An adventure of epic proportions. Perfect for young readers.

Alice is Dead: Episode One


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Rating: 4.4/5 (698 votes)
Comments (89) | Views (142,955)

DoraAlice is DeadChildhood is overrated. I mean, who needs treasured memories? And who says children's stories have to be inviolate? If you prefer Disney to Hans Christian Andersen when it comes to fairy tales, this off-kilter point-and-click set in a Wonderland that has seen better days may not be for you. The rest of us, twisted little deviants that we are, can settle in for a story straight out of the darkest, least-visited corner of the library. It's okay, you're in good company. We're all mad here.

Chapter One of Alice is Dead is one part mystery, one part escape game, and a big heaping helping of wrongness. You find yourself in a locked room with a locked trunk, and your fellow captive isn't exactly in a talkative mood. How did you get here? Who are you? How can you get out? More importantly... doesn't that blue dress look a little familiar?

Best of Casual Gameplay 2009Some of the puzzles may require a bit of abstract thinking to get around. An early incarnation of the game I had the good fortune to play featured a hint system that unfortunately doesn't appear to have made the cut. Instead, you're given access to a walkthrough from the play window. You'll have an easier go of it if you "go native" and try to approach things from Wonderland's own strange perspective. Here, let us help you get into the right mindset. TEA! TALKING FLOWERS! UN-BIRTHDAY PARTIES! How's that? No good? Then try combining the different items you come across. There isn't a lot of trekking back and forth to be had, so trying different things usually nets you a solution sooner rather than later.

The downside is that the game is actually fairly short, but the experience is still a quality one. What the game has in spades (or hearts, if you're playing from a royal deck) is atmosphere. There are no scares or loud surprises, but Alice is Dead can send shivers up your spine from the first few screens. The artwork and setting manage to make the otherwise innocuous soundtrack more than a little unsettling.

More Brothers Grimm than Lewis Carroll, Alice is Dead is a short but sinister little noir-ish tale that will entertain even if the plot twist at the end is a little predictable. Play it on a coffee break, or play it with the lights down low and the sound turned up. You didn't need those sweet dreams anyway, did you?

Play Alice is Dead: Chapter One

Play all 3 games in the Alice is Dead series:

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Alice is Dead Walkthrough:

  1. First, pick up all the items around the room. The bottle on the ground. Get the note from Alice's pocket. Grab a bone from her legs. Go right. The rock on the ground. The handle of the shovel. Go right twice. Grab the card from the crack in the wall. Go back to the starting screen.

  2. Use the rock on the bone to make it jagged.

  3. Close up on the blue door, and use the jagged bone on the key hole.

  4. Go to the previously closed black box, and click on it. Go into it.

  5. Use the empty bottle on the acid in the tree trunk to fill it with acid.

  6. Go right. Use the card in the slot next to the green door.

  7. Go right again. Use the bottle of acid on the web.

  8. Take the handle of the shovel and use it on the tree sap dripping from the branch to put some tree sap on the end. Click your new sap covered handle, and use it on the glass shard to make a spear.

  9. Use the spear on the caterpillar.

  10. Pick up the bell and the key.

  11. Go back to the room with Alice's body. Use the monocle from the caterpillar to read the writing on the wall, starting from the top right corner of the side with Alice's body.

  12. Cycle through the walls by going right, and take note of the numbers on the wall.

  13. Go back to the green door.

  14. Use the key on the door.

  15. Enter the numbers into the suitcase.

  16. (829 203)

You win!

89 Comments

Yikes! That's all? Shoot I hope they don't stretch out the chapters too long between each other, for this game has some nice atmosphere and not bad puzzles. I was getting into it all, BUT way too short.

I'll be waiting for chapter two.

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Nice. I only had one point early on that required semi-random clicking; everything else seemed to flow pretty well.

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BlackWolfe Coyoten September 15, 2009 4:14 PM

Very short, and some of the item combinations were nonsensical.

But it was fun. The music was catchy, though.

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All in all, I liked the game.
The art quality and sound were pretty awesome, (though there was one bug that kept turning the sound on when I was trying to mute it. It happens when you enter the chest screen).
Most of the puzzles made sense. The caterpillar puzzle was particularly cool, because it's what I (and probably other impatient fans of point-and-click games) have wanted to do for ages to the characters that keep blocking my path.
That said, a few things kinda irritated me, namely the amount of backtracking that needed to be done. Sure, the lens could be used to see invisible writing, but really? On the cave walls that I just left behind?
It seemed a bit unnecessary.
Opening the chest was rather weird too, but I suppose that's what Wonderland is all about.

