An adventure of epic proportions. Perfect for young readers.

Renegade's Sleeping Beauty


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Rating: 3.9/5 (82 votes)
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DoraRenegade's Sleeping BeautyThis is Renegade's Sleeping Beauty. Why is it important that you know this point-and-click parody is Renegade's version of the classic fairytale? Well... Once upon a time, there was this cheerleader. She wasn't invited to a friend's birthday party, but, whatever. She doesn't even care. She's not going to look like a complete spaz about being snubbed, though, so she just sends some junky old sewing machine she found in the attic as a present. Cue our heroes, Brad and his little brother John, who are asked to look in on a princess who was supposed to meet someone, only the gates of the castle are covered in thorns and the people in the nearby town are somewhat... less than helpful.

Renegade's Sleeping Beauty is very wordy; there's a lot of dialogue going on, and a fair chunk of it is there for comedic effect. Fortunately for those of you who would rather just play the game itself, when you first begin, you're given the option of selecting either the full experience, or just essential dialogue. The game is easy to play; just click on people or objects in the world to interact, and click on the tabs at the bottom to access your inventory or options. From time to time you're given a choice of dialogue options from either Brad or John; just click to select the one you want. The game uses cursor changing to show hotspots you can interact with, so just keep an eye out and explore. Please also note that this game lacks a save function, so you won't be able to leave and come back to where you left off.

Your goal is clear; get into the castle and find out what happened to the princess. Unfortunately, the path is blocked by rather militant secretaries, shopkeepers who will do anything to make a sale, and Brad's love/hate relationship with his little brother... mostly "hate". It's up to you to find the right tool for every job by exploring the environment and poking things with sticks, crowbars, and whatever else you find laying around.

Like you weren't going to do that anyway; I know you never pass up a chance to poke someone with a vegetable.

Renegade's Sleeping BeautyAnalysis: If you have a younger sibling, then I am sure I do not have to tell you that it is your solemn duty to confuse and misinform them about absolutely everything until they get old enough to question you. Which, of course, is why this strange little point-and-clicker bears a lot of resemblance to the sort of "improvised" fairytales I used to tell my baby sister, and why she now fact-checks everything I tell her. The writing occasionally feels like its trying too hard to be funny or sarcastic, and as such occasionally winds up a bit crude, but for the most part the whole thing is very silly. As long as you don't stop to question why certain things are happening, or why everyone is so exceptionally strange, it works more often than it doesn't, even if the humour tends to be of a very sarcastic sort that might not be everyone's cup of Earl Grey.

The downside is that there are definitely times when the game clearly feels like its coasting along on its oddball characters and dialogue rather than the gameplay. The puzzles here all mostly revolve around figuring out which item to bring to which person, and since the logic in the game is, um, weird, to put it mildly, this can be more than a little difficult. It's fairly easy to wind up wandering back and forth, trying to figure out what to do next, especially since the game offers very little hand-holding. You might also wish the presentation was a bit more "active"; the art is fine, but the static expressions and lack of animations, combined with the absence of a soundtrack, sort of let down the writing a bit by missing a chance to add even more colour to the world.

Frequently funny and definitely original, Renegade's Sleeping Beauty is a game with a lot of personality that gets tripped up by awkward logic and a slightly clunky interface. If you're looking for something different, and don't mind thinking outside the box (like, way outside), then Sleeping Beauty will provide.

Play Renegade's Sleeping Beauty

Walkthrough Guide


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Renegade's Sleeping Beauty Walkthrough :)))

  1. click on battery beside weapon shop sign

  2. click on Tweety bird (orange bird)(I'm expecting you to see the obvious ones)

  3. click on left rock

  4. click on chimney

  5. click on castle sign

  6. click on blank house

  7. click on fountain then far left window then go inside shop

  8. click on everything in shop except clock, wall, desk, and cash register(yes even the floorboards. Click on the pot as well. Don't forget the slips of paper!)

