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Weekday Escape N°44


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Weekday Escape

elleIt's time again for Weekday Escape, and since I'm feeling a little bit adventuresome, let's take a look at three escape games that remind us that escape-the-room games are really a spinoff of the classic point-and-click adventure genre. Each of the following creations from Selfdefiant, Tototo Room and Esklavos—while distinctly different in their artistic renderings—are replete with rewards for those willing to explore and experiment. Best of all, you don't need to pack your bags, stand in airport security lines, or learn to talk like the locals. Just point and click...

Break Free the TempleBreak Free the Temple - If that little Indiana Jones sitting on your shoulder is becoming a nag, this escapade from Selfdefiant is just the thing to shut him up, at least for the 5 or 10 minutes it'll take you to break out of your makeshift prison inside this labyrinth temple. While part of a themed series of Break Free titled escapes, it stands on its own merits and feels satisfyingly complete with a clean interface, changing cursor, no pixel hunts and rather strait-forward puzzling while puzzles have minigame aspects to them. There are a lot of rooms and walls to explore so it's possible to lose your bearings and get a bit lost, but that's all part of the adventure. You can't earn your dusty leather fedora and whip without upsetting a few local tribes. What are you, after all, a tourist or a great explorer?

Button Escape 14Button Escape 14 - Until last week's Button Escape 24, all the find-the-button entries we've featured from Tototo Room have been single-walled affairs. While Tototo Room does a fine job of packing in lots to do within those flat scenes, I must admit I enjoy being able to turn around and scan what's behind me. So #14 merits a spin of the time-turner to find another once-overlooked gem. The hand-drawn artwork is humble and charming while the challenge paddles close to the shallow end of the pool, yet the multiple rooms and cleverly-presented puzzles keeps it interesting. With the simple goal of looking for and clicking on eleven buttons, this might not be a grandiose exploit worthy seasoned escapers yet it's an enjoyable sojourn all the same. Because of those moments when you just need to chill.

Ancient Forest EscapeAncient Forest Escape - Once upon a time, the world was infused with magical places where enchanted portals could transport you wherever you needed to go. Esklavos harkens back to those times with this beautiful and atmospheric escape. The interface will feel rather clunky for those of us spoiled by the likes of Robamimi and Kotorinosu, yet it's mostly a matter of remembering to select the hand icon before highlighting and using objects and, if you do find reason to combine your inventory, selecting the plus icon is the way to go. Sure, we think it's time for new music and more originality in the puzzles department, but it's the richly saturated artwork and a chance to be part of a fantasy adventure that makes Ancient Forest Escape worth our notice. Success requires some inference and experimentation, but otherwise escape is easy: just collect the four colored keys and turn them in their respective keyholes. I only wish all means of transportation were so magical.

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.

Walkthrough Guide


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Walkthrough for Ancient Forest Escape

Abbreviations used in the walkthrough:
LS = Left scene
MS = Middle scene
RS = Right scene

Getting started

1. RS: take the knife (from the stone left of the pillar)
2. RS: take thestick (slightly to the top left of the knife)
3. LS: use the knife on the stone on the left to get the cloth
4. Combine the cloth and stick to create a torch
5. MS: light the torch by holding it at the lantern
6. RS: use the burning torch to scare away the spider

Yellow key

7. RS: take the shovel
8. RS: use the knife to get the flower (bottom right)
9. LS: use the knife to cut the mushroom (bottom of the screen)
10. LS: use the shovel on the pink pile and pick up the roots from the hole
11. LS: put the flower, roots and mushroom in the bowl (as instructed on the stone on the right)
12. LS: use the burning torch on the bowl

Red key

13. LS: click the yellow stone. What could that message mean?

What do you use to look at someone?

14. LS: change all 4 icons (show up after getting the yellow key) to the eye-icon

Blue key

15. RS: read the clue on the pillar
16. RS: take the urn (on top of the pillar)
17. RS: use the urn on the white eyes in the background to catch a demon
18. MS: use the urn on the white eyes in the background to catch a demon
19. LS: use the urn on the white eyes in the background to catch a demon
20. RS: put the urn back on top of the pillar

White key

21. MS: press the branches at the bottom left for a close-up view (at the base of the tree)
22. MS: replicate the pattern you found on the pillar in the RS (step 15 in the Blue key section)

Final step

23. MS: add all keys to their respective locks

Button Escape 14
Buttons

1-5 on top, 6-10 on bottom, plus 11

1

Behind the llama, when the pool is ready

2

Above the faucet

3

Under the J's box

4

Behind the cane stand

5

By the circles and X over the stone door

6

By the mirror

7

Behind the mushroom art

8

Be certain that when you find this one you'll not miss it.

