Bound Bear Quest Mode
Hot on the heels of last week's Bound Bear release, Game-Pure has already pumped out a pseudo-sequel to the game with more levels and an updated presentation. Bound Bear Quest Mode features the same Bloons-meets-Breakout gameplay along with the ultra-cute square bears, but now the music and backgrounds have been jazzed up and the levels are much more challenging.
The goal of the Bound Bear games is simple — reunite baby bear with it's mama. Aim the cub's jump with the mouse and click to start the power gauge running. Wait for the black bears to move out of the way, then take your flying leap to see if you can reach the other side. Sometimes you'll have to destroy white blocks surrounding mama bear, but usually these can be avoided with a skilled (or lucky) bounce. You have a limited number of tries before you have to call it quits, so aim with care.
Bound Bear Quest Mode is simple update to a stylish and entertaining game.
An improvement on an already good little game. Still no 'music off' button though ;-)
What is this music?? I want!
Well, thank goodness there is a mute button on my computer - that music is beyond annoying - nice game though
I love these games.. thank you so much!!!
Am I the only reader who finds this game absolutely infuriating?
Glad to see a different scoring mechanism on this version--the scoring on the first version was just absurd (see my comment on the first game for more details). You still get points based on how many times you bounce off a black bear or a white block, but the points per bounce are reduced: ten points (instead of one hundred) times the number of bounces times the level. And this time you get points for breaking the white blocks and for reaching the mama bear (ten points per block broken and ten points for mama bear--no points for the extra life bear, though). I still think the scoring relies too much on randomness. How would I change it? Get rid of the "points per bounce times level" scoring and add a timer--the faster you finish, the higher point bonus you get. Take too long and you get no bonus. Considering that the goal is to get to the mama bear, it makes little sense to me to award points based on random bounces.
One other thing that bugs me about the mechanics is the power meter. Maybe I just don't play a lot of games with power meters, but from those that I do remember the meter went up and down rather than cycled. That is, it would ramp up to full and then drop back down again. With the power meter cycling, it is very easy to be going for full power and get absolutely nothing because the meter has cycled back to zero.
And while I'm at it, since your bear goes back to its starting position every time (which is something I don't have a problem with, actually), it would be nice to be able to press a button or key to abort the current shot when it becomes apparent you're going nowhere. This game is all about timing, and it's frustrating to watch a window of opportunity go by while you're bouncing around to no end.
Why all the griping? Because despite all my complaints, I find this game and its predecessor strangely addicting. If I didn't enjoy it, I wouldn't bother commenting, but when I see an enjoyable game that I think could be improved, I can't help saying something.
Ditto.
I really wish I could cancel obviously useless throws to save time and the powerbar is irritating because I've often wasted shots when it cycles back to .00001 power.
Is there any reason it should even go that low?
It's sort of fun but at the same time it drives me nuts.
I agree with you ditto, I found it to be too easy sometimes and too hard all the other times.
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