prize and take the Oracle Key from Marie Currie.

    • Go to examine the ruins.

    • Screenshot

    Ruins

    • Marie Currie asks if you can help create a smoke screen.

    • Listen to the Record in the phonograph.

    • Collect the Factoid and fragments.

    • You now have a complete Kinetoscope, Armature, and Truck Tire.

    • Pick up the 3 tires marked in blue and place them in the stove.

    • Play the Hidden Object Scene and exit down twice.

    • Screenshot

    Ruins Hidden Object Scene

    • Erase the board and use the chalk to draw a Happy Face.

    • Collect everything on your list to get a Bayonet.

    • Screenshot

    Truck

    • Place the Truck Tire on the truck, and use the Bayonet to open the box with the Diesel Fuel.

    • Open the door to the truck, and return to the Ruins.

    • Screenshot

    Ruins

    1. Pour the Diesel Fuel in the oven.

    2. Use the Cigar to light the oven.

    3. Collect the last pieces of the Weed Killer.

    4. Exit to the portal and return to the Flux Cellar.

    5. Screenshot

    Cellar 3

    • Place the Oracle Key to translate the oracle statement.

    • See the screenshot for the solution.

    • Note the number 12, and go forward to the Hall of Books platform.

    • Screenshot

    Hall of Books

    • Press the number 12 brick and take the Film Can from the now-open compartment.

    • Exit down 3 times.

    • Screenshot

    Cellar 1 and 3

    • Use the Weed Killer on the vines on the grate.

    • Take the X-ray Item, and go to Cellar 3 and through the portal to Seminole Lodge.

    • Screenshot

    Edison's Workshop

    • Use the Drawer Key to open the drawer and find the Pedestal Key fragment.

    • Go to the Alcove, place the Kinetoscope and zoom in on it.

    • Put the Film Can in it and watch the movie.

    • Take the last piece of the Pedestal Key from the compartment.

    • Place the Armature on the back cabinet and go to the Office.

    • Screenshot

    Office, Workshop and Garden

    • Press the large red button to turn on the light bulb and go to the Workshop.

    • Zoom in on the lighted window and take the Drawer Handle.

    • Go to the garden and press the button on the machine to drain the water from the pool for a Hidden Object Scene.

    • Screenshot

    Empty Pool Hidden Object Scene

    • Collect everything to get a Safe.

    • Go inside to the Workshop.

    • Screenshot

    Workshop and Cellar 3

    • Place the Safe on the cabinet and take the portal to the Flux Cellar.

    • Go forward to the Hall of Books Platform.

    • Screenshot

    Hall of Books

    • Place the Drawer Handle and pull open the drawer to find the last piece of the X-ray Slide.

    • Use the Pedestal Key to open the bookstand.

    • Back out to the WWI Portal and go to Madame Currie's truck.

    • Screenshot

    X-ray Truck

    • Go inside the truck.

    • The instructions are on the wall but very difficult to read.

    • See the screenshot for the numbered solution as to how to assemble the mobile x-ray machine.

      1. Pull open the base.

      2. Place the X-ray Item.

      3. Place the X-ray Slide.

      4. Install the X-ray Tube.

      5. Flip the switch.

      6. Move the x-ray around to create and X-ray Clue for your Inventory.

    • Go to Seminole Lodge via the portal.

    • Screenshot

    Workshop

    • Zoom in on the safe and place the X-ray Clue to trigger a Mini Game.

    • Your goal is to rotate the rings until they form the picture from the X-ray Clue.

    • In order for the safe to open, you need to connect the lines so that the light bulbs are lit. See the screenshot for the solution.

    • You will get Vol. 2 of the Book of Oracles, so go through the portal and take it to the Hall of Books.

    • Screenshot

    Hall of Books

    • Place the second Book of Oracles on its stand.

    • Screenshot

    Chapter 7: Star Light, Star Bright

    Cellar

    • Meanwhile, we are continuing out adventure back at a different view of the Flux Cellar, so collect the Factoid and Portal Key.

    • Pull the lever and push the brick so you can collect all the fragments.

    • You will then have completed all of the Tellurian.

    • Place the Portal key on the stand and venture through the portal to Vassar Observatory in 1865.

    • Screenshot

    Outside Vassar Observatory

    • Maria Mitchell needs your help to find a few important items before she leaves for Europe, so collect all the available fragments.

    • Zoom in and take the Ladder, and close the shutter at the left.

    • Screenshot

    • Pick up the Hammer from behind the shutter and collect the remaining fragments before heading up to the porch.

    • Screenshot

    Porch

    • Collect all the available fragments, pick up the Factoid, and take the Slide Bolt off the door.