And finally, the ultimate plot twist:

I'm pretty sure I can't be the only one who wasn't surprised by the fact that you're playing as the rabbit. In addition, isn't the writing on the walls Alice's writing? I think she'd be well within her rights to be angry, considering that it's a rabbit hole where she died. Of course, if it's not Alice, then my bets lie on the Red Queen.

That said, I really liked the game, even if (or maybe especially if) it was so short. Can't wait to see more, and here's hoping size-change can be a factor in gameplay soon!

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Thank you guys for the kind write up,

In regards to the length of the game, truth be told this first episode was a bit of an experiment. We had no idea how people were going to react, and this overwhelmingly positive response has been such a pleasant surprise for me and Hyptosis.

I can assure you that Episode 2 will be much more longer.

Once again, thanks everyone, we love hearing feedback.

- Mike

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Wow... that was the first casual point and click game that i've played that seemed to be made by someone who has the mindset of a casual point and click gamer. it was fairly simple, but thoroughly enjoyable. I have to echo Mythsage's comment on the caterpillar, there are far too many pnc games that give you weapons and then don't let you use them for weapon-like purposes.

Lastly, absolutely loved the music. It fit really well, and it was actually really good. I don't know if it was an original composition, but excellent choice.

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Mike, sounds good! Yes, this is one gamer who wants more. Great art design on the game, really enjoyed it, thanks for responding and letting us know.

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That was so good! The ending sent chills down my spine, as did the dead Alice and a few other details. I can't wait for the next installment!

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Okay, I'm a dumb room escaper... I can't seem to get anywhere after I found

an empty bottle, a playing card, a note that says "Kill the Rabbit", a shovel handle, and a rock

which I used to

sharpen the bone

.

I used that item to

unlock the door

but I still can't get it open. NOW WHAT???

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Alright,did the

chest just open by itself

or did I do something??!! Or is this just Wonderland??

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very, very cool. well made. good atmosphere.

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rhed -

What happened is:

Using the sharpened bone on the door lock opens the chest.

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Fabulous - loved it. Can't wait for more. One question, though:

What was with the bell? I rang it everywhere and nothing seemed to happen. Did I miss a use for it somewhere?

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Wow, okay, never mind! Post and it all shall be known! Looking forward to the next chapter...

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GRRREAT game! Music, ambiance - very chilling! I enjoyed all 10 minutes of it :) Can't wait for the next installment! I have the same question as aktoaster too!

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Thanks, grinnyp, I was wondering how that happened!!

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I loved this, albeit the length. I found myself using everything on anything. The little notes about what would happen (combining the note with a door) had me smiling, despite the atomsphere. Amazing. (:

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Hans Christian Andersen!

[Edit: Thanks for the correction. Fixed. -Jay]

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Excellent game, I love the music and art style, they really build a great atmosphere.

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Grant Thurston September 15, 2009 7:38 PM

I've killed the caterpillar, and I've seen the letters all over the wall from Alice, I can tell that

The numbers to the safe are on the walls

but I don't know what order to put them in. D:

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Wow... that was wicked intense. The way the game flowed was perfectly structured it seemed. It's clear that a lot of time went into this one... it wasn't rushed or anything so it could be posted sooner. Even if its short, this is the kind of game that's the most satisfying to complete.

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Grant,

The numbers are in the order that they appear starting on the side of the wall with Alice.

829 203

Was there anything that indicated the numbers had to be done in that order?

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I like it =)
I like the "old film" quality of the art. I like the puzzles too =) although searching the walls through that li'l window, figuring out which number came first was a bit annoying for me XP
And I can't get that music out of my head @_@ not what i was expecting when I read that it was unsettling~ I actually find it very happy =) I want to sing along~ who wrote/performed it?

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Grant Thurston September 15, 2009 7:56 PM

Alice is Dead Walkthrough:

  1. First, pick up all the items around the room. The bottle on the ground. Get the note from Alice's pocket. Grab a bone from her legs. Go right. The rock on the ground. The handle of the shovel. Go right twice. Grab the card from the crack in the wall. Go back to the starting screen.

