The concept of the game is supremely simple. You control a dark blue ball with the mouse. An arrow around the ball moved by said mouse indicates a direction, and then you left click to release. Why would you want to do this? Well, there are white lines on the screen, evil white lines that simply must be eliminated. Bounce the ball against a line and it disappears, keep going until you run out of shots, or all of the lines are gone and you advance to the next level. Well, it sounds simple, anyway. As you progress, obstacles appear in the form of nodes. Nodes are little dots connected by a line. The only way to make a node disappear is to vanish all the lines connecting it. Still pretty simple, but wait, there's more. Black nodes are still easy to get rid of, but then angry nodes show up. These white nodes are very testy, and if you hit them with your little ball they will generate more lines. Then bloated gray nodes show up, which must be hit to deflate them.
Scoring is equally simple. Receive 1 point for each line you remove. If you manage to ricochet around and erase more than one line with a shot, you get extra points for each one. Nodes will get you 10 points except for the angry nodes and the bloated grays. If you manage to first deflate then erase a gray or vanish a white you're looking at 20 points.
The strategy is a combination of both geometry and physics, making Taberinos play like a wacky version of billiards. Try to judge how to line up a shot to take out as many lines as possible with the limited momentum of the ball, while attempting to avoid the angry nodes. If you manage to erase everything from the screen before you run out of shots, you get to progress to the next level, which is even more difficult. Fortunately, after every 5 levels you will earn one extra shot, and trust me, you'll need it.
Analysis: For something so simple, Taberinos is horribly addicting casual gameplay. Run out of shots and think, "Hey, I can do better, let's try that again." Next thing you know, hours have passed, and you might be still trying to make it past one...more...level.
You might think, well, why obsessively play the game over and over? It should be child's play to go back and change strategy so that you can get that last line or node in level 7. But no, kind reader, it's not that easy. You see, each level is randomly generated, so the level 3 you play the first time is not the level 3 you'll play the next. Each level will supply you with a certain number of lines and nodes, but after that, well, it's new each and every time you play, making memorizing patterns useless and a walkthrough impossible. Clever, because each and every time you play it is literally a brand new game.
The graphics are about as basic as it gets. Dark blue ball, light blue background, white lines, and black, white, and gray nodes. That's it. Stark visuals, matched up with a wacky, tango-like music clip that is guaranteed to drive you insane within minutes. Basically, pool stripped down to the bare essentials.
Taberinos shows the brilliance of stripping down a type of game to its very basics. Simple, elegant gameplay that changes every time you start it up. Yes, that is a recipe for serious time suckage. So get shooting! Just, you know, don't let the boss catch you.