How's your week treating you, precious friend? No matter your answer, it's bound to get a lot better with Weekday Escape on the job! After all, there are few situations in life that aren't improved by being trapped somewhere and forced to solve a series of strange puzzles before you can escape... that's what makes the Saw franchise so uplifting! This week, we take a look back with two older titles, including a stage show gone wrong by Just Pine Games (now Pine Studio), and a loft apartment overflowing with gems by TeraLumina, and then cap it off with some refreshing summer treats from Funkyland!
Fruit Kitchens No. 23: Watermelon Green - I don't know about you, but it's been broiling every day where I am, so finding seven watermelon in Funkyland's perky retro kitchen sounds like a great idea, as long as you let me wallow in them face-first rather than eat them. You go ahead and solve all the cute little puzzles for me, okay? I'm just going to lie here under the table and sweat. No, it's fine. Just leave the soundtrack on and nudge me once in a while. One grunt for "I'm fine." Two grunts for, "Feed me watermelon."
Diamond Penthouse Escape - So here's something odd... though I discovered we had hosted this classic game from TeraLumina as I scuttled through the ancient recesses of JayisGames, I couldn't actually find a corresponding article... so let's do it now! You're stuck inside a swanky loft apartment, and before you can find your way out, you'll also need to fill your pockets with some multicoloured gems! Are you a thief? No, of course not. I'm sure you're just cracking all your own odd puzzles and finding all your own diamonds hid away from prying eyes.
Magician's Escape - Pine Studio, formerly Just Pine Games, have made a lot of escape games over the years, and we haven't featured all of them, so let's try this one on for size! After volunteering to be part of a stage magician's act, you suddenly find yourself in a room with a lot of locks on the door. This one's on the short side, which is nice, because social anxiety dictates that even if you got me on the stage for a trick like this, you have approximately five minutes before I start babbling. Let's see Penn and Teller sass their way out of this!
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Walkthrough Guide
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Walkthrough for Fruits Kitchen (since it's short and sweet!)
Zoom in on left side of the room, watermelon #1 is on the pink cabinet.
Zoom in on the stove area at the back of the room. Watermelon #2 is in the sink. Collect the watering can behind the small window above the counter top, and collect the can opener on the shelves above the sink (sitting on top of one of the pots).
Zoom in on the table in the middle of the room. Use the can opener to get watermelon #3 (canned watermelon?!). Use the watering can on the frog in the middle of the table. Press the red rectangle on the front of the frog pedestal to get a disc with colours. Click and hold on the frog to see her parasol. You need to remember the order of the colours. From the top, clockwise: red, blue, purple, yellow, brown, green.
Go back to the left side of the room, and zoom in on the cabinet. Put the disc in place on the only knob that doesn't have a circle of colours around it. When you click on the circles, it moves the colours around. The knob in the middle represents the six sections of the parasol, so move the colours around until the right colour is next to the section highlighted in black.
Top left is yellow, top right is blue, bottom left is green, bottom right is brown.
Press OK and you should get watermelon #4 and a watermelon key.
Zoom out from the cabinet, and look at the panel on the wall to the right. There are four watermelons with different amounts of stripes. Click the panel to lift it and see that each watermelon has a different number of seeds. This is a hint for a code! The seeds represent the number, and the stripes represent the order.
The code is 5437
Zoom out from the panel, and then zoom in on the green vent at the bottom of the scene. Use the watermelon key on it to get watermelon #5. Click on the empty space to see that there's another little door in the vent. Open it and get watermelon #6.
Zoom in on the door at the back right of the room. Use the code from earlier on the green fridge to open it up and get watermelon #7. Get the key, and use it on the door to escape!
Posted by: Squiddly | July 9, 2015 9:14 PM