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Tsure Game 5.2


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Rating: 4.5/5 (142 votes)
Comments (7) | Views (16,187)

Tsure Game 5.2

TrinnAt first it's just you and a white cube on a table in an otherwise empty room. To play, click the areas on or around the deceptively plain box. While it seems basic to begin with, turning to the sides of the cube reveals small buttons, switches, and compartments all with various interconnected functions. Any objects you find by discovering and dismantling the box's secrets are added to your inventory at the bottom of the screen. Just like the hidden caches sprinkled around the box's surface, Tsure Game 5.2 has surprising depth. Its elegantly simple design that conceals a handful of engaging puzzles may remind you of similar titles like The Room or Dismantlement series. When one side has a puzzle that might seem confusing or obtuse, tinkering with another side often gives you just the item you need to unravel the mystery. At its essence, this is an escape game that rewards experimentation... you need to think "outside the box" to get inside the box!

There's a delightful natural progression here from exploration to discovery to puzzle-solving. Aside from one instance of mildly confusing Japanese to English translation, this process goes uninterrupted from start to finish. As a result it's not particularly difficult or long, yet still delightfully satisfying. The clean and basic style removes all distraction from the puzzles; however, there are some light objects on a white background that can be hard to spot at first. Where Tsure Game 5.2 shines is in its logical ingenuity. Some inventory items are used in ways that you might not expect, but still completely make sense. While the overall concept could be more original (there's little to differentiate this sequel from 5.1) Tsure Game obviously knows what it does well and has little reason to deviate from this successful formula. By boiling down all the extraneous elements, what you're left with is pure, enjoyable point-and-click gameplay directly delivered to the player's hands.

Play Tsure Game 5.2

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough

1.

Go left, Click on box, click on tray in the bottom left corner. You'll find a small pellet. Take it.

2.

Back twice and click right. You'll be at the starting screen again. Click on the box. Insert the little ball in the slot. Press Start. The circle will start turning.

3.

This will need timing. Press the little round button so the ball will fly into the spinning slot.

4.

A arrow will appear. Go back. Click on the top of the box. Open the slide. Press the green thingy. It's a bottle.

5.

Press the button and quickly take the cylinder that appears. It's some kind of screwdriver or icepick.

6.

Back and left twice. There will be an object in the bottom right corner. click it. Select the screwdriver and click on the weird object. It will be pried open.

7.

It's a bottle opener. Note the SMSMMS on the door. Select the bottle and open it. Take the bottlecap. You can open the little slide by clicking on it if you can't take it.

8.

Go back and left. You'll see a star-shape and a moon. Click on the star. Place the bottlecap, go back once.

9.

It's the Moon and the Sun. Both are buttons. Remember that note on the side of the door?

10.

Press Sun Moon Sun Moon Moon Sun. A door slides open. Press the top of the box right above the glass. It'll open. Pour in the bottle. Another door opens. Click on the newly opened door. Click on the cylinder, it'll slide out.

11.

Insert the screwdriver. Something happens and the top of the screwdriver will fall out. Back once and take the top lying in front of the box.

12.

Left twice. Zoom in on the Ecology. Insert the cylinder in the round hole. It'll open. Back once, select the bottle and throw it in the box.

13.

A card will appear. Take it. and go right once. You'll be back at the front of the box.

14.

Time to check out the card. Select it and press the "about" button. Turn it over by pressing the dog-ear. Departures-Arrivals. 23.45-13.00. Take a note of it.

15.

In the table in front of the box will be a rectangle, click it. You'll see something to input a code. How long does the journey last?

16.

Fill in 1315. The box will disappear and a ladder will appear. Click it. You're done.

[Putting it under a single spoiler tag to condense the length. Thanks Bjorn Deville for the awesome walkthrough! - Trinn]

7 Comments

Done! Not too tricky but needed a bit of thinking about.

Reply
BillyTehKid February 8, 2015 10:32 AM

Ho ho! I kept waiting for the second machine to turn up... like in the screenshot. The game ended earlier than expected! Where's my second machine?

Reply

The four digit puzzle has me stuck: I have the clue, but can't make sense of it.

Reply
mrjprive February 8, 2015 11:32 AM replied to mrjprive

Nevermind

I had not noticed the dog-ear

Reply

Walkthrough

1.

Go left, Click on box, click on tray in the bottom left corner. You'll find a small pellet. Take it.

2.

Back twice and click right. You'll be at the starting screen again. Click on the box. Insert the little ball in the slot. Press Start. The circle will start turning.

3.

This will need timing. Press the little round button so the ball will fly into the spinning slot.

4.

A arrow will appear. Go back. Click on the top of the box. Open the slide. Press the green thingy. It's a bottle.

5.

Press the button and quickly take the cylinder that appears. It's some kind of screwdriver or icepick.

6.

Back and left twice. There will be an object in the bottom right corner. click it. Select the screwdriver and click on the weird object. It will be pried open.

7.

It's a bottle opener. Note the SMSMMS on the door. Select the bottle and open it. Take the bottlecap. You can open the little slide by clicking on it if you can't take it.

8.

Go back and left. You'll see a star-shape and a moon. Click on the star. Place the bottlecap, go back once.

9.

It's the Moon and the Sun. Both are buttons. Remember that note on the side of the door?

10.

Press Sun Moon Sun Moon Moon Sun. A door slides open. Press the top of the box right above the glass. It'll open. Pour in the bottle. Another door opens. Click on the newly opened door. Click on the cylinder, it'll slide out.

11.

Insert the screwdriver. Something happens and the top of the screwdriver will fall out. Back once and take the top lying in front of the box.

12.

Left twice. Zoom in on the Ecology. Insert the cylinder in the round hole. It'll open. Back once, select the bottle and throw it in the box.

13.

A card will appear. Take it. and go right once. You'll be back at the front of the box.

14.

Time to check out the card. Select it and press the "about" button. Turn it over by pressing the dog-ear. Departures-Arrivals. 23.45-13.00. Take a note of it.

15.

In the table in front of the box will be a rectangle, click it. You'll see something to input a code. How long does the journey last?

16.

Fill in 1315. The box will disappear and a ladder will appear. Click it. You're done.

[Putting it under a single spoiler tag to condense the length. Thanks Bjorn Deville for the awesome walkthrough! - Trinn]

Reply
argyblarg February 9, 2015 1:49 PM

Pretty good game.

It did make me remember how much I miss the dismantlement games, though. Last one was what, three years ago? And even it came with the disclaimer "If you're not good at Japanese, you can't solve this puzzle"...

Reply

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