  2. Use the rock on the bone to make it jagged.

  3. Close up on the blue door, and use the jagged bone on the key hole.

  4. Go to the previously closed black box, and click on it. Go into it.

  5. Use the empty bottle on the acid in the tree trunk to fill it with acid.

  6. Go right. Use the card in the slot next to the green door.

  7. Go right again. Use the bottle of acid on the web.

  8. Take the handle of the shovel and use it on the tree sap dripping from the branch to put some tree sap on the end. Click your new sap covered handle, and use it on the glass shard to make a spear.

  9. Use the spear on the caterpillar.

  10. Pick up the bell and the key.

  11. Go back to the room with Alice's body. Use the monocle from the caterpillar to read the writing on the wall, starting from the top right corner of the side with Alice's body.

  12. Cycle through the walls by going right, and take note of the numbers on the wall.

  13. Go back to the green door.

  14. Use the key on the door.

  15. Enter the numbers into the suitcase.

  16. (829 203)

You win!

Reply
Grant Thurston September 15, 2009 7:58 PM

Zifnab,

Thanks, I figured it out. The way you were supposed to know to do them in that order was

that you start from Alice's wall, and then go right as the arrows direct you to.

I had to cycle through them a few times to get it right though!

I want to know, did the bell and the spider do anything? I didn't notice any difference when I clicked them or not.

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Great game, can't wait for episode 2! The puzzles weren't particularly tough, except for the briefcase lock, which had stumped for a while, since there doesn't seem to be any visual clues about neither the beginning nor the end of the number sequence.

What really made the game for me were the witty responses to showing random stuff to aleatory things, like giving the card to Alice...

"Alice, pick a card, any card... Oh, wait."

Oh dear, look at the time! I'm late, I'm late!

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took me longer to read the review than it did to play the game, I think >_< but it was a great little piece of escape art. I wouldn't exactly call it mystery though ;P

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Really great! The art, music, and the responses from the game made it a fun experience. I'll be waiting for the next chapter.

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Roseate Spoonbill September 16, 2009 2:04 AM

Mythsage hit it right on the nail, when he said, "The caterpillar puzzle was particularly cool, because it's what I (and probably other impatient fans of point-and-click games) have wanted to do for ages to the characters that keep blocking my path. " I don't know how many times I have had to have people block my path, only to have me give THEM a piece of bread or something. Just kill the sucker. Yeah!

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Really really loved the atmosphere! Great art, funny comments when you try to inappropriately use items, the way the music gets louder when you approach the chest...

The puzzles themselves were okay but probably not the main reason for playing a game like this.

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Newgrounds seems to be blocked for me.

Another mirror?

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I liked this game. The atmosphere was spooky and fun, and the puzzles weren't too hard. Though I think it was just by chance that I got those numbers in order on the first try.

But now the mystery remains:

Who wants to kill the rabbit? My money's on

Elmer Fudd.

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Nerdypants: I think you might be onto something.

Personally, I think that it'd be sweet if "Flight of the Valkyries" makes it in to a future chapter, just for that.

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Loved it. The wonderful, sarcastic commentary was the best part...'You've already killed it. No need to make a mess.' and my favorite

When you break off Alice's leg bone and the comment box reads "What? She doesn't need it anymore..."

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I am going to sound like an idiot here, but what does "rating - o" mean?

[Edit: It's part of our rating system. "o" indicates "orange". Click on the orange rating symbol in the review header for the explanation page. -Jay]

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okay wow, that was awesome.

about the numbers:

I don't have time to check, but it's possible the scratched lines "keeping time" will show the time progression = order of the briefcase numbers.
It would've been nice if the briefcase had used round buttons to coincide with that. Also, unfortunate spelling error with "briefcase" at the end.

wonderful atmosphere, loved how the narrative unfolded.

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This was a wonderful game! Creepy enough to keep me interested but not too scary to cause me to turn away. Graphics are nice and I can't wait for the next one!

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Yeah, pretty awesome game.

Hopefully constructive criticisms:

The in-game walkthrough didn't work for me. It kept opening a blank tab in a completely different window (I regularly have several firefox windows goings, several tabs in each) and trying that link elsewhere didn't get me anywhere.

Touching the briefcase numbers would pause my music, which was opened in another browser window. Which is odd, and probably impossible (and not worth it) to debug unless that's happening for other things like Windows Media Player or something.