  9. after clicking on everything talk to guy again

  10. click on journal again and get key

  11. click on blue towel and get cell phone

  12. click on far left Tweety

  13. click on Tweety hiding behind bag

  14. leave and go to school building

  15. talk to prudence

  16. click on Tweety and brussel sprout

  17. click on cup 2 times

  18. click on window

  19. click on other Tweety

  20. click on everything on wall but pennant

  21. click on paper

  22. click on button

  23. take dynamite

  24. click on desk then leave

  25. go to castle path

  26. take Tweety hiding behind right side of tree

  27. click on tree leaves

  28. get both flower comments

  29. click on tall grass

  30. click on mushrooms

  31. click on brick (it should be obvious)

  32. click on tree leaves then rabbit shadow (on bottom right part of path)

  33. click on curved path then go forward

  34. take Tweety from right of girl

  35. take Tweety from top right wall

  36. take battery from top right part of butterfly wing

  37. click on wall, castle, both flower patches, butterfly, rock, left bush, and thorns

  38. give girl brussel sprout

  39. open map

  40. go back to school building and talk to prudence

  41. be polite

  42. enter and click below hanger

  43. take both Tweetys

  44. click on number line

  45. click on bottom left desk and take crowbar

  46. click on teacher to be able to start test

  47. leave school and use crow bar on window

  48. take Tweety and cake

  49. give cake to prudence (doesn't matter what you choose but I like being rude)

  50. take pencil

  51. take thing sticking out of cup (10 dollars)

  52. use pencil on 10 bucks

  53. take test

  54. answers are L rapper E:22 0 is

  55. go back to shop and get axe (another doesn't matter)

  56. go to far north path

  57. get Tweety top right and stick bottom right

  58. talk to burger guy 3 times

  59. give him 10(00000) dollar bill

  60. take burger

  61. use crow bar on man hole cover

  62. leave and got to shop

  63. give him burger

  64. leave and com back to get key

  65. go to castle path and use axe on mushrooms

  66. get out stick and move it around tree leaves till you get fruit

  67. pick it up

  68. go to gate and use gloves on thorns

  69. use golden key

  70. give boar fruit

  71. talk to guy and be mean

  72. do this 4 times

  73. leave and come back be mean just to be safe

  74. take shovel and the Tweety on both trees

  75. dig where map says to

  76. get out and open chest with key

  77. go back to burger stand and use shovel on open hole

  78. click on mud once or twice

  79. pick up with gloves

  80. go to castle beyond garden place thingy

  81. take Tweety and one to left of castle

  82. cut down tree and hit door both with axe

  83. click on water

  84. use grapple hook and go inside castle

  85. Go right and open both cabinets and take mallet, and Tweety. Then click on everything.

  86. click on clock, notice board, and map

  87. click shadow bottom right

  88. take Tweety behind pillar and on steps

  89. talk to maid

  90. click on top left corner of rug and take key

  91. click on middle door

  92. take plunger at bottom right of table cloth

  93. take both Tweetys

  94. open piano and take battery closest end

  95. click on note and again to close

  96. go back to suspicious rock at gate

  97. open with hammer

  98. take key

  99. go to suspicious brick and open with hammer

  100. take bucket

  101. go to moat

  102. get water

  103. pour water on mud ball

  104. go to car and use keys on it

  105. open passenger door and trunk

  106. take Tweety bird and phone charger

  107. go to outlet in castle

  108. plug in charger then phone

  109. pin is 5423

  110. go to phone book

  111. call everyone

  112. get detonator outside

  113. go to cabinet and open top with bronze key

  114. take clock

  115. click on everything

  116. go down stairs and attach dynamite to safe then put detonator at bottom

  117. attach plunger and click and drag it down

  118. take key and open princess door

  119. click on everything

  120. use axe on middle bar

  121. use key to open drawers

  122. take Tweety from bottom and battery from top

  123. leave

  124. call last person on cell phone till they don't answer(close the door)

  125. Go to shop and talk to ??? till you get the award

  126. put the batteries into the clock

  127. go back to princess

  128. put clock top left part of couch (keep trying)

  129. turn it on

  130. poke it with stick

  131. I think to get other awards you have to come back a lot or turn non important dialogue off or something

THE END!

sorry i wrote so much!

Renegade's Sleeping Beauty Walkthrough

General Information

  • You can change the options in the beginning to either full dialogue or useful dialogue. If you go with full dialogue you'll get more snark, but beware, you'll get a ton of extraneous dialogue as well.

  • Watch for the cursor changing to a hand, it indicates hot-spots.

  • You can use inventory items on each other. Simply pick up an item, then hover the cursor until the inventory pops open again, and use the item.

  • When talking to a character, at some point you will have a choice between Brad's sarcastic replies and John's more polite replies. Each can get you a different outcome.

  • Brace yourself for a lot of back and forth walking.

  • Brace yourself for some very weird characters.

