Tick tock on the clock, but the party won't stop, because Ozzie Mercado has just released another wonderful simple idea puzzle game! In Twelve O, the goal is to get the hour hand of each clock to point up, all at the same time. To move a clock hand, first click the clock, then move the mouse. The hour hand of the selected clock will follow your movement. However, and here be the rub, so will the hour hands of all clocks directly connected to it. Move a hand one unit clockwise, and all connected clock hands will do the same. A couple of variations are also present: in the Counter level set, clocks without color behind them will move their hands in the opposite direction of ones with, and in the Revolutions set, bigger clocks will have more units to rotate through than smaller ones. Only expert clock-watchers will make it through all 27 levels.
Thinking spatially is difficult enough, and thinking rotationally is even more mind-twisting. But with the sleek, iconic presentation that is quickly becoming Ozzie's trademark, Twelve O demonstrates that keeping it simple ain't stupid at all. While a keyboard input option would have been good, as the mouse controls take a little getting used to, Twelve O is great for when you have some time to waste, and is just the thing to help wind down a coffee break.
It's a fun game, similar to those grids with lamps where you can switch lamps on and off, but it'll also switch all neighboring lamps. I finished it, except... I have no idea what I was doing during the Revolutions set. I was just idly rotating clocks, and suddenly the level was solved XD
Oh man, this guy's puzzle games are the best. I'm always excited to see a new one.
I'm thinking one of the criticisms is going to be that there's no actual challenge if there's no counter of how many moves you make, but I like just chillin with the music and figuring this one out.
This one reminds me of the analog puzzle "Rubic's Clock".
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