The place that I still don't understand how you figure out:

The order of the numbers. I tried it by chronology (by Alice's scribbles, unless I misinterpreted them). I tried ordering by the lengths of nearby sentences. I tried brute-forcing the first three numbers, in case each lock was separate and hey, brute-forcing is a legitimate solution when there aren't too many possibilities and each one doesn't take long to try. But brute-forcing all 6 isn't really possible and I don't think that's what you're supposed to do anyway. What tells you that the one by Alice is #1? In hindsight, I can see that the arrows show that they go in order, and that only leaves you with 6 possibilities. But leaving out the last arrow would make it all more clear, hinting that the arrows are important (otherwise the only difference between the arrows is the angle on one of them, which made me more or less discount them), which in my opinion would be a good thing.

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Other than the short duration, I really, really liked this game. Others have already said it: Great music, atmosphere, art, so on.

And as many have said, I too, cannot wait for the next installment.

This is quality stuff. Good job and cheers to the creators!

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Am I the only one who didn't have a problem with the briefcase code?

starting on alice's screen, the numbers have arrows pointing to the right. The last number (3) doesn't have an arrow.

Apart from that the only complaint I have was that it was too short. Atmosphere, art style and gameplay was fantastic. The music fitted perfectly. I love room escapes, but they're always best with an indepth story line which in this case was brilliant. Alice in wonderland is great and I love creepy twists on it. Keep it up

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I just wanted to add a couple more things, both of which have already been expressed but deserve reinforcement:

1) The comments were hilarious. This type of wit adds so much to a game.

2) The simplicity of the puzzles in no way detracts from the experience because (unlike other easier escape games) it is just so enjoyable to progress through it.

The people who made this game got it right.

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LOVE IT!!!!!!!! 10/10 Out of all the Point n click games this one by far had the best story. It might even be better than Submachine

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Definitely the start of something good. Finally, a PnC where the humor is actually funny, where you are rewarded with a response even if you didn't use the right object, and where an actual story unfolds. Keep playing those strengths!

Am I the only one is annoyed about giant directional arrows (or hearts, in this case) floating at the edges of scenes? It mars the suspension of disbelief. In this game, since we already use a custom cursor, couldn't the arrows just appear at the cursor when we mouse over the edge?

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I really enjoyed this, an excellent and fun game with a slightly spooky edge! Can't wait for more. And yes, the comments made it that much better, as well as the puzzles having some logic to them - albeit Wonderland-logic, maybe.

You know what kind of scared me?

When you first go in, Alice's face is turned away from you, but after you click in, see that she's a skeleton and click back, she's looking at you!

Heh!

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Absolutely awesome game!!!! A creepy spin on a classic children's tale, and I loved it! I can't wait for the next installment! Speaking of, any clue as to when that will be??
Oh, and one more question: Was there any purpose to the bell??????????????????????????

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Beautiful! Very impressive! I love how the music becomes unnerving and I felt sick from panic when the music stopped when I touched the case.

The music has a happy tune but the lyrics can be disturbing, especially with the setting. I love how this song's tune fits ol' wonderland.

It's very impressive how this scares me without crappy jump scares. The comments were funny and some made me laugh actually. I liked that touch as well. I got stuck a few times, but I should've read the instructions. xD; I didn't know I could combine items.

The number puzzle was a bit confusing as well... Perhaps I was just impatient... Also, I guess the bell has no purpose...

But hey, you gotta have a challenge in a game I guess. c: I'll eagerly wait for the next installment! Such delightful mystery! *joy*

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10/10. Very nice indeed!
To everyone who was interested in the music too:
It's Henry Hall Hush, Hush, Hush, Here Comes The Bogey Man.

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Patreon VIP Chiktionary September 18, 2009 7:26 PM

Really enjoyed playing this game, really well put together. Music just great and love the 'ending'.

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Hum, I was kinda expecting to be:

Alice's Ghost

Still, worth it to play. Thanks.

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Wait, didn't Alice leave at the end of the book and had a sequel? Is this an oversight, a retelling of the original book, or something later when she returned? I hope more will be explained if they're planning to make another installment.

Considering that we were in a game where logic was askew and death was involved from the beginning, I was also expecting a violent solution to something. Still, if there's a whole series of this, it might shape up to be better than that action shooting Alice game.

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I almost never leave comments on these games, but this one was absolutely fantastic and I just had to say it.

Longer for chapter 2, please. What a terrifically creepy game.

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just to ruin the game's mood....

(read after you have completed the game)

I'M LATE I'M LATE I'M LATE!!!!

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Does anyone know the title of the song? Thanx! Great game, a little short!

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I love it - very quirky. Bring on Part 2 please!!

