The Heist 2
Hey, there you are! You must be our new driver, right? We were just waiting for you so we could begin. But first, I guess I should explain what's happening here. You see, we are thieves. Though we prefer to call ourselves the Wealth Redistribution Committee. It sounds better, don't you think? Anyway, we had a little "project" going on a while back, which we called The Heist. The plan went flawlessly. We had so much money, we didn't know what to do with it. But apparently the driver did, since he took it all for himself and disappeared. However, Johnny Two Shoes, the mastermind behind the scheme, wouldn't give up so easily. He came up with a new plan, cleverly named The Heist 2! Our goal? A healthy 5 million Credits. No, we're not crazy. Just greedy.
Now that we have that cleared up, let me show you the Hideout. Treat it like your new home. To your right, there's Sam, our automotive expert. Talk to him if your car needs some upgrades, like a stronger engine, better armor, or maybe a landmine dispenser. I'm sure you two will get along just fine. His services aren't free, though, so start saving your cash.
In the middle of the room is Megan, the only woman on the team, and probably the deadliest of us all. She has all kinds of underworld contacts, so she's the one to call if you ever need more people in your crew, or you want some shiny new guns. Last but not least is Lester, our mission manager. He's Johnny Two Shoes' right arm (or foot, heh heh), and has access to all the plans. He decides where you should go next, and whether or not you have the required resources to tackle more difficult projects. I wouldn't mess with him if I were you.
That brings us to you. After you choose a mission, you should stay parked outside the place while your compatriots do the dirty work. Cops are going to try to make our lives harder, so keep an eye out for them, and use this handy walkie-talkie to keep track of the situation and call your men back before things get ugly. Once they get back to the car, just go go GO! The car manual says "Use the [arrow] keys or [WASD] to drive, [space] bar for your equipped special ability, mouse to aim if you own a turret and the [shift] key for a real cool slow-mo effect". Sadly, I can't make heads nor tails out of this driving lingo, but that slow-mo part sure sounds fun.
The amount of money that we "borrow" from our targets somehow increases depending on how well you drive. For example, slamming a cop's car into a wall (or sending it flying with missiles, heh heh) will add some credits to what you already had, and for some reason you also get some extra fuel for the car gadgets. Scientists are currently studying this phenomenon, but they haven't come up with an explanation.
One last thing I should mention is that while the stereo system at the Hideout is always tuned to our favorite song, you can turn it off by pressing [M]. You'll notice that the car radio has been disabled, but that's just for your safety. Because, you know, music can be distracting when you're driving. Especially if you're running from the cops. Yeah.
Well, that is all there is to it! This isn't going to be an easy score, and "earning" 5 million credits is going to take a lot of sweat and blood, but we'll get there in the end! Are you up to it?
Thanks to too many of you to count for sending this in. Cheers!