  • You can collect the tweety birds as a side task, there are 22 of them.

  • There are also five awards you can win as a side task.

  • Good luck!

Town Square

  • You begin in the town square where the fountain is. Your character, your younger brother, and a girl named Mackenzie are present. Click on Mackenzie to talk to her. She will give you the task of waking sleeping "beauty". Keep clicking until the dialogue is over and all of the characters disappear from the screen.

  • Notice the bird sitting on the Weapons Shop sign. That is a tweety, which you can collect as a side task. Take the tweety.

  • At the base of the Weapons Shop sign pole is a very tiny object in the grass. Take the object (battery).

  • To your right is a Weapons Shop, then a red building which is a Schoolhouse. At the very back of the scene the path leads to the Burger Cart. The path to the castle is on the left.

  • Before you pick a destination, click on the window of the building on the left. It will tell you there's a cake in there. Nice to know if you get hungry.

  • Let's buy some weapons, shall we?

  • Click on the door of the Weapons Shop to enter.

  • Screenshot.

Weapons Shop

  • Brace yourself for a very annoying store clerk.

  • Once you've finished talking and your characters disappear, you can proceed.

  • Collect the tweety birds, one is on the shelf by the fish bowl, the other is difficult to see at the left side of the screen, just above the red umbrella handle.

  • You can click on all of the objects and get a ton of snarky yet useless dialogue.

  • The first important thing to click on is the green notebook on the second shelf down, nearly hidden by the scythe blade. Click on the notebook to open it and take the silver key.

  • Click on the blue towel on the bottom shelf on the right and take the revealed object (cell phone).

  • Click on the axe to buy it and find out that you need some form of ID.

  • Where can you find ID?

  • How about the school?

  • Back up out of the shop into the town square, then click on the schoolhouse to enter.

  • Screenshot.

Schoolhouse

  • You are now faced with Prudence, the militant soviet recruiter, er, school secretary.

  • Collect the tweety birds, on her desk between the apple and the pencil cup, the other on the left side of her desk near the floor.

  • Collect the sprout (beneath Prudence's desk).

  • Click on the papers on Prudence's desk to reveal a red button.

  • Push the button to open the front of her desk. Once the desk is open, take the dynamite.

  • According to Prudence, in order for you to enroll someone has to eat the sprout, but you don't like sprouts.

  • Let's go find someone to eat the sprout. Maybe someone at the Burger Cart is hungry for vegetables.

  • Back up to the town square.

  • Go forward to the Burger Cart.

  • Screenshot.

Burger Cart

  • There are two tweety birds in this scene, but one is in the locked car and you can't get to it yet. Collect the other tweety bird sitting on the fence above the Burger Cart.

  • You can click on the car, but it is locked.

  • Below the Burger Cart, right where the inventory tab is, is a long stick. Take the stick.

  • Talk to the annoying burger guy and realize that you're going to need a lot of money to buy that burger.

  • Also, he apparently doesn't like sprouts.

  • Let's head to the castle to wake sleeping beauty, shall we?

  • Back up to the Town Square, then take the left hand path to the castle.

  • Screenshot.

Castle Path 1

  • Before you go further, have a look around.

  • There's a tweety bird hiding behind the tree trunk, barely visible, where the brick wall on the left meets the grass.

  • There's also something in the tree leaves, but they are too high to reach.

  • Fortunately, you just picked up a big stick.

  • Use the stick on the leaves and a pear will fall down. Take the pear.

  • Go forward.

  • Screenshot.

Gates

  • Oh dear, it's the irritating Mackenzie again.

  • There are two tweety birds in the scene, one sitting high on the wall above Mackenzie, the other to the right of Mackenzie, peeking out from behind the bush.

  • On the left flower bed is a lovely butterfly. Just to the right of the butterfly is a battery. Take the battery.

  • You can't do anything about the fake rock or the thorns right now.

  • Hey, maybe Mackenzie will eat the sprout! Give the sprout to Mackenzie.

  • Once Mackenzie has eaten the sprout (and is done talking) she'll give you a map.

  • Pull up your inventory and click on the map twice to open it and get a close up. Looks like you'll need to dig up something on that path you were just on. Close down the map.

  • You're not going to get anything else out of Mackenzie, other than annoying dialogue, and you can't get through the gate or into the fake rock.

  • Well, someone has eaten the sprout at least, so maybe it's time to go enroll in school?

