Ah, sunflowers, nature's miniature suns. These lovely blossoms have been hugely popular since the Spanish brought them back from the new world in the 16th century, and they can be found everywhere, from the most popular paintings of Vincent Van Gogh to the symbol for Veganism. The sunflower is a symbol of light, and the title and theme of this week's room escape is derived from that lovely flower, Sunflow.
Once again Tomatea treats us to a beautifully decorated room bathed in sunlight and the aforementioned flowers. Both items are more than decorative themes though, as they play a vital role in solving the plethora of delightful puzzles to be found in the space. Tomatea's unique changing cursor, which gently glows when a clickable area has been found, has never been more appropriate than in Sunflow. Navigation is the usual bars on the sides and bottom of the screen, and the basic game design is of course up to the high standards of the designer with an intuitive inventory and a lovely musical accompaniment.
A save feature would be nice but it is not completely necessary in a game as short as Sunflow. The puzzles are logical and progress quite nicely, although since a few are color-based the game might be difficult for those with vision problems. Whatever the time of year or the time of day, though, check out Sunflow and bask in the glow of room escaping done right, the Tomatea way.
Walkthrough Guide
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Sunflow Walkthrough
General Information
Puzzles will not allow you to solve them until you have seen the clue, you cannot force crack puzzles in this game.
Examine everything you pick up, some clues may be hiding something.
Pay particular attention to the light coming through the windows.
There will be directions for the colorblind in this walkthrough.
There is only one ending.
Good luck!
Exploration
You begin facing a wall with a couch and a large picture on the wall. On either side of the couch are end tables with lamps on them.
Click on the couch for a close up.
Click on the cushions on the right and one will move, revealing a green paper sunflower, take it.
While you are in close up notice the picture on the wall, which is a 4 x 4 grid of black and white sunflowers. Back up.
Click on the door of the right end table for a close up.
There is a panel above the door which is secured with screws. Back up.
Click on the top of the right end table for a close up.
Next to the lamp is a digital clock. Click on the snooze button of the clock and notice the times that flash: 12:00, 3:00, 6:00, and 9:00. Back up.
Click on the left end table for a close up.
The door on this table has a two button lock, but you have no idea how to solve it. Back up.
Turn right.
On this wall are four colored pictures of sunflowers. Click on the picture for a close up.
The pictures are, from left to right, blue, yellow, red, and green. Notice the shadow below the yellow sunflower, it looks like the shadow of a key. Back up.
Turn right.
You are now facing a wall with a door in it. There is also a low bench, and two more end tables. Notice that these end tables have two doors, one on each visible side.
You can click on the door for a close up, but it is locked.
Click on the picture on the wall for a close up. The picture is in black and white, and is of a sun, a moon, a bird, and a flower. There is also a lock here that needs a key. Back up.
Click on the low bench for a close up.
Click on the top of the bench to open it. Inside is a white item, take it.
Pull up the white item from your inventory, then click on it. Folding stairs!
Close down the folding stairs and look at the inside of the low bench. There are colored pictures of sunflowers in here, from left to right: blue, green, green, blue, blue, green, green, blue.
Back up.
Click on the top of the left end table for a close up. There appears to be a strange bird mechanism here. back up.
Still looking at the left end table, click on the door closest to you. This door has a lock involving a 4 x 4 grid of black and white buttons. Back up.
Still looking at the left end table, click on the door closest to the bench. This door has a four letter lock, and you haven't seen a clue for it yet. Back up.
Click on the top of the right end table for a close up.
There's a strange picture here, with wooden knobs. Maybe it's missing some pieces? Back up.
Still looking at the right end table, click on the door closest to you. This door has a lock involving four symbols and four colors, but you don't have a clue to solve it yet. Back up.
Still looking at the right end table, click on the door closest to the bench. This lock requires a four digit code, but you don't have a clue yet. Back up.
Turn right.
You are now facing a large window. Notice the sunlight streaming in.
There is a clickable area underneath the window, but in close up you can't see anything there.
There also appear to be hooks in the upper part of the window, but you can't click on them for a close up.
Back up and turn right.
You should now be back to facing the couch.
Time to solve some puzzles!
The Stairs and the Key
Turn left to face the window.
Click on the area beneath the window for a close up. Once in close up, place the stairs beneath the window and back up.
