Weekday Escape N°51
It's like pie. Is there ever such thing as too much pie? No, never. Or at least, I intend to find that out... tomorrow. What I do know for sure: there is no such thing as too much fun free online escape games. Or if a limit does exist, it's yet to be reached. Absolutely that is why they keep getting made, why we keep playing, and why Weekday Escape returns once again with four escapes for which to be thankful—Hottategoya's continuing saga of same-looking rooms, FunkyLand's 18th sugar-craving treat-seeking episode, Flash 512's glossy graphics returning in a dungeon, and Maroya's opening of another room in Marshmallow's house...
Escape from the Similar Rooms 15 - So, you are locked in a room. Or rather, a set of rooms, each of which looking very much like the other. The goal of this game is to escape this place. It's the basic premise of the genre itself, but Hottategoya puts a unique spin on the presentation by utilizing the furnishings and decor throughout this rather tall house to hide clues and puzzles. The most trouble comes from keeping track of where you are as you navigate up and down stairs (a way to keep notes is helpful). It's what you already expect from Hottategoya. But just for kicks, try comparing this game, with its clean, minimalist design and inviting atmosphere to Escape from a Building Without Windows, the first game by Hottategoya featured on JayIsGames. A designer to watch indeed!
Candy Rooms No.18: Rose Pink Girly - FunkyLand is equally predictable in that, knowing you have a package and that, inside that package, there's a game from FunkyLand, you know you're getting a room so full of whimsy that looking at it is as much fun, if not more fun, as solving the puzzles and escaping. There's not many more ways to say it. And, just like Hottategoya, FunkyLand takes the basic premise and owns in uniquely with these beautiful rooms. Rose Pink Girly is no exception. When you think back to the very first time we met our illustrious sweet-toothed designer, would you say this episode is even more creatively clever?
The Cursed Dungeon - It may as well be said: I short-changed you last week...yes, even if technically I referred you to four games...and the way I'm going to make up for it? Another new game from Flash 512. Because, admit it, I think you really do like Flash 512. Despite the "cursed" and "dungeon" part, the experience in this well-designed room is a pleasant one. To begin, select one of the three "PLAY" links found mid-way down the page, then enter a nickname when prompted. After that, you'll be finding clues, gathering needed items, employing them to open locks and (barring a little trouble finding all the active spots) working your way out in no time. It was some years ago that we first played Escape Ancient China Room from this game author: there's been improvements where improvements were needed, and yet still the same flair for adventure-like atmospheres.
Marshmallow's New Home: 4th Room - by Maroya is so adorable although the story is completely lost on folks like me who know no Japanese. But that's why the powers that be gave us something called "imagination" after all. It goes rather nicely with this other something that I like to refer to as "inference" to make a rather pleasant escaping experience, in my own humble opinion that is of course. Not to worry—there are enough nonverbal signs to aid the matching clue to puzzle process. Last time we played in Marshmallow's house, we were in a room not unsimilar. This time around we're looking to collect 10 of some sort of plant-like fairy being, but they aren't the gregarious type. As before, the puzzles are wrought with enough vagueness to keep you thinking, just logical enough to warrant a "fair game, sir. Well done."
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