Sash MacKinnon's Spacetacular Voyage, the latest chapter in this saga, puts you at the helm of a single human ship. By now, the humans have developed collision-proof armor for their ships (probably using some sort of advanced nano-muffin technology). However, they haven't yet figured out a way to negate the laws of physics, and the asteroids know this.
You must make it through 10 levels containing deluge after deluge of asteroids without letting them knock you all the way to the bottom of the screen. But of course, you're not going to just stand there and take the abuse; you've got some abuse of your own to dish out! Crash into as many asteroids as possible for extra points. Plus, if you ever get into a real jam, hit the [space] bar to create an explosion, which will get those asteroids off your ship in a hurry!
Spacetacular Voyage's glowing vector graphics pay tribute to the original Asteroids, but it leans much more heavily on physics. The collisions are very elastic, but your ship's shape is designed to deflect them away from you while still keeping your momentum relatively high. The balance between making as many collisions as possible while keeping your ship afloat is a great touch, allowing two levels of play: simply completing the levels or going for a great score. Even the levels themselves have been thoughtfully designed, throwing something new at you with each new stage. And what would a simplistically modern game be like without some taunting and bad puns? You feel bad when you fail a level, and the game makes you feel even worse by telling you exactly how much you FAIL, which inexplicably makes you feel better about failing. That's some serious psychology at work.
So while it may not be earth-shatteringly groundbreaking (superfluous redundancy is still hilariously funny, right?) or gorgeously lush, Spacetacular Voyage offers ten levels of solid gameplay with plenty of replay value. Really, what more could you want?