We're really arting up the place this weekend. Three games, three themes, and countless ways to interpret each of them (well, except maybe our stoat friend). Not for the faint at heart or the lazy of mind, unless you just want to wander around surreal worlds with no idea what's going on.
The Junkie (Windows, free) - An abstract 3D adventure game created by Vladeta Stojanovic that puts you in the shoes of a nameless drug addict wandering the streets. You're looking for a dealer character so you can score your next hit, but that can be difficult seeing as how almost nothing makes sense in this nameless city. When you do find him, tap the [spacebar] and your perception shifts to a world the more drug-addled mind might see. A very surreal, somewhat depressing game, but it conveys its emotion and message very effectively.
Eat All the Things (Mac/Win/Linux, free) - An exercise in creative chaos as told by Alex Myers through the window of epistemology, human growth and development, and, well, eating all the things. Much like Octodad or QWOP, you're given an unusually precise set of controls and have a simple goal to complete. In this case, you're moving your fingers, elbow, wrist and thumb to scoop things out of a bowl and bring them to your chomping mouth at the front of the screen. Open the download page and keep the controls list handy while you try to eat something. Anything. Or are you just munching on your fingers?
Stoat Adventure (Windows, pay what you want) - Styled like an old Mac Classic game, Stoat Adventure is the perfect quickplay time-killer arcade game. Starring a stoat, a small weasel native to North America and Eurasia, your only goal is to grab as much dinner as you can before the computer runs out of memory, ending your game. Press [x] to jump and [z] to stoat, which simply means you warble around like a crazy moon monkey. No walking, just careful arcade platforming, all in the name of food.
Eat all the things has a slight problem with controls on my keyboard. I can't press all those keys at the same time, it simply doesn't register some keys and gives me a beep.
Other than that the game is... eh... weird. Maybe I'm not sufficiently sophisticated to appreciate the thing. I even read a little about object oriented ontology, and I can see a tenuous relation between the subject and the game. But this stuff simply sails over my head.
I also tried the junkie. It wasn't entertaining but I don't think it's supposed to be. And I think it did communicate well what I think it wanted to communicate. However, in the readme it states that the game is neverending, but I got to a part in which I didn't find any dealer (only a table with four disembodied heads; I mean, the bodies were there too, but disconnected)
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