    • Use the Mallet on the railing post and enter the Observatory.

    • Screenshot

    Observatory

    • Collect the Factoid and all the fragments.

    • You will get Vent Handles and a Gold Metal.

    • Place the Tellurian and turn it.

    • Zoom in and pick up the last piece of the Small Telescope.

    • Zoom in again and note the Greek letters.

    • Play the Hidden Object Scene, and go outside to take the portal to the Flux Cellar.

    • Screenshot

    Observatory Hidden Object Scene

    • Collect everything to get some Folded Towels.

    • Screenshot

    Cellar

    • Zoom in and place the Vent Handles for a Mini Game.

    • The initial configuration is random, but your goal is to move all the levers to the down position as shown in the screenshot solution.

    • Moving one lever moves other levers.

    • Place your Folded Towels in the water to get Wet Towels.

    • Place the Slide Bolt and the Wet Towels on the vent and turn them 3 times.

    • Go through the now open vent to the Office.

    • Screenshot

    Office

    • Note the Portal Stand, collect all fragments, and go forward to the Desk.

    • Screenshot

    Desk

    • Pick up the Cylinder Record and all available fragments.

    • You will get the Flux Key, Royal Mint, and Principia for your Inventory.

    • Open the drawer for a Mini Game and use the Greek letters from the Observatory to solve it and get the Portal Key.

    • Back out to the Office.

    • Screenshot

    University of Cambridge 1687

    • Place the Portal Key on the stand and go to the University of Cambridge in 1687.

    • Newton has managed to lock himself out of his office and needs you help.

    • Find all the fragments and open and move the items indicated in the screenshot.

    • Screenshot

    • Take the now-revealed Crank Handle from the trees.

    • Place the Ladder at the open window.

    • Collect the fragments, and note the Portal Stand.

    • Climb up the ladder to enter the Office.

    • Screenshot

    Newton's Office and Outside University

    • Collect the Factoid and all fragments.

    • Place the Principia on the stand.

    • Play the Hidden Object Scene, and return outside.

    • Place the Portal Key on the stand and go to Woolsthorp Manor 1665.

    • Screenshot

    Newton's Office Hidden Object Scene

    • Collect everything on your list to get the Crackers.

    • Screenshot

    Woolsthorpe Manor

    • As Jesse pointed out, she can't understand why a brilliant man like Newton can't keep tract of his keys, so now you have to find a way into the Manor.

    • Collect the Factoid and all available fragments and move the planter.

    • Screenshot

    • Collect the now available pieces to complete the Large Telescope.

    • Use the Axe to find a Lockpick.

    • Use the Lock Pick on the door for a Mini Game to open it.

    • Your goal is to lock all the cylinders in an up position in order to open the door.

    • Move the lock pick under each cylinder, and when the cylinder is in its highest position, click to lock it into place.

    • If you click at the wrong time, all the cylinders will fall and you will need to begin again.

    • When the door opens, enter the Manor.

    • Screenshot

    Inside the Manor

    • Collect the final pieces of the Prism and Aurora Leigh.

    • Place the Royal Mint, and Small Telescope.

    • Zoom in and play the Telescope Mini Game to get another fragment.

    • Your goal is to use the two outer buttons to focus the picture shown in the screenshot.

    • Go outside and through the portal to the University.

    • Climb into the Office.

    • Screenshot

    Office, Portal and Hall of Books

    • Place the Prism in Newton's Office and go outside to the portal to the Flux Cellar.

    • Zoom in on the book stand, place the Flux Key and turn it.

    • Go through the portal to Vassar and up to the Observatory Porch.

    • Screenshot

    Observatory Porch

    • Zoom in on the suitcase and place the Gold Metal.

    • Place the Cylinder Record in the phonograph and play it.

    • Screenshot

    • Collect the now-available fragments of the Control Panel, and go inside the Observatory.

    • Screenshot

    Observatory

    • Place the Large Telescope to trigger a Mini Game.

    • Your goal is to identify all the constellations from the tray at the bottom of the game screen.

    • As the constellations roll across the screen, you can mouse over them to get an outline and then grab the matching constellation from the tray and place it where it belongs.

    • The screenshot shows the constellation that is important for you to identify for Maria Mitchell.

    • Screenshot

    • Once you complete the game, Maria will give you an Oracle Key for your efforts.

    • Go outside the Observatory and through the portal to the Flux Cellar Office.

    • Screenshot

    Cellar Office

    • Give the Crackers to the parrot, and he will squawk 1984.

    • Zoom in on the control box for a Mini Game.

    • Your goal is to rearrange the tiles so they are in numerical order.

