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Sym-a-Pix Light


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Rating: 4.6/5 (219 votes)
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Sym-a-Pix LightArtbegottiDid you hop in your computer chair this morning to see what new puzzles the folks at Conceptis have launched? Before we tell you about it, spin your chair around! Things probably look different when you've spun halfway around, but what if you spun around and found another computer just like the one you're sitting at right now? Rotational symmetry is the name of the game in Sym-a-Pix Light, the next entry in the Conceptis Light series of logic puzzles.

A Sym-a-Pix puzzle is solved by dividing the grid into a series of boxes with rotational symmetry, which is to say that they look the same when rotated 180 degrees (like an hourglass, or the letter S). These boxes may be a simple square, a longer rectangle, or a weird shape with arms branching out all over the place. Each of the colored circles in the grid represents the center point of one of those boxes. When you finish creating a box, it fills in with the color of the circle. When you've divvied everything up correctly, that spotty grid has been turned into a colorful picture!

Click on the gridlines to mark out the boundaries of the box. If you've got a relatively steady hand, you can click and drag to mark out large boundaries in one swing. You can also click direcly on a square in a grid to mark it with an X. These Xes are helpful for marking out the potential path of a box. Xes will automatically disappear when you complete the box they're in.

As the second-newest puzzle type available on Conceptis's main site, Sym-a-Pix is a unique take on picture-logic puzzles. Like most of the Conceptis Light line, this edition features a selection of easier puzzles in three different sizes, to give you a good grasp of the concepts for solving these puzzles. However, also with the Light series, some of the features available on the Conceptis main website (such as auto-completion and automatically marking incorrect boxes) are missing in this Light version, which could be an irritating setback for those who are used to them. If you're looking for a different logic puzzle challenge, give Sym-a-Pix Light a spin. You never know what will turn up!

Play Sym-a-Pix Light

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Sym-a-Pix Light Hints

  • A good place to start a level is by looking around the edges for circles. Particularly in corners, you can clear large chunks of the puzzle quickly. Also, keep an eye out for tight clusters of circles in the middle of the puzzle, as they can be boxed in quickly.

  • If you get stuck, try using the Xes to test out a possible idea. Pick a circle and add two Xes on either side of it, and see what new walls it forces. Keep adding and removing Xes until you figure out a solution that works.

Sym-a-Pix Light Solutions

Level 1 (10x10)

Puzzle 1:

Puzzle 2:

Puzzle 3:

Puzzle 4:

Puzzle 5:

Puzzle 6:

Puzzle 7:

Puzzle 8:

Puzzle 9:

Puzzle 10:

Level 2 (15x15)

Puzzle 1:

Puzzle 2:

Puzzle 3:

Puzzle 4:

Puzzle 5:

Puzzle 6:

Puzzle 7:

Puzzle 8:

Puzzle 9:

Puzzle 10:

Level 3 (20x20)

Puzzle 1:

Puzzle 2:

Puzzle 3:

Puzzle 4:

Puzzle 5:

Puzzle 6:

Puzzle 7:

Puzzle 8:

Puzzle 9:

Puzzle 10:

17 Comments

Anonymous June 1, 2011 12:54 PM

The solutions to many of these puzzles are pretty abstract. This makes them impossible to figure out without extensive trial and error, which I find to be completely lacking in the fun department.

Its a clever idea, but once put into play shows to be dull and frustrating.

Reply

These were my favorite puzzles on Conceptis for a while. I especially like the aesthetics - all the clues are pictorial, no numbers or letters or any kind.

My problem with these "light" editions is, again, that they are too trivial and easy to solve. They are good for teaching you how the puzzle works, but you really need to go to Conceptis site and purchase "real" puzzles to get the actual taste of them.

Reply
Steerpike June 1, 2011 3:57 PM

This puzzle has been on Simon Tatham's puzzle site for years (under the name Galaxies). The only difference with these is that they're using multiple colours.
You don't need to use trial and error to solve them, but it does take a while to get into the right mindset.

Reply

Trial and error? Nonsense.

