To celebrate their great success, the accidental invention of two awesome new paint types, the factory where you work has thrown a big party! All was going well, everyone was eating cake and having a good time when some bozo decided to press the big red "Do NOT Press" button which, well, was a bad thing really. Now the building is in chaos while everybody is trapped in the party room. Everybody except The Paint Gunner, who, for some silly reason, is on the totally opposite side of the factory.
So begins your rescue mission in this challengingly fun puzzle platform game by Petter Vernersson and Johannes Bahngoura. In order to reach the party room, you'll move via [WASD] or arrow keys through twenty-two rooms of toxic hazard and labyrinth obstacles. Use your mouse to strategically fire the green paint to get bouncy and the orange paint to hit slippery speeds or combine them both for special effects. Fill up on paint (press E) at the door to each room then use it as economically as possible; you'll score more points at the end, when you drop off your leftover paint, if you have more to give. To switch colors mid-level, press [1] for orange, [2] for green, or wash it all away with water [3]. Skillfully painting the floors and walls while negotiating your way through each level takes ambidextrous artistry. This is helped along by very responsive controls and a solid game design. Of course there's achievements galore and plenty of cool party hats for instant gratification and a happiness boost.
The closer to the party room, the harder things get—you'll need to experiment and, perhaps, fail a few times before you find that sweet combination of color and moves. But, that's nothing to the twenty-second room, the room just outside the party. Here the toxic waste is rising fast and any hesitation means your doom. The small game window with a limited view of the action can be a bummer throughout, but in the last level it means you have less visual hints to aid your escape plans. Still, the reception you receive when you, the hero, arrive to save them all, is so worth the effort. By the way, what blockhead would push that factory destroy button anyway?
I understood about half of what the guy said in the intro...
Not a bad game otherwise.
The paint bears a startling similarity to the gels in portal 2.
And the gels in Portal 2, in turn, are quite similar to the paint in TAG... So yeah, it's not a new concept. But it's pretty fun nonetheless!
Looks like a nice game, but it's too hard to play on a non-US keyboard. If I switch my layout to US, I can use WASD but 1/2 won't work. And while it's possible to use the arrow keys, moving the hand all the way back to 1/2 to change the paint color is too much of a hassle.
Too bad that half of the games still can't handle non-US keyboards. At least let users rebind the keys.
This is obviously a browser port of TAG, but I'm not complaining. Reminds me of "portal: the flash version"
Looks like it works, but the character appears to be invisible, making it hard to actually play the game.
(Mac OS X 10.6.8, Chrome 17, Flash 11.1.)
Same Chrome and Flash Player here on OS X (10.5.8) and the character is visible. I don't know what would cause the character to be invisible(?) Try emptying your browser cache and reload. Then try uninstalling Flash Player and reinstall it. Not sure what else to suggest.
Update