    • The 5 will be placed once you have finished that portion, but your next task is to enter 1984 to open it.

    • Place the Crank Handle to raise the chalk board so you can play the Hidden Object Scene.

    • Afterwards, place the Oracle Key on the poster to interpret it.

    • Play the Hidden Object Scene and go forward to the Desk.

    • Screenshot

    Photo Hidden Object Scene

    • Collect everything on your list to get a Cable.

    • Screenshot

    Oracle Mini Game

    • See the screenshot for the numbered solution.

    • Note the usual number you will need later.

    • Screenshot

    Desk

    • Place the Control Box and Cable.

    • Check all the magnifying glasses to see what's going on.

    • Go to the portal for Cambridge and then through the other portal to Woolsthorp Manor.

    • Zoom in on the wagon with the barrels and take the Magnifier.

    • Go back through the portal and up the ladder to Newton's Office.

    • Screenshot

    Office

    • Place the Magnifier and tilt it to create a Mini Game.

    • Note the color scheme on the chalk board and zoom in on the game area shown in the screenshot.

    • Recreate the sequence of colors by swapping the tiles.

    • Take the last Flux Gem and return through the portal to the Flux Cellar.

    • Screenshot

    Office

    • Place the Flux Gems in the panel for a Mini Game.

    • Your goal is to move all the gems around so that the red gems are above, the green gems are to the left, and the blue gems are at the right.

    • See the screenshot for the solution.

    • Go forward to the Desk.

    • Screenshot

    Desk

    • Now that the panel is working, zoom in on the control box on the desk for a Mini Game.

    • The initial configuration is random, but your goal is to turn on all the lights.

    • Before you tackle that job, enter 415 as your ID.

    • At the completion of the game, pick up the available Chest Key, and go through the portal to the Observatory.

    • Screenshot

    Outside Observatory

    • Zoom in on the books chest and use your Key to open it.

    • Place the Aurora Leigh and take the third volume of the Book of Oracles.

    • Go through the portal to the Flux Cellar.

    • Screenshot

    Cellar

    • Place Book of Oracles Vol. 3 on its stand.

    • When you receive the Flux Amulet, place it on the pedestal for a Mini Game.

    • The initial configuration is random, but your goal is to turn the dial until the combination lock turns green at the proper stops.

    • Left clicking will turn it clockwise and right clicking will turn it counter-clockwise.

    • To reset the lock, double click in either direction.

      1. First, click to move to the right until the center lights up green.

      2. Stop and right-click past your number and keep going until it once again turns green.

      3. Click back the other direction until you once again find green, and you will have opened the passageway to the Gazing Post.

      Screenshot

    Chapter 8: The Beginning of the End

    Hall of Books

    • Collect the Factoid and fragments.

    • Go forward to the Control Center.

    • Then, go through the tunnel to a part of the Cellar.

    • Screenshot

    Control Center

    Another View of Cellar 1

    • Collect the Factoid and all the fragments.

    • Zoom in and pick up the Delphi.

    • You now have a complete Lantern and Coins, so place the Coins on the wall above the grate for a random Mini Game.

    • Screenshot

    Coin Mini Game

    • Your goal is to rotate the coins to match the solution shown in the screenshot.

    • One coin will also rotate other coins.

    • Check the screenshot for the solution.

    • Completing the game opens the grate so you can use your Lantern and proceed through the opening to the Gazing Post.

    • Screenshot

    Gazing Post

    • Collect the Factoid and all the fragments to get the Type Keys.

    • Place the Delphi and return to the Control Center.

    • Screenshot

    Control Center

    1. Place the Type Keys on the board.

    2. Play the Mini Game.

    3. Pick up the last Console part.

    4. Flip the switch.

    5. Go to the Gazing Post.

    6. Screenshot

    Keyboard Mini Game

    • Your goal is to enter the proper Greek letters without mistakes.

    • Check the screenshot for the solution that you learned at the Observatory.

    • Screenshot

    Gazing Post

    • Place the Console as shown in the screenshot to trigger your final Mini Game.

    • Screenshot

    Constellation Mini Game

    • You must identify the twinkling stars and place the Greek letters in their proper place for the Delphinius constellation.

    • See the screenshot for the solution.

    • Screenshot
      You have finished the final chapter of the Flux Family Trilogy, but, might there still possibly be more to come? Guess we will just have to wait to see.

    Reply

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    chrpa Jayisgames needs your help to continue providing quality content. Click for details Welcome to Mobile Monday! We have another beautiful game from Nicolet and it's a winter game as it should be. Tasuku Yahiro have released another of their...  ...

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