If there's one thing that thieves love, its a cache of Round-Brilliant Cut Diamonds that some lackadaisical curator has chosen to scatter randomly about their perfectly-gridded museum floor plan. It's time for a little thefty-business as players work it harder to make their bank accounts better in Ticklebot's sliding puzzle game Theft Punk! Taking a cue from the Road Blocks school of sliding, each level of Theft Punk starts with the punk placed in a room rife with gems ripe for the swiping. With each hit of the [arrow] keys, the punk will move in that direction until encountering an obstacle or gem. When adjacent to a gem, you collect it with [spacebar], removing it from the playfield. Levels are complete when all gems have been collected, and, if you get stuck, you can restart with [R].
Later levels will introduce direction pads, sliding chests, and other complications. Though the concept is tried-and-true, these 30 levels have a lot of charm in them, especially with its jazzy score and retro aesthetic. Nice little touches, like how the pitch of the "diamond collect" sound goes higher the closer you get to finishing the level, or the thief's noodly little victory dance will keep you playing right up to the strange-but-funny end sequence. Any fan of sliding puzzles should definitely want Theft Punk to be playing in their house (in their house!).
That was neat, only used the solution once on one of the last levels.
Hitting S will start to play solution automatically, after 3 minutes, by the way, so don't hit it by accident.
I agree also the ending was well quirky
Maybe it's just me, but the ending animation for each level was exceedingly creepy.
Didn't save my progress, what a nuisance.
I know its just a game, but why a robber guy cant stop in the middle of a track by free will is beyond me. does massive punkness do that to you?
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