There's a learning curve, sure, and it takes time for one to figure out the method of solving these puzzles. But said method has no trial and error whatsoever, to claim something like that is downright absurd.

Reply

Is there a way to make the game window bigger? I have a hard enough time clicking the edge I want and not the middle of the square in the smaller puzzles, and the bigger puzzles make everything impossibly tiny.

Reply

JIGuest -> No guessing needed. You can work out everything.

Isi -> The flash code appears to be hard coded to a particular size which is a complete pain. All the usual methods of making it larger don't appear to work. On my screen it takes up exactly 12% of the available space which is stupid.

Reply

isi - when I zoom in, the puzzle window changes in size relative to the puzzle - maybe that will help?

Reply
grendel9 June 2, 2011 2:28 AM

@Isi - You can open the flash swf url (https://games.jayisgames.com/sym-a-pix-light-vol1.swf) in a separate window or tab. Wait until the game finishes loading, and then right-click anywhere in the empty space outside the game to bring up the "zoom in" option.

The standard size, especially with the 20x20 puzzles, are a pain on the eyes.

Reply

Really nice puzzle :)

So the light version has some features removed? This is weird.. I would expect the light version to be a just limited number of puzzles. Taking features off is like a demo of Crysis 2 with simplified graphics, sells the idea that it's badly implemented.

Reply

Following (useful) features are missing:

- zoom in/out
- preview picture/time/pause
- info/about
- auto-solve trivial clues
- auto-fill symetrical walls (personally I hate this one)
- print puzzle

but these puzzles are so tiny and so easy you do not really need those features. Well, except zooming, that would be kinda handy.

Btw, for anyone who likes these logic puzzles, you should really check out the discounted weekly packages you get on the conceptis site. I bought a few of those, they are positively dirt-cheap, and they last quite awhile if you want to solve all of them (and not resort to cheating).

Unfortunately, if you're interested in only one type of puzzle, the other deals they offer aren't quite so good as the discounted weekly one. Still cheap, though, but pretty far from the terrific deal you get with the weekly one.

Reply

Thanks, grendel9. That suggestion worked.

Reply
V2Blast June 3, 2011 8:59 PM

It took me a decent while to get the hang of the first few, but I enjoyed them (...minus the tedious individual filling out of the opposite walls) by the time I finished the "easy" set last night.

Reply

the biggest fault of these games is that checking your game automatically reveals wrong solutions, thus taking the pleasure of finding and fixing those from you.
otherwise these ...-a-pix games are very addictive and great fun to play.

Reply
Katherine June 4, 2011 8:58 AM

Conceptis also have one puzzle of each type available free each week on their main site. These are often only easy to medium difficulty.

Reply

@P,

well you're the one who is pressing the "Check solution" button. If you don't want something spoiled, it is usually a good idea to ignore the "spoil this for me" button. :p

Reply

Galaxies is one of my favourite games from the Simon Tatham puzzle collection - I play it a lot.

I originally thought that Sym-a-Pix Light was so similar as to be directly derived from it but it probably isn't: the Galaxies helpfile explains that it was itself derived from a game called Tentai Show, by Nikoli, and since it turns out that Nikoli's puzzle includes the picture feature that Galaxies lacks, it's much more likely that Sym-a-Pix was derived directly from Tentai Show.

There are two significant differences between Sym-a-Pix and Galaxies. Firstly, in Sym-a-Pix, closed regions around a center point get coloured in whether they are symmetrical or not - this makes the weirder shapes a little trickier than in Galaxies, which only colours in symmetrical regions.

Secondly - and this is much more important in terms of the gameplay - perhaps as a result of the constraint that each puzzle must be a picture, there seems to be a significant reduction in the variety of shapes and sizes of the symmetrical regions to find, making them significantly easier to solve than the average Galaxies layout. In particular, there seem to be many more single blocks than in Galaxies, and - at least so far for me - very much less time at the end of the solving process shifting the unmatched blocks around the playing field until they are all gone.

Having said which, Sym-a-Pix is a great game and thank you for posting it.

Reply

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