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I've played just about every Escape game on this site. I thought this was an interesting idea but poorly executed. The puzzles were nonsensical and tedious. The art was mediocre at best. You stab the caterpillar but when he falls, the spear is in his back. Overall just not compelling at all. Developer should have completed all the chapters and released as a full game. I feel no urge to play chapter 2.

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Man someone gimme a walkthrough! I suck at point and click adventures. But i got to the part were you kill the caterpillar by randomly clicking! :D

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xxmizzawesomexx September 27, 2009 4:49 PM

I'm really glad I came across this game, it is just right for me. I thought the notes Alice left on the walls were quite creepy, I don't know why. Anyway, I think the bell (and possibly the spider) has a purpose, maybe in the second chapter. I think they might be quite important. I love fairy tales that have quite scary twists, like

finding Alice's dead body right at the beginning.

I absolutely loved it, I can only imagine how many ways there are to twist the crazy yet wonderful wonderland into something dangerous...

[edit: spoiler tags added. -eileen]

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Way~ too easy. :\ Fun though, so I'm hoping the other chapters will keep the same style, just either make it a lot longer or a lot more challenging. Or both.

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Awesome game. Loved every bit of it!
Can't wait for chapter 2!!

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Alice is Dead October 5, 2009 5:51 AM

Game is greate but to short.
How long should I wait for next chapter ?

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OO I loved this game, especially the boogie man music! Anyone know how to get it? I want this music ^^.

Can't wait for other chapters!

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The song is from the 1930.s it's called "Hush Hush Hush, Here Comes The Boogyman". Click Here to listen.

I love this game! Very rich in narration. I can't wait until part 2 comes out!

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*Totters on the brink of insanity* She isnt dead... she isnt dead... she isnt dead..... she just wants you to THINK she is.......

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Anonymous October 9, 2009 11:20 PM

i loved it but the bell thing wat was that all about? is there a secret in the game or something about that? and that song is stuck in my head also. sort of reminds me of that song from jeepers creepers.

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No, the rabbit isn't late. Or at least, he isn't late yet...

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I've been listening to the music from Alice is Dead for hours on end now... Can I just say, wow?! I love these games that take a story and twist it completely. I'm so glad my sister convinced me to play this game. Definitely can't wait for Chapter 2.

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There were a lot of nice little touches that both made me smile and creeped me out.

The music did both, really. It was funny and just heightened the scary atmosphere.

I liked all the comments you receive when you try to use various items on the spider. I'm relieved you weren't able to kill it, I kind of liked it despite its species.

And Alice's skull was just plain terrifying... since, after the first time you look at it, every time you look in her direction it's just staring right at you. I kept expecting it to leap right at me.

The ending was a bit predictable, but well-done enough, and I look forward to more chapters later on.

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Oh, this is just so NICE! The music was perfect - the ultimate Creepy Soundtrack - and it was lovely to see what I always suspected REALLY happened to that annoying, endlessly prattling little blonde*. And (speaking as one who rarely finishes a game without hints),

discovering the "invisible letters" with the caterpillar manacle

was a nice "AHA!" moment.

*So I'm more Edward Gorey than Beatrix Potter. Sue me.

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Finally played this. Excellent choice of music. Relatively short for an escape game (or any game, really). Look forward to more...

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@Merricat: It's worth noting that in the original book of Alice in Wonderland, Alice wasn't nearly as annoying as in the Disney version...

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@ SYLOCAT: I'm probably the only person in Canada who has yet to see the Disney version (I grew up in Italy). So the cartoon version is even prattle-ier? In a word: EEEEEK! ;)

I was just reading that Alice Is Dead, Part 2, is almost done and is coming out any time now. I hope it's soon. The atmosphere is perfect, the puzzles tricky but not horribly tough. I thoroughly enjoyed the whole game.

I just wish I could get "The Boogeyman" out of my head....

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What scared the hell out of me is that when you're going to enter the safe combination the music stops. I tought: "OMFG HERE COMES THE BOOGEYMAN!"

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Cheesehead November 24, 2009 5:54 PM

I was expecting to be whoever killed Alice.

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this game reminds me, of alice in wonderland.

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OMG! I was looking forward to getting rid of the music...it's even creepier when it switches off!

I like this game, not many flash games which are meant to be scary are, this one however gave me the beegeebees all the way through.

