Pigeons can be a mean bunch. They ruin your best Sunday clothes, they fly at you in a flurry of feathers and, worst of all, they flap around in space and smash into your spaceship. Or at least that's what happened to Ezzy, a dapper little alien from the sweet new puzzler, Transmyter. After he crash-landed on what seems to be Earth, he saw his girlfriend being dragged away by a shower-cap-wearing villain. But never fear, Ezzy has a superpower up his sleeve: he can shape-shift into almost anything. You can move him with [A] and [D] or the [arrow] buttons, click on various objects to have Ezzy transform into them, and click again anywhere to bring him back to his alien form.
Ezzy can only transform into objects that are highlighted when you mouse over them, and a timer will tell you how long you have until he changes back. Some puzzles really take advantage of your limited time, as well as the fact that the alien moves slowly, so plan ahead. You are allowed to turn into lots of various items on each screen, most of which won't get you anywhere, but it's certainly fun to experiment. The puzzles are intuitive enough, and the levels are short, so the solution usually comes quite naturally. With such an original premise and solid mechanics, Transmyter could have been a much bigger game. Still, bite-sized as it is, it manages to cram a good amount of fun and quirky humour into its little levels as well as provide a satisfying ending, so we can only hope for more to come.
The level with the archer is a head-scratcher!
I was rather enjoying this as a nice little puzzle-ish game until the archer level. That just felt like an overly annoying pointless difficulty spike with a fair reliance on luck in timing/movements that felt out of place.
The archer level is dismaying indeed.
I lost count of how many times I tried the archer level (after figuring out how, in theory, it worked) before I quit without a backwards glance.
For those who have trouble with the archer level:
This level is much easier than it first seems to be. The electric on the ground will shock you if it reaches you, but the archer only shoots if it sees a balloon.
The way to get past the level is very easy:
Wait for the electric to make its way closest to your starting position.
Follow it towards the archer to about halfway, then wait for it to start coming back at you.
Click the balloon to safely float over the electric, then after it passes, turn back to normal and prepare to become a shield.
When the arrow is close to you, become the shield. The electric should be at the far left.
After the arrow has passed, turn back and hightail it to the right.
I agree, the archer level was much harder than the rest of the game.
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