The little buggers from Bloopers have gotten a colorful sequel that drops the dark, brooding look while retaining the fun. Bloopers 2 is a physics projectile game that improves on its predecessor's gameplay in all the right areas. User interface, player controls, and art style are some that come to mind. The product is a clean and casual experience that is a nice foot-in-the-door for those unfamiliar to the physics-based puzzle genre.
You need to launch these furry, orange guys into the colorful gates by aiming the shot with your mouse and clicking. The angle, direction, and power of the shot all depend on your cursor location and its distance from your cannon. Once all the gates are closed then the level is complete and more fuzz balls are waiting to get shot off into those warp gates. Unlike its predecessor, there are no high scores or stars to prove your puzzle mastery, but there are unique shots to use like homing rockets and cannonballs. Nothing more satisfying than watching some cartoon explosions, right? Your only challenge is to close all the gates before you run out of projectiles so the hardcore physics puzzlers might not get a kick out of this one. However, if you're looking for a "go-to" for a quick diversion or some carefree puzzle action, give Bloopers 2 a try.
This is another one of those aimed-projectile physics games where there are some awkwardly placed buttons that get in the way of lining up shot on occasion. In this case, it's the "Walkthrough" link dead center at the top of the playing screen. I think that particular button could be better served at one of the lower corners.
But that small nitpick aside, this is solid physics gaming. The level construction isn't overly convoluted, and it avoids pixel-perfect aim. A relaxing, medium-difficulty game, I'd say.
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