Being One:
Episode 2 - Bloodbath
Panting and shaking as you finish your fight with the mechanoid, you lurch towards the exit. Another set of blast doors? No problem. You've found a handy multi-tool and within minutes the door is open. You stagger up the stairs in relief. The exit is in sight! The exit is closer! The exit is...oh, crap.
Thus starts Being One: Episode 2 - Bloodbath by Psionic. You still haven't made it out of the lab, merely to a higher level where the scientists at least haven't been experimenting on aliens. Instead they've been experimenting on... but that would be telling. As in Episode 1, you are trying to determine an exit strategy, while along the way discovering exactly what type of "research" has been conducted in this hellish place. By the way, where have all the researchers gone?
Where Episode 1 was an exercise in quiet paranoia, Being One: Episode 2 is a jittery, nerve-ridden roller coaster ride. What's that noise? Is there... something in the vents? Eschewing the almost soothing (yet creepy) green tones of the first episode, you will find yourself bathed in red: red lights, red decor, and a lot of some mysterious wet, sticky substance all over the walls, floors, ceilings — you get the picture. Not for the faint of heart or weak of stomach.
The Being One games are an eclectic mix of point-and-click adventure, hidden object, room escape, and a little shoot'em'up thrown in for good measure. The puzzles themselves are not terribly difficult. The emphasis is on the spooky atmosphere and continually unfolding story of this strange facility. As in a basic point-and-click, you use your mouse to pick up and manipulate items. Bright yellow directional arrows make for very smooth navigation within the facility. The music and sound effects are suitably creepy and heighten your experience. And enjoy the animations — when you're not leaping out of your chair in terror.
Deeper, darker, and lots more bloodridden (thus living up to its title?), with Episode 2 the plot sickens. Once again, though, the experience is entirely too short. Will all the episodes eventually be strung together to make a cohesive narrative? Will the next episode be longer and more involved? Will you ever get out of this creepy lab? Only Psionic knows and he's not telling...
Play Being One: Episode 2 - Bloodbath
Thanks for sending this one in, Luke! Cheers!
Walkthrough Guide
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Being One: Episode 2 - Bloodbath
General Info
Your little computer companion is still with you from the previous game.
You will acquire at least two items without ever having to pick them up. Just roll with it.
Use the UV light everywhere, you get bonus points for each message found (I found 8).
Check out each datapad you find. Again, bonus points for each one you read (I found 16). More importantly they give clues on what has been going on and how to get out.
Beginning
Go forward. You will mysteriously acquire a multi-tool.
Click on the control panel on your left.
Despite what the panel says use your multi-tool to remove the screws.
Remove the panel and use the multi-tool to cut both wires.
Now click the multi-tool on either of the exposed wires on the right. It will knit them together and the door will open.
Back up and go forward twice to the exit doors. You will mysteriously acquire a UV lamp.
Use the UV lamp above the exit sign (There is no escape).
Turn right.
Use the UV lamp along the white area above the research door (you are not like us).
Turn right.
Use the UV lamp along the area above the open doorway (otherworld creatures).
Click on the datapad sitting on top of the machinery to the left of the doorway.
Turn right.
Enter habitation deck. Go through scan.
Habitation Deck
Take the blood sample in the hallway. screenshot.
Read the datapad sitting in front of the lounge door.
Use the UV light down at the bottom of the scene (watch your back).
Pay no attention to the creature that leaps down from storage.
Climb up the ladder to the storage room.
Read the datapad sitting on the barrel. screenshot.
Take the blood sample sitting on the barrel.
Use the UV light on the walls (I want to taste you).
Pick up the blueprint from the floor. Note that 2 = 2236.
Head back down.
Enter the sleeping quarters (door on the left).
At this point your little computer companion mentions the loose vent at the end of the room. Ignore it.
I'm serious, don't click on the vent, don't even look at it.
Use the UV light on the floor (Need more blood).
Pick up the blood sample (far right bottom corner of the screen). screenshot.
Pick up and read the three datapads on the beds.
You clicked on the vent, didn't you? Now you're stuck in a close-up of the vent.
If you clicked on the vent and are stuck in the close-up, there is only one thing to do. Use the multi-tool on the screws, remove the vent, and wait for the inevitable.
Leave the sleeping quarters.
Now enter the lounge (door on the right).
Pick up the 2 blood samples in the room. screenshot.
Pick up the locker key from the smear on the floor.
Pick up and read the 3 datapads.
Use the UV light on the ceiling (you are special).
Click on the lockers at the back of the room for a close-up.
Use the key to open all of the lockers.
There will be a blueprint in one of the lockers (the location is random). Read the blueprint. Note that 3 = 7249.
Back up out of the lounge, then back up further to get back to the exit door. Note: you should have 5 blood vials by the time you leave.
Research
Turn right twice until you are facing the research door. Go in.
Pick up the blood sample in the lower right corner. screenshot.
Pick up and read the datapad.
Go through the left door (exam room 1).
Ew!
Pick up the blood sample from the nearest table (right next to the dead body). screenshot.
Pick up and read the 2 datapads.
Pick up the blueprints. Note that 1 = 8654.
Click on the keypad on the far wall.
Type in 8654 and hit ok. Text will come up saying "code entered correctly". Click on the text.
Go back to research main hall.
Now go through the door on the right (exam room 2).
Pick up the blood sample in the lower left corner of the scene. screenshot.
Pick up and read the 2 datapads.
Run the UV light over the right wall (I can smell your blood).
Click on the keypad on the left wall.
Enter 2236 and click ok.
Don't forget to click on the "code entered correctly" text.
Back out to main research hall.
Now click on the keypad for the restricted area.
Enter 7249 and click ok.
Don't forget to click on the "code entered correctly" text.
Enter the restricted area.
Endgame
Pick up and read the two datapads. screenshot.
Click on the pedestal to the right for a close-up.
Piece together the ancient scroll and read.
Click on the UV light to get the code 6983.
Back up.
At this point you need to have collected all 8 blood vials.
Click on access panel one (the top one) for a close-up.
Remove the panel with the multi-tool.
When the panel is removed red pieces of a circle pattern will appear to the left. Place them within the circle to make a pattern. When the pattern is complete energy will flow through.
Back up.
Repeat the same process with access panel 2 (middle) and access panel 3 (bottom).
Click on the numeric keypad on the coffin.
Enter the code 6983 and click ok.
Don't forget to click on the "code entered correctly" text.
The coffin will open. Take the gun hanging from the guy's neck.
Brace yourself.
Back out.
Grab the gun from your inventory immediately and start shooting.
Once all the "vampires" are dead and you are fighting the mecha, aim for the head.
Back up to the hub. The exit door is now open.
Head through the exit.
To be continued?
Posted by: grinnyp | August 10, 2009 10:47 PM