A wise man once made this rather astute musical observation about human behavior and it got me to thinking: You'd think people have had enough of silly love songs. But have they? Nope. Seems people are kind of suckers for all these love related things like sappy tunes, banners made of red hearts, bouquets of flowers, and random lines of sugary words that also happen to rhyme. They even came up with a holiday to celebrate it. Well, I understand. Sort of. Although I do not have three love-themed escape games this edition of Weekday Escape, I thought I'd at least write some poetry for you. They're not great poems. In fact, they're truly horrible. So how 'bout I try distracting you from that point by including these lovely snapshots from the games...
2nd Room -
As the title here might to you reveal,
MayMay's quite on a roll.
This second escape has great appeal,
as I will happily extol.
On PC or phone, to play, just pick,
then start your escape with another click.
Alice House No.10: Where Is Alice? -
With Alice in FunkyLand,
You must find five of her hidden,
By searching throughout and
Solving the puzzles as bidden.
The whimsy is great, the charm just as fun,
You'll find yourself smiling before it is done.
Find the Escape-Men 137: A Winter Room -
As you remember from this franchise's tricks,
You'll hunt a pixel and may have to wait,
Yet the main objective remains truly this:
Gather up ten green guys and everything's great.
Some puzzles are thinky, mostly they're tame,
Funny hide-and-seek is why we love No1Game.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Walkthrough Guide
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Alice House 10 Walkthrough
Screen 1
Left - Under the goat head
Note the hook at the bottom of the goat face.
Yellow heart, white diamond, blue spade, black club
Right - On the blue box -
something is missing under A>Z
Screen 2
Right - On the mushroom
Note the alice between the 6 and the 1. You can't get it yet.
Note the numbers and colours - pink 6, green 5, blue 1, purple 8
Left
Use the numbers from the mushroom on the green box
Climb the ladder and get the fifth alice
Move back and look at the bottom rose.
Get the Alice plaque
Screen 1 Right
Put the ALICE plaque onto the blue box
Click the plaques in order A>G
Take the 2nd Alice
Screen 3
Right
Mushroom and Blue Caterpillar Book
Note the order of the animals - rabbit, dodo, gecko, caterpillar, cheshire cat, mad hatter, flamingo, griffin, knave
Note the picture in the top left of the book looks like the left side of screen 3
The white box
Enter the code from screen 1 and click ok
Take the bell
Left
Note the position of the animals (ie which corner they're in) from the mushroom and blue caterpillar book
34-78
125-69
zoom into the picture
Click the corners in the order of the animals
Take the Key
Screen 1
Hang the bell on the goat
Tap the bell four times
Take the alice plate (ie the 1st alice)
Take the cake spade (the left of the tea rack)
Screen 2 (the mushroom)
use the cake spade on the alice on the mushroom (4th alice)
Screen 3
Use the key on the gate
Screen 4
Take the 3rd alice from the door
Escape
Posted by: Jonathan Kok | February 11, 2015 7:36 AM
Escape Men 137 Walkthrough
NB I number the screens from the start screen (1) to the right
Screen 1
Open the door
get the scape man
Look at the calendar
note the colour associated with each number (YMGCRM)
get the escape man under the calendar
Screen 2
Take the alarm clock
flip it open and open it
take the batteries
Lift the bottem left corner of the bed covers
There's two layers. Take the escape man
Note the Wall safe
Screen 3
Look under the table
Take the escape man
Look at the painting
Wait for it
Take the escape man
Screen 4
Look at the multicoloured books
They're actually buttons
Press them in order of the calendar on screen 1
Take the diary
The Diary
Note the weather each day
Day 1 - Thunder all day
Day 2 - Rain then clear
Day 3 - Fair then cloudy
Day 4 - Snow all day
Get the escape man from the last page
Look to the left of the bookcase
Get the battery adaptors
note the gap behind the case
Screen 2
The Safe
Enter the weather symbols for each day (top row is AM, bottom row is PM)
Get the emergency kit
The Emergency Kit
Click the mouth of the bag three times to get the torch, gas and an escape man
open the torch to get the escape man
put the batteries into the adaptors
put the adaptors into the torch
Screen 4
Left of the bookcase
Look behind the case with the torch
Get the escape man
Screen 3
The Stove
open the gas compartment
install the gas
turn on the stove
zoom out and collect the last escape man
Posted by: Jonathan Kok | February 11, 2015 10:42 PM
2nd Room Walkthrough
Screen 1
The Wall Safe
it uses 3 cartoon faces as the key
The brown diamond on the wall
it has a point marked with a star
The drawers
The top drawer
contains a tape measure, take it
Examine the tape measure
note the three red numbers - 258
The middle drawer
uses three lines as the key
The bottom drawer
has inactive buttons
The desk
There is a hotspot under the right side, revealing a knife. Take it
Screen 2
The Easel
Take the painting
Take the sandpaper
The Wall Safe
Note the red numbers on the lock
enter the numbers from the tape measure
note the numbers on the paint tins
red = 9
yellow = 7
green = 3
The Tool Box
Enter the code from the paint (793)
Take the drill and screwdriver
The Plank on the Wall
Use the screwdriver to take the plank and screw
Examine the plank
use the sandpaper on the smudge on the back to reveal the three faces for the wall safe in screen 1
Screen 1
The Wall Safe
Enter the code from the plank
Turn the switch on
The Middle Drawer
examine the sandpaper
note the line code
enter the line code on the middle drawer
Take the adapter
Note the code on the piece of paper
The Brown Diamond
use the knife to take the adaptor out of it's bag
use the adaptor on the power point
use the drill on the adapted power point
use the drill on the star on the brown diamond
use the screw on the resultant hole
use the painting on the screw
Note that the diamond now has an up arrow in the middle thanks to the painting
The Bottom Drawer
Enter the code from the paper and the brown diamond into the lock (DULRU)
Take the gold key
The Door
If you need a spoiler at this point, you should stand in the corner. Bad casual gamer.
Posted by: Jonathan Kok | February 11, 2015 11:11 PM