You are presented with a four-by-four grid and letter tiles in groups of four. You drag and drop the titles onto the grid and lock them into place. When you make a four letter word, up, down, left or right, it disappears, opening up space for new tiles. Extra points are rewarded for word combos (...presumably, that farmer Arepo would top the high-score table on this one.) Various special tiles and power-ups may help or hinder your progress, but bun out of time or fill and lock the board with no words, and it's game over. It's very much like Lock 'n' Roll's mix of luck and strategy, though with letters instead of dice. And believe me... it's harder than you'd think.
Don't get me wrong, the game dictionary is more than up to the task of recognizing any legitimate four-letter word you throw at it, but the learning curve goes past "daunting" and straight to "frustrating." You'll wish the grid was bigger, you'll wish you got more vowels, and you'll wish that the guitar player in the background would give it a rest. Perseverance brings rewards, however, or, at the very least, addiction. If you're not in love with word games, you might want to give this a pass. However, if you are, and are up for a challenge to boot, WayWords offers an exasperatingly good time.