  • Back up twice to the town square, then enter the Schoolhouse.

  • Screenshot.

Schoolhouse

  • Click on Prudence to talk to her. When you have the choice, choose polite.

  • Once you've enrolled, click on the classroom door to enter.

  • Time for another annoying conversation, this time with a teacher who thinks she's a dog.

  • There are two tweety birds here, one on the tray of the chalkboard, the other in the lower right desk.

  • Click on the chair behind the lower left desk to move it and get a crowbar. Too bad you can't use it on the teacher.

  • You can click on the exam (sitting on the upper left desk) but you can't take it without a pencil.

  • Time to talk to Comrade Prudence again. Leave the classroom and go back to Prudence at her desk (door is on the left).

  • Click on the cup of pencils on the desk to knock it over.

  • Unfortunately, Prudence will not let you take a pencil. You need something to distract her.

  • Back up to the Town Square.

  • Screenshot.

Town Square

  • Remember that window on the house on the left, the one where you saw a cake?

  • Use the crowbar on the window to break it, then take the cake.

  • You will also find a second tweety bird in the window. Take it.

  • Let's see if Comrade Prudence can be distracted with chocolate!

  • Enter the Schoolhouse.

  • Screenshot.

Schoolhouse (I promise, this is the last time)

  • Use the chocolate cake on Comrade Prudence (if you choose the younger brother, the cake will go on the desk, if you choose the older, she will get it right in the face).

  • While she is distracted, take the pencil from the floor.

  • Also notice that there is something in the upturned pencil cup. Click on the cup opening to get the item (dollar bill).

  • Enter the classroom.

  • Test time!

  • Click on the test to bring it up.

  • You can type in your answers on the test.

  • Test answers:

    1. The capital of London is L (the only letter capitalized).

    2. The answer to this is "rapper", presumably because only a rapper would try to rhyme with "laddo".

    3. Ignore the top number sequence. The important sequence is A:2, B:7, C:12, D:17 and the next one in that sequence is E:22, which is the answer.

    4. These numbers are actually times, military times. So 430 (4:30 am) + 15 (minutes) = 445 (4:45 am). 2050 (8:50 pm) - 70 (70 minutes, or 1 hour 10 minutes) = 1940 (7:40 pm). Thus 2350 (11:50 pm) + 10 (minutes) = midnight (not 2400, but 0). The answer is 0.

    5. The word "is" is repeated twice, so the answer is "is".

  • Once you pass the test you get the ID and gloves.

  • Exit the classroom and back up to the town square.

  • Are you hungry? You have money now, let's go buy a burger!

  • Go forward to the Burger Cart.

  • Screenshot.

Burger Cart

  • Annoying burger guy will still not give up the burger.

  • Use the pencil on the dollar bill to change it to a $1 million dollar bill (NOTE: Jayisgames.com does not endorse counterfeiting in any way, shape or form, do not try this at home).

  • Give the $1 million dollar bill to the annoying burger guy.

  • Once the dialogue is over, take the burger.

  • Time to see a man about an axe.

  • Back up to the Town Square, then enter the Weapons Shop.

Weapons Shop

  • Use the student ID on the idiot store clerk.

  • Once the dialogue is over the axe will be in your inventory. It is up to you whether or not you let the clerk know he forgot to charge you.

  • Give the burger to the clerk as an apology for not paying.

  • Back out of the Weapons Shop, then go back in and talk to the clerk.

  • When the dialogue is over you have a gold key that the clerk found in the burger.

  • Let's see if we can get through those gates, shall we?

  • Back up to the Town Square, take the left path to the castle, and go forward until you hit the gates.

Gates

  • Ignore Mackenzie for now.

  • Use the gloves on the thorns. It will take about 6 clicks to clear the gates.

  • Use the gold key on the gates.

  • Click on the gates to open them.

  • Is that a warthog?

  • Maybe it's hungry?

  • Use the pear on the warthog to distract it.

  • Go through the gates.

  • Screenshot.

Castle Path 2

  • Why is everyone in this game insane?

  • Find the tweety birds, there are two. One in the left tree and one in the right tree.

  • Talk to the dude with OCD, but refuse to help him.

  • You can't take the shovel until he leaves.

  • Go forward to the castle.

  • Screenshot.

Moat

  • Okay, a moat filled with sharks.

  • There are two tweety birds here, one in the tree, and one behind the left castle turret, on the ground.