You can now click on the upper part of the window for a close up. Notice the key hanging from the third from the left hook. Take the key and back up.
Turn left to face the door.
No, the key is not to the door, it's not that easy.
Click on the picture on the wall to the left of the door for a close up.
Use the key to unlock the picture. Inside you will find a cardboard sun with a hole in the back, and a note. Take both and back up.
Pull up the note from your inventory and click on it to open it. There's a strange drawing on the note involving some shapes, a line with an arrow, the numbers 180 and 90, and two Os. Wonder what it means?
The 4 x 4 Grid Door
Turn your attention to the end table on the left. Click on the door closest to you, the one with the 4 x 4 grid of black and white buttons.
Where have you seen anything that is both 4 x 4 and black and white?
Back up and turn left (or right) twice to face the couch.
Click on the picture behind the couch for a close up.
The picture above the couch is black and white, and involves flowers in a 4 x 4 grid.
If you look closely at that picture, you will notice that on each flower there are three leaves, two pointing in one direction, one in another.
The pattern of the two leaves on the top row is left, right, right, left.
The pattern of the two leaves on the second row is right, left, left, right.
The pattern of the two leaves on the third row is right, left, left, right.
The pattern of the two leaves on the fourth row is left, right, right, left.
Back up and turn left (or right) to face the door.
Click on the left end table, door closest to you.
Click on the buttons corresponding to the left leaves, turning the buttons white. On the top row the two end buttons, On rows 2 and three the two middle buttons. On the bottom row the end buttons.
Once you pushed the buttons correctly, push the button below the grid to open the door.
Inside is some kind of gear with a green dot on it, take the gear.
Notice the letter O inside the door.
Back up.
The Two Button Door
Turn left (or right) twice to face the couch.
Click on the left end table for a close up.
This is the door with the two button lock. Basically a left/right puzzle.
Have we seen anything that could be a clue for this?
The clue is the chain of blue and green colored sunflowers on the inside of the bench lid.
The second clue is the four colored sunflowers on the wall. The blue flower is on the far left, and the green flower is on the far right.
The chain of blue and green sunflowers was: blue, green, green, blue, blue, green, green, blue.
Simply substitute left and right for blue and green: left, right, right, left, left, right, right, left.
Push the buttons in the order indicated by the clue, then push the smaller button beneath the open the door.
Inside is a yellow paper sunflower and a screwdriver, take them.
Also notice inside the letter W and the four color grid: top left yellow, top right blue, bottom left green, and bottom right red.
Back up.
The Symbol/Color Door
Turn left or right twice to face the door.
On the right end table, click on the door nearest you, the one with the four symbols/colors lock.
Note that you can now manipulate the buttons. The symbols shown are bird, sun, moon, and flower.
The colors, from left to right, are blue, yellow, red, and green.
Have you seen these symbols and colors anywhere?
There are two clues to this puzzle, the 2 x 2 picture of symbols on the wall that you unlocked with a key, and the 2 x 2 color grid in the two button door cabinet.
The picture had: upper left sun, upper right moon, lower left bird, and lower right flower.
The color grid had upper left yellow, upper right blue, lower left green, and lower right red.
Therefore the code is yellow sun, blue moon, green bird, and red flower.
For the colorblind: starting from the left, the symbols should be moon, sun, flower, bird.
Once you enter the symbols correctly push the button below to open the door.
Inside you will find two items: a wind-up key and a blue paper sunflower. Take them both.
Note the letter Z inside the door.
Back up.
The Gear
Turn left or right twice to face the couch.
Click on the door of the right end table for a close up.
Use the screwdriver to remove the screws on the plate.
Hey, more of those gears with a green dot!
But we can't place the one we have, it doesn't have a hole.
What now?
We need something that can poke a hole in the gear.
Back up and turn right to face the four colored flowers.
Click on the top of the end table to the right, the one with the wooden bird thing.
Notice the gear is shaped just right for the space in front of the bird.
Place the gear in front of the bird.
Now how do we get the bird to poke a hole?
Notice the black hole on the side of the figurine?
Place the wind-up key in the hole, then click on the key.
Once the bird pokes a hole, take the gear and back up.
Turn left to face the couch.
Click on the door of the right end table for a close up.
You can now place the gear on the third from the left slot. Okay, we now have four gears with green dots on them, what now?