9

Behind the cat (it's a cat, I'm telling you) when the pool is ready

10

Behind the llama poster

11

Below the faucet

Exploration

View with the door and buttons

That message poster, the llama loves the cool biz. Also,

Grab the note behind the poster

The cane stand

Nice how it levitates, isn't it?

Safe

Seems securely shut, for now

Going right, we see...

The llama isn't loving the cool biz just now

And that big llama ball is occluding

One of the buttons that must be pressed, later

Again to the right...

On the shelf, to the left

A wonderful piece of mushroom art

And on the shelf to the right

Are those burned incense sticks?

Looking up

Someone took a crayon to the wallpaper, circles with an X

And a very large

very strong door in a very strong stone frame

To the right one more time

On the floor

It's a cat, I'm sure of it... and it's hot, so hot...

By the cabinet

There's a bear, and even though it's hot, it has a blanket on it's lap!

Above the bear

There's mirror and a panel. Behind the mirror we need numbers.

On the cabinet

A box with some J's? A puzzle!

Oh, and notice the cabinet

Has 4 panels that can be opened, one with an X

Time to solve some puzzles!

Solving

The cabinet

Our clue is written in crayon above the stone door

The picture represents the structure of the cabinet

X marks the spot!

Click between the two top panels. Get the placard, or sign, or whatever it is.

The J's puzzle

This took me the longest time. Truth be told I cheated, Google to the rescue.

Where have we seen 4 things?

4 very artistic things, all together

The mushrooms!

Large red, medium brown, small black, smaller gold. Also note:

The pattern is consistent and points right or left

So the solution is:

Normal red, backward brown, backward black, forward gold
(Colorblind: click 6 on first, 1 on second, 5 on third, 2 on forth). Get the key.

Stone door

Get the key from the J's puzzle, open the door and find...

Hope for relief from this heat, here's a pool here and water! Aw, but:

The pool is deflated and needs water in it

What else do we see...

A faucet that provides water, wasted down the drain

And also

What's that on the lower right, some kind of sign?

The numbers behind the mirror

We need two pieces to solve this

Hang the placard from the cabinet with

The sign from beside the pool to get our answer,

4869, kinda neat! Enter the number and get

A blue noodle?

The safe

So take the notecard from behind the poster

And get it wet using water from the faucet. Half a clue?

What could double it? Make us see two?

The mirror, stick it to the mirror, get the screwdriver and observe the clue.

The "safe" panel opens with the screws pulled, what's the required combo?

The angle is the clue

Turn the A right side up, rotate the plus to make x, etc

AXKE. Take the pump!

Grand Finale

Time to solve this heat problem, go outside.

It's not a noodle, it's a hose! Connect it to the faucet.

Pump up the pool then fill it up

Gotta put the hose in the pool. HINT: If you own a pool, you want to invite as many of your friends as you can to always just come use it whenever, otherwise it's too much work. So...

Go get the llama and the cat, who likes to swim.

Then go out and observe the animals enjoying relief from the heat. What's that llama's name?

That's what the cat is thinking... Mufo, Mafo... then the llama says it's Mofuo. Mofuo the Llama who loves cool biz! One puzzle left.

Craft the M carefully using the buttons, as shown by the dialog. You are out! (?)

21 Comments

Walkthrough for Ancient Forest Escape

Abbreviations used in the walkthrough:
LS = Left scene
MS = Middle scene
RS = Right scene

Getting started

1. RS: take the knife (from the stone left of the pillar)
2. RS: take thestick (slightly to the top left of the knife)
3. LS: use the knife on the stone on the left to get the cloth
4. Combine the cloth and stick to create a torch
5. MS: light the torch by holding it at the lantern
6. RS: use the burning torch to scare away the spider

Yellow key

7. RS: take the shovel
8. RS: use the knife to get the flower (bottom right)
9. LS: use the knife to cut the mushroom (bottom of the screen)
10. LS: use the shovel on the pink pile and pick up the roots from the hole
11. LS: put the flower, roots and mushroom in the bowl (as instructed on the stone on the right)
12. LS: use the burning torch on the bowl

Red key

13. LS: click the yellow stone. What could that message mean?

What do you use to look at someone?