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This is definitely one of the better point and click games I have played in a long time. I usually get turned off of a game if the puzzles are too challenging and it's nearly impossible to figure out without the aid of a walk through. Alice is Dead uses puzzles that make you think about it, but they're not completely out there. I'm looking forward to the upcoming chapters. I love seeing darker takes on the fairy tales that I enjoyed as a young girl and this game definitely captures that effect.
As was said before, the song is absolutely a huge part of what gives the game that creepy atmosphere, and the artwork is extraordinary. I really look forward to seeing this creator's work in the future.
P.S. For those of you that get a kick out of using objects with random parts of the environment, try

combining several of the objects, especially the key and card, with the acid.

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I also loved the witty comments; they're quite a step up from the poorly translated, broken-English variations on "this won't work here." My personal favorite was when

you tried to combine the items with the acid. If you didn't pick the right item and instead tried various others, the omniscient narrator would finally declare, "Maybe you shouldn't have nice things."

The music was also very enjoyable. I didn't find it annoying at all, in fact, I rather liked it! It was cute and creepy at the same time, and seemed to fit the topsy-turvy Wonderland quite well. I predict that

Alice was not necessarily killed, rather, she found her way into the rabbit hole and became trapped. She likely died from a combination of starvation, insanity, and exposure to the radioactive acid. As the acid caused Alice's health to wane, Alice occupied herself by writing messages on the walls of the rabbit hole. She blamed her entrapment upon you, the rabbit, because it is your rabbit hole, after all. I do not believe that

the rabbit directly caused Alice's death, unless he was somehow responsible for getting Alice into the rabbit hole in the first place.

I look forward to playing the next installment, but I do have one question that I hope will be answered:

What caused the rabbit's amnesia, and why was he trapped in his own hole?

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Have just finished playing parts 1 and 2. Personally I love the atmosphere and gameplay... some of the solutions were a bit non sequitur but no more so than in a lot of other games I've played, random clicking is okay as long as there's no pixel hunting (and there's not, and that's wonderful!)

Only complaint... much much much too short. I would personally rather wait a year or two to get a complete game playable all at once, than to get these short little chapters. Maybe that's just me... but even if the game continues to be released in small episodes liek this, it would be nice if, at the end, the whole thing could be combined into one long, saveable game to be played either all in one sitting or at the gamer's own pace. In chapters, it will be possible to play the end of the game without having solved all of the beginning, and that seems... weird, I guess. ;)

Overall nice job though!

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@Cheesehead:
There's a 2nd, & I think it'll answer your question. Go to this address to play:

notdoppler.com/aliceisdead2.php

If you want, I'll tell you why

You're in jail to start #2

It's because

YOU KILLED ALICE OMG YOU WERE RIGHT!!!!! ;)

Hope I helped :P

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betty loo hoo March 7, 2010 2:50 PM

LOVE the series. finished both. just curious though

if the rabbit killed Alice, why did she write on the walls that she felt sick?

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Too funny. Enter 666 into both locks on the breif case and you hear a clip from Pulp Fiction!

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That was a great game! It was very funny.The music was also very enjoyable!

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Doesn't the song remind you of ol' Rapture ? Anyone ? No ? Snap.

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omg i just realized the cat burrs daughter picks up is the cheshire cat! if you look at the second tape you can barely see his head!

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Anonymous July 4, 2011 2:40 PM

Whenever I try to play Alice is Dead, I can't click on anything! Has anyone else had this problem?

[I just retested the game and clicking is working. What OS, browser and Flash Player versions are you using? -Jay]

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This is random, but related...

Saw this photo and it reminded me of the rabbit in the game http://highjinks.tumblr.com/post/3642977148

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angelamica7253 January 26, 2014 12:00 AM

I played this game a while back, and wanted to play it again, but the game has a horrible mouse lag! :c

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The Casual Critic June 24, 2014 8:54 PM

I didn't know what to expect when I first played Alice is Dead. The foreboding title and eerie art design left me wandering into Wonderland with plenty of questions. In this short, yet incredibly memorable and atmospheric point-and-click adventure, you must escape the hole you fell down alongside Alice's rotting corpse with no knowledge of your identity or past. Through witty dialogue, clever uses of the source material, and an undeniably creepy score, Alice is Dead consumes the ten minutes you spend invested in it and never lets you go.

9/10

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jayisgames.com Card games have been around for centuries. In fact, the first playing cards ever recorded date back to 9th century China. Expanding far beyond the Chinese Tang dynasty, cards would later go on to conquer the world. In Europe,...  ...
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