Something Amiss is an online adventure game created by Tucker Bowen to promote his book of the same name. It has a distinctly classic Lucas Arts adventure flair with surprisingly good visuals. Two chapters have been released so far and Tucker has incorporated user feedback to make the experience as satisfying as possible.
The first chapter sets the stage and has you trapped in a dark, mysterious laboratory. Search the lab for clues to why you're alone and try to find a way out. It's a very short chapter and there isn't very much to do, but it's a good introduction to the series and gets you yearning for the next installment. Also, you'll need to remember a password at the end of Chapter 1 so you can play Chapter 2.
The second chapter in Something Amiss fleshes out everything that made the first one good and cleans up quite a few of the interface issues. After escaping the MRI room, Alice discovers she's no longer in Washington D.C., instead she's lost in the jungle. There's a lot more to explore in this chapter and the puzzles are more intricate.
To play the games, simply use the cursor to guide Alice around the environments. When you see an object you'd like to examine, use, or talk to, click and hold over it to bring up a small menu. A handy save feature is available for both titles, just hit the [esc] key any time during play.
Analysis: Something Amiss does a great job taking the classic adventure formula and turning it into a casual online experience. The story is filled with mystery, though it feels a tad cliche at times. It's early, though, and I feel there will be a lot of surprises in store. Some players have experienced a few minor interface glitches, so make sure you have the latest version of Flash and try a different browser if you continue to have problems.
Now, three(!) great adventure games packed with mystery:
Play Something Amiss Chapter 1
Walkthrough Guide
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Here is a walkthrough for Something Amiss, Chapter 1:
Take the coin attached to the MRI machine.
Use the coin to remove the screws in the grate on the wall.
Crawl through the grate to the computer room.
Pick up the tape recorder.
Pick up the hard drive.
Listen to the tape recorder.
Return to the MRI room through the grate.
Use the grate to pry open the loose floor tile.
Pick up the cable under the floor.
Use the power cable with the hard drive.
Plug the hard drive and cable into the wall socket.
The door opens. Exit through the door and you're out!
Posted by: Pam | October 22, 2008 9:16 PM
Here's a walkthrough for Something Amiss, Chapter 2.
Completion password from Chapter 1: Zebra.
Look at the journal hidden in the trees.
Take the banana from the tree just outside the MRI room.
Exit forest at the bottom.
Talk to the sick woman in the bed. Twice.
Take the medicine from the cabinet.
Exit left, then exit the forest at the top.
Take the branch on the tree.
Exit to the right.
Peel the banana and put the sedatives into it. Give to the gorilla.
Exit toward the bright light at the top.
Use the stick on the fire to make a torch.
Pick up the hollow log.
Exit the cave. Exit to the right of the sleeping gorilla.
Use the log on the river and enter river.
Go left upriver.
Go left to the temple.
Turn the stone wheel to open gate. Exit through gate on the right.
Note the carved digits: 7531246.
Turn wheel to point to outline square.
Exit room.
Turn wheel to outline star and exit left.
Exit up.
Pick up rope.
Turn wheel to open circle.
Exit left to passageways.
Exit right to medical cave.
Pick up medical tape.
Pick up bowl.
Exit cave and passageways.
Go back through and set the wheels as follows: Circle to outline, star to full, square to full.
Exit temple ruins, back down river, past the gorilla, back to the cave.
Pick up the rock behind the trees (the spider is gone).
Pick up the white mushrooms under the rock.
Enter the cave.
Use the rope with the crevice and exit down.
Exit the medical cave. Exit the passageways. Go down the ladder to the temple pillars.
Push the Roman numerals in the same order as the numbers carved in the room with the square wheel.
The numbers are 7531246.
Exit through secret passage.
Pick up the compass.
Backtrack out of the room, past the columns, up the ladder, and back to the medical cave.
Exit up the rope and untie it.
Exit the cave, go back left.
Read the hidden journal again for good measure.
Exit to the sick woman's room.
Exit to the right.
Look at the soggy map. It says to always travel east to get to the Heart of the Jungle.
Exit to the right.
You now see everything from the first person point of view. Use the compass to determine east. Go right.
Use the compass. Go left.
Use the compass. Go left.
Use the compass. Go straight.
Use the compass. Go right.
Use the compass. Go straight.
Use the medical tape on the bug. Pick up the bug.
Exit the Heart of the Jungle and backtrack to the river.
Go right down the river.
Use the ripe with the red flowers on the cliff at the waterfall.
Go back to the sick woman.
Use the ingredients with the empty bowl: White mushrooms, indigo beetle, and red flowers.
Use the rock on the pot with all the ingredients.
Use bowl of goo with the sick woman.
Talk to the woman.
Look at the rock/window behind you.
Talk to the woman again. Twice.
Exit down and you're out!
Posted by: Pam | October 23, 2008 1:28 AM