14. LS: change all 4 icons (show up after getting the yellow key) to the eye-icon

Blue key

15. RS: read the clue on the pillar
16. RS: take the urn (on top of the pillar)
17. RS: use the urn on the white eyes in the background to catch a demon
18. MS: use the urn on the white eyes in the background to catch a demon
19. LS: use the urn on the white eyes in the background to catch a demon
20. RS: put the urn back on top of the pillar

White key

21. MS: press the branches at the bottom left for a close-up view (at the base of the tree)
22. MS: replicate the pattern you found on the pillar in the RS (step 15 in the Blue key section)

Final step

23. MS: add all keys to their respective locks

Reply

I really like how there's no pixel-hunting in SelfDefiant's offering - if there's something to pick up or do, there will *always* be a visual clue. That said, I did have trouble with one thing:

To pick up the shovel, I had to click the (hidden) handle. Clicking the bit of the shovel's blade that I could actually see had no effect.

Reply
callmerob October 8, 2014 12:21 PM

Thanks Reka! Agreed,

All straight forward and well presented except that one :)

Reply

he ancient forest link is dead. I keep getting a page cannot be displayed message.

Reply
callmerob October 8, 2014 1:02 PM

Paul, try the Not Loading link at the top? oh but you're not seeing the page, hmm. ad blocker?

Reply

no I don't have anything like that.

Reply
https://www.google.com/accounts/o8/id?id=AItOawnrLT_DgOiK7Leoj0eRHY69GNEFT33XtTU October 8, 2014 1:20 PM

Funny because I struggled to find that metal bar because I thought it was the side of the identically coloured stand in the next room.

Reply

it took several hours but it's finally running now. it must have had some problems on their end. can't wait for the other 2 walkthroughs :)

Reply
callmerob October 8, 2014 11:04 PM

Button Escape 14
Buttons

1-5 on top, 6-10 on bottom, plus 11

1

Behind the llama, when the pool is ready

2

Above the faucet

3

Under the J's box

4

Behind the cane stand

5

By the circles and X over the stone door

6

By the mirror

7

Behind the mushroom art

8

Be certain that when you find this one you'll not miss it.

9

Behind the cat (it's a cat, I'm telling you) when the pool is ready

10

Behind the llama poster

11

Below the faucet

Exploration

View with the door and buttons

That message poster, the llama loves the cool biz. Also,

Grab the note behind the poster

The cane stand

Nice how it levitates, isn't it?

Safe

Seems securely shut, for now

Going right, we see...

The llama isn't loving the cool biz just now

And that big llama ball is occluding

One of the buttons that must be pressed, later

Again to the right...

On the shelf, to the left

A wonderful piece of mushroom art

And on the shelf to the right

Are those burned incense sticks?

Looking up

Someone took a crayon to the wallpaper, circles with an X

And a very large

very strong door in a very strong stone frame

To the right one more time

On the floor

It's a cat, I'm sure of it... and it's hot, so hot...

By the cabinet

There's a bear, and even though it's hot, it has a blanket on it's lap!

Above the bear

There's mirror and a panel. Behind the mirror we need numbers.

On the cabinet

A box with some J's? A puzzle!

Oh, and notice the cabinet

Has 4 panels that can be opened, one with an X

Time to solve some puzzles!

Solving

The cabinet

Our clue is written in crayon above the stone door

The picture represents the structure of the cabinet

X marks the spot!

Click between the two top panels. Get the placard, or sign, or whatever it is.

The J's puzzle

This took me the longest time. Truth be told I cheated, Google to the rescue.

Where have we seen 4 things?

4 very artistic things, all together

The mushrooms!

Large red, medium brown, small black, smaller gold. Also note:

The pattern is consistent and points right or left

So the solution is:

Normal red, backward brown, backward black, forward gold
(Colorblind: click 6 on first, 1 on second, 5 on third, 2 on forth). Get the key.

Stone door

Get the key from the J's puzzle, open the door and find...

Hope for relief from this heat, here's a pool here and water! Aw, but:

The pool is deflated and needs water in it

What else do we see...

A faucet that provides water, wasted down the drain

And also

What's that on the lower right, some kind of sign?

The numbers behind the mirror

We need two pieces to solve this

Hang the placard from the cabinet with

The sign from beside the pool to get our answer,

4869, kinda neat! Enter the number and get

A blue noodle?

The safe

So take the notecard from behind the poster

And get it wet using water from the faucet. Half a clue?

What could double it? Make us see two?

The mirror, stick it to the mirror, get the screwdriver and observe the clue.

The "safe" panel opens with the screws pulled, what's the required combo?

The angle is the clue

Turn the A right side up, rotate the plus to make x, etc

AXKE. Take the pump!

Grand Finale

Time to solve this heat problem, go outside.

It's not a noodle, it's a hose! Connect it to the faucet.

Pump up the pool then fill it up

Gotta put the hose in the pool. HINT: If you own a pool, you want to invite as many of your friends as you can to always just come use it whenever, otherwise it's too much work. So...

