A most auspicious Wednesday to you, dearest, prettiest, best-pony-est, best-smelling readers! It's time for another installment of Weekday Escape, and we have a batch of fine, fresh, and of course free escape games to tickle your fancy. Elle is off taking her annual amateur piggy-back sabbatical, or at least that's what she's doing as long as I'm the one writing this and nobody is around to stop me, so this week you're stuck with me again. And Neatescape. And Yomino Kagura. And no1game. So I hope one of you remembered to bring snacks and board games, because it's getting crowded in here.
Bonneville - If you think no1game is all about little green men, think again! Curiously silent apart from some jarring sound effects, this little locked room has a great view, a television set, and minimalist decor, but not much else... heck, there's not even a computer for you to check memes on Tumblr, though if you're like me, you've probably had your fill of social media these days anyway. Click around to explore and search everywhere, especially since there's no changing cursor so you never know where a clue or item might be hidden.
Yellow Walls Escape - How do you suppose these protagonists keep getting trapped in escape games anyway? Is it just like, "Hey buddy, come stand in this disconcertingly featureless room with cryptic paintings on the walls while I shut the door for a second because that isn't creepy at all"? This time, Yomino Kagura serves up some satisfyingly smart and straight-forward logic puzzling as you use your wits and your eyes (... well, obviously) to decipher clues to the many locks around the room. A changing cursor helps cut down on the pixel hunting, and in no time you'll be living the high life again. Or at least not trapped in a room with no toilet, which is definitely a step up.
Escape from the Japanese Style Hotel - Neatescape's latest may be a little clunky and unintuitive in places, but gosh if that soundtrack ain't pretty. Which is fitting, since as the title implies you're trapped in a very picturesque room with a nice big TV, a (understocked) minibar, and some well-tended bonsai... though curiously enough, no bed. Some players might find this frustratingly clicky, since click detection doesn't always seem to be spot on, but unless you want to be sleeping on bare tatami mats tonight, you'll get to hunting.
Walkthrough Guide
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Can't really say I enjoyed Bonneville: there's just too much randomness for my taste. But here's a walkthrough anyway, for anyone else who's feeling frustrated. :)
Bonneville walkthrough
Opening all the things
Porch doorway panel
The four-letter code is located behind the green shelves.
Look below the top shelf, or above it after moving the blue coffee cup.
EDAC
Red box
The four-digit code is located on the red wall clock.
But notice the "-2" on the clock-like circle on the wall above the box.
You need to subtract 2 from each digit of the code.
3213
"Clock" toy
First you'll need to get hold of the YELLOW and BLUE CLOCK HANDS.
The yellow hand can be added immediately, but the blue hand is missing a center hole.
Add the LEVER to the device on the porch and pull it to turn day to night.
The circling butterfly will now land on the fence, triggering a hole punch mechanism in the railing below.
Remove the mechanism cover and insert the BLUE CLOCK HAND to punch a hole.
Add both hands to the "clock" toy and press the buttons on the sides until they point to the colors indicated by the art on the upper shelf.
The yellow hand points to red, and the blue hand points to green. (For the color-blind: the hand moved by the left button points to the upper right, and the hand moved by the right button points down.)
Press the red spike on the top of the toy and take the RED CLOVER KEY.
Box below the television
Use the CLOVER KEY.
Gray panel next to the plant
Use the HEXAGON WRENCH.
Exit door
Use the RED CLOVER KEY.
Item locations
Knife
Top drawer of the brown cabinet, protected by the red box code.
Hexagon wrench
Porch doorway panel, protected by the four-letter code.
Gold clover key
Bottom left drawer of the brown cabinet.
Gold "clock" hand
Gray box below the television.
Blue "clock" hand
Gray panel next to the plant.
Lever
Sewn into the couch: use the KNIFE.
Then use the HEXAGON WRENCH to remove the top of the lever.
Red clover key
Inside the "clock" toy
Posted by: abfdrumz | October 22, 2014 3:35 AM
Walkthrough for Yellow Walls.
Stars
1. Check the table to the right of the door. We need to find a code with 4 different colours.
2. Have a look at the painting above the bed.
3. Replicate the pattern of the painting at the table.
Red: 2nd from the top (press once)
Green: bottom position (press three times)
Blue: 3rd from the top (press twice)
Yellow: top (do not press)
4. Take the piece of paper and examine it.
Cups
5. The piece of paper you gained at the star-section contains the hint for the cup-shelves.
6. The cup-shelves contain a box with two buttons: one on the left, one on the right.
7. Take note of what side each cup colour can be found. Purple, blue and green on the left. Red, black and yellow on the right.
8. Combine the sides with the order found on the piece of paper.
Press the buttons on the box in the following order:
right, right, left, left, right, left
9. Take the silver key.
Middle and right cupboards
10. Use the silver key from the cups-box on the cupboard on the right.
11. Take the handle and the stick/pointer.
12. Use the pointer under the bed to reach the screwdriver.
13. Have a look at the middle cupboard and notice that it won't open.
14. Click on the top of the middle cupboard to get a top-view.
15. Use the screwdriver to remove the screws.
16. Open the middle cupboard and get the red circle.
Left cupboard
17. Add the handle to the floor hatch between the bed and the cup-shelves.
18. Add the screws and fix them with the screwdriver.
19. Open the hatch and take the blue square.
20. Note the yellow diamond and the number 6.
21. Have a look at the end of the bed and note the red diamond with the number 10.
22. Have a look behind the seascape painting and note the blue diamond with the number 73.
23. Go to the left cupboard and do the math.
10 x 73 + 6 = 736 (this is the code you need to enter)
24. Open the cupboard and take the yellow triangle.
Finale
25. Have a look at the box that is hidden behind the seascape painting.
26. Add the red circle, blue square and yellow triangle to the box.
27. Open the box and take the golden key.
28. Use the golden key to open the door and escape.
Posted by: Crouch | October 22, 2014 4:17 AM