It's been said that the simplest of things bring the sweetest enjoyment. If you doubt that saying's verity, you need only sift through Bart Bonte's marvelously simple yet exceptionally unique Sugar, Sugar to know it's true. Those who've enjoyed the browser-based installments in Bonte's Sugar series can now take their sucrose fix to go in 35 brand new levels plus a sandbox mode. You have one basic goal in this physics puzzle game: draw lines to direct the flow of the confectionery bits into their designated cups—that's all there is to it and yet it's so much more.
Close examination of sugar particles reveals their multifaceted complexity and the same applies here. After a couple tutorial levels, the empty cup predicaments become increasingly sticky as new variants are added and the sugar supply becomes more limited; you'll have to figure out how to color the sugar, send it to the correct cup, utilize gravity at just the right moment, and avoid blocking off pathways needed in the future. This means your brain's problem solving center will be high on sugar jitters and, at times, as unsure where to go next as a kid with a pocket full of quarters set loose in a candy store (or an unlimited video game gallery as times may be!).
This mobile version of Sugar, Sugar is not as much a study in patience as its predecessors, but it still tests your cleverness with creative puzzles, requiring you to you plan when and where to draw the pathways to full cups while the sugar flows a bit more quickly and tends to be less plentiful. Sugar, Sugar's only drawbacks are the natural flip sides to its casual gaming goodness. A bit misleading at first, Sugar, Sugar starts easy, giving plenty of room for error and allowing you to breeze through the first half of the game. Ah, the satisfaction of achievement! Until you worry you'll run out of the fun too soon. Fortunately, it's just about that time that the difficulty ramps up, requiring more time and effort; the "restart" button begins to get a lot of play, and you might even wish for a skip level option that is nowhere to be found. Relief is nearby when, at such time you're too stumped, you can switch over to sandbox mode and doodle through an endless "sandy" supply until you have your bearings back, ready to re-tackle the challenge.
Sugar, Sugar plays like a game that was meant to be on the touch screen all along; the production is seamless and well suited for players of every age. If you were especially delighted by the perplexing puzzles in Where's My Water, your wits will be well-matched here. The smooth jazz beat, monochromatic design and almost airy flow of sugar makes the mental challenge feel much less frenzied, more relaxing, and very chill. Sugar, Sugar is a simple idea so sweetly designed your cup will soon overfloweth with fun.
Play the Sugar, Sugar browser games:
NOTE: This game was played and reviewed on an iPad 2. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.
I'm a huge fan of the sugar sugar games, but found this pretty frustrating. I had trouble being as precise with my finger on the touchscreen as you can be with a mouse and ended up with lines in places that just didn't work at all. I think I will play the browser version again now.
I didn't experience the difficulty you describe. Are you playing on a tablet or a phone (or other smaller-sized device)? Maybe you'd do well to use a stylus to get extra precision in either case.
Phone. You're definitely right a stylus would completely fix the problem. And a tablet would help as well.
Level 33 has me stumped, anyone able to help?
Does this screenshot help?
Screenshot: Level 33
Yes it does thank you!
35, anyone?
anyone manage level 35?
Update