Go get the llama and the cat, who likes to swim.

Then go out and observe the animals enjoying relief from the heat. What's that llama's name?

That's what the cat is thinking... Mufo, Mafo... then the llama says it's Mofuo. Mofuo the Llama who loves cool biz! One puzzle left.

Craft the M carefully using the buttons, as shown by the dialog. You are out! (?)

Reply
aceadventurer October 9, 2014 12:50 AM

Classic point-and-click indeed. Thanks Elle for this week's nice little offerings of escape. These were artisically different and fun. Really enjoyed the art in the Ancient Forest Escape.

Reply

need some help with Buttons

it says i'm supposed to hang the sign up by the mirror but I can neither combine or add things to that block like thing to the left of the mirror and when I type the code nothing happens because of it. anyone know what i'm doing wrong?

Reply

Could use some help with the Break Free The Temple

I seem to have done almost everything possible except

found a use for the pincers and found a way to stop the pendulum

Thanks

Reply

It's kinda sad that you mentioned Kotorinosu in the description for Ancient Forest Escape; their site went 404 a few weeks ago and still hasn't returned. :(

Reply

phdavoid, I got stuck on that too for a bit.

Might there be a critter nearby who is vulnerable to being pinced? (Though for some reason he doesn't seem to mind flaming torches...bet I'm not the only one who tried that!)

The pendulum should take care of itself once you do the needful with those last few items.

Reply
Patreon Crew chrpa October 9, 2014 4:33 PM replied to An Onyx Mouse

Kotorinosu just moved to http://kotorinosu.net/ :)

Reply

OH! Well, that's awesome. Thanks!

Reply

a walkthrough coming soon for temple?

Reply
Patreon Supporter Scaper October 10, 2014 11:37 AM replied to phdavoid

I forgot all about

the snake. Grab it with the pincers and get the last beetle.

Reply
callmerob October 10, 2014 1:53 PM

Oops sorry Paul, the walkthrough clue is kinda obtuse

Hang the sign and the placard on the thing that looks like incense sticks

Reply

Walkthrough for Break Free the Temple

Escaping the first room

1. Move the vase to the side.

2. X marks the spot! Take the KEY.

3. Unlock the chain with the KEY.

4. Move forward through the hole in the wall to the main hallway.

Opening the gate in room 1
(Note: for simplicity, I'll be referring to the rooms in the main hallway as 1-5 from left to right. You've just entered room 3.)

5. Collect the METAL BAR from the side of the left column.

6. In room 1, solve the pipe puzzle by creating a completely closed circuit between the entry and exit points. If you haven't solved this sort of puzzle before, a good place to start is to make sure that none of the pieces around the edges (except for the entry and exit pieces) have pipe ends that touch the sides of the grid. Once that's done, the rest should be fairly easy.

7. The lever in room 4 is now activated, so go and pull it.

8. The waterfall deactivates, allowing you to get the BLACK KEY from the pit below.

9. Jot down the button code on the pedestal in room 2, which you'll need in a moment.

10. Wave the BLACK KEY at the gate in room 1 (because it's not as though it has a keyhole) and the gate will open.

Beetle #1, and breaking down the wall

11. Use the code from the pedestal to open the box in the alcove behind the first gate. (In a slightly confusing touch, there are two shades of gray in addition to white and black; you will only need to use the darker shade.)

12. Take the HAMMER.

13. Head to room 5 and take the TORCH from the wall.

14. Light the TORCH from the pedestal in room 1.

15. Back in room 5, light the second pedestal using the TORCH.

16. Take BEETLE #1 from the side of the column.

17. Use the HAMMER to break open the wall at the position of the crack.

Opening the gate in room 4

18. In the alcove behind room 5, jot down the button code.

19. Insert the METAL BAR into the bracket on the wall to open the gate in room 4.

Beetle #2, and opening the gate in room 3

20. In the alcove behind room 4, take the SHOVEL from the side of the column. (Note that the hotspot is placed a bit oddly, so that you actually need to click just to the right of the shovel to take it.)

21. In room 2, use the SHOVEL to move the pile of sand.

22. Take BEETLE #2.

23. Use the TORCH to light the torch on the wall in room 3 and open the gate.

Beetle #3, and the final escape

24. Enter the code you jotted down earlier to open the box in the alcove behind room 3.

25. Take the PINCERS from the box.

26. In the room where you started, use the PINCERS to get rid of the snake.

27. Take BEETLE #3.

28. Place the three BEETLES on the wall panel in the alcove behind room 4.

29. Freedom! The swinging axe in the alcove behind room 3 has been deactivated, allowing you to leave with all body parts intact.

Reply

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