  • We now have something useful to get over this moat!

  • Use the axe on the tree to chop it down and create a bridge.

  • You can use the axe on the door, but it doesn't help.

  • Looks like we need to get in the window.

  • Screenshot.

  • Back up to the Castle Path 2 and see if the dude with OCD has left yet.

  • If the dude is still there, talk to him and refuse to help again. Wander around, back and forth, until he leaves (you may have to talk to him and refuse again).

  • Once the dude is finally gone, take the shovel.

  • Now that you have the shovel, you can use the map to find buried treasure!

  • Back up twice until you are at the start of the Castle Path.

Castle Path 1

  • Look at the map closely, you need to dig to the right of the path, just below where the purple flowers end.

  • Use the shovel to dig and you will find a box. Click on the box to bring it up.

  • Use the silver key in your inventory to unlock the box and take the rope and grappling hook.

  • Screenshot.

  • Time to storm the castle!

  • Go forward until you are at the moat.

  • Use the hook and rope on the window, then click on the window to go in.

Castle Interior (Door)

  • You are inside the castle, facing a locked door and a lamp plugged into an electrical outlet.

  • If you click on the floor on the right (above the inventory tab) you can look at the right side of the room.

  • Screenshot.

  • Click on the floor on the right to see the rest of the room.

  • You are now facing a large cabinet, with doors on the top and bottom. The top doors are locked.

  • Open the bottom left door to find a hammer. Take the hammer.

  • Open the bottom right door to find a tweety bird. Take it.

  • At the very bottom right of the scene, almost hidden by the inventory tab, is a darker brown area. Click on this area to go to the next room.

  • Screenshot.

Hallway

  • You are now in a hallway facing a maid. Yes, she's annoying as well.

  • Talk to the maid. Yes, she's hidden the key to sleeping beauty's room in the safe.

  • There are two tweety birds here, one on the spiral staircase rail, one hiding behind a column.

  • Click on the upper left corner of the red rug to flip it over. Take the revealed object (diamond key).

  • The first door in the hall ahead of you leads to the dining room. Click on it.

  • Screenshot.

Dining Room

  • There are two tweety birds here, one in the plant on the right, one sitting on a plate on the table.

  • You can click on the pig on the table if you like, he's apparently not quite dead yet.

  • Below and to the right of the potted plant (where you found the tweety bird) is a note, click on it.

  • The note is a clue to the PIN number of a cell phone. All the numbers are under 10, and A is greater than B, which is greater than C, which is less than D. B is a square, A, C, and D are prime numbers.

  • Open the keyboard of the piano. At the far left of the keyboard is an object that is hard to see. Take it (3rd battery).

  • On the bottom right side of the tablecloth is an object, very hard to see. Click on the object to take it (plunger).

  • Screenshot.

  • There's nothing more to do here.

  • You know, you have a crowbar, you could maybe use it to break into that car down by the Burger Cart.

  • Back up to the maid.

  • Click on the spiral staircase to go up.

  • Click on the left side of the floor to look left, then go out the window.

  • Back up four times until you are back at the town square, then go forward to the Burger Cart.

Burger Cart

  • Well, using the crowbar on the car doesn't work, what now?

  • Try using the crowbar on the manhole cover.

  • That worked!

  • Now use the shovel on the open manhole.

  • You now have dirt!

  • You don't want to pick that up with your bare hands.

  • Use the gloves on the dirt to pick it up.

  • Maybe there's something in the dirt?

  • What we need now is water!

  • There's water in the moat.

  • Screenshot.

  • Back up to the town square, then take the left path towards the castle.

Castle Path 1

  • Hey, while we're here, do you remember that cracked brick on the left wall?

  • Use the hammer on the cracked brick.

  • Take the object that is revealed (bucket).

  • Now we're cooking!

  • While you are here, you can smash the mushrooms with the hammer. It doesn't help the game, but at this point it might feel good.

  • Go forward to the gates.

  • Screenshot.

Gates

  • Remember the fake rock here?

  • It's smashing time!

  • Use the hammer on the rocks to get a brown key.

  • Screenshot.

  • Go through the gates, then forward again to the moat.

Moat

  • Use the bucket on the moat to fill it up.

  • Use the now full bucket of water on the lump of dirt.

  • Car keys!

  • Let's go back to the Burger Cart!

  • Back up four times to the Town Square, then go forward to the Burger Cart.

Burger Cart

  • Use the car keys on the