If you click on the gears, you will see that they rotate to four positions, with the dot at the top, with the dot on the right, with the dot at the bottom, and with the dot on the left.
The second part of this clue is the digital clock on top of the end table. Remember the times it flashed? 12:00, 3:00, 6:00, and 9:00.
The times are the clues for the position of the dots. From the left, the first gear should have the dot at the top, the second to the right (3:00), the third at the bottom (6:00), and the fourth to the left (9:00).
Once the gears are placed correctly the door will open to reveal a cardboard seed and the letter O. Take the seed and back up.
The Four Letter Door
Turn left or right twice to face the door.
Now on the left end table, click on the door nearest the bench.
This code requires four letters. Apparently, we've seen them because we can now manipulate the lock.
Where have we seen letters?
There are two clues to this puzzle. The first clue is the letters we've seen in the cabinets, O, W, Z, and O.
The second clue is the note we picked up with the arrow line and the shapes.
Look at the note closely, it is actually a diagram of the room. The large rectangle is the couch, the smaller is the bench.
The arrow would indicate starting with the end table to the left of the couch, then the one to the right of the couch, then the one to the left of the bench, then the one to the right of the bench.
The letter to the left of the couch is W, to the right of the couch is O.
The letter to the left of the bench is O, to the right of the bench is Z.
However, this letter combination, WOOZ, doesn't work.
There is a second clue on the note, the numbers.
The numbers indicate rotational degrees, so to the left of the couch you see 180, and to the right of the bench you see 90.
Rotate the letter from the left of the couch 180 degrees and it changes the W to an M.
Rotate the letter from the right of the bench 90 degrees and it changes the Z to an N.
The Os don't rotate, even if they did they'd still be O.
Therefore the word is MOON.
Enter the proper letter code and push the button below to open the door.
Inside you will find a red paper sunflower, take it and back up.
The Paper Sunflowers and the Last Door
Turn right to face the window.
Click at the top of the window to see the hooks.
This is where you found the cabinet key earlier, and it cast a shadow at the wall opposite, the one with the pictures of the colored sunflowers.
Is it a coincidence that you have four paper sunflowers (red, blue, green, yellow) the same colors as the pictures?
Maybe if we hang the sunflowers on the hooks, something will happen.
If you hang the sunflowers, back up, turn right twice, and click on the sunflower pictures, you will see numbers projected on the wall from the paper sunflowers.
Now we just need to know what order to hang them in.
You could hang them in the order they are on the wall, blue, yellow, red, and green, but that is incorrect.
Remember, the key was hanging on the third from the left hook, but it projected a shadow underneath the yellow sunflower picture, which was second from the left.
Since you want to project the number for the color that matches the pictures, you need to reverse the order.
Hang the flowers, from left to right, green, red, yellow, and blue.
For the colorblind: The green flower is in your inventory in the top right cell, the yellow sunflower is on the left, just above the cardboard seed, the red sunflower is in the cell immediately to the right of the cardboard seed, and the blue sunflower is below the red one.
Once you've hung the paper sunflowers correctly, back up then turn left or right twice to face the four colored pictures.
Notice the numbers now underneath the pictures. The number is 9806.
Back up and turn right to face the door.
On the right end table, click on the door closest to the bench for a close up.
This is the last cabinet door, the one with the four digit code.
Use the code you just learned from the sunflowers and push the bottom button to open the door.
Inside is a cardboard cloud, take it and back up.
Getting Out
Well, you now have a cardboard sun, a cardboard cloud, and a cardboard seed.
What next?
Remember that strange picture on top of the end table to the right of the door?
Click on that picture for a close up.
There are three clickable areas on this picture, on top of the left stick, on top of the right stick, and the mound of dirt in the middle.
Place the sun on the left stick, the cloud on the right stick, and the seed in the dirt mound.
Now what?
If you click the tracks below the picture, you can slide the knobs back and forth, and the knobs control the sun and the cloud.
Move the bottom knob to the middle, bringing the cloud over the seed.
The cloud will rain on the seed, making a plant sprout. Move the cloud back to the right.
Use the upper knob and move the sun to the middle. The sun will make a sunflower bloom.
When the sunflower blooms a key will appear at the top of the picture. Take the key and back up.
Click on the door out for a close up. Use the key on the door.
Congratulations!
Posted by: grinnyp | August 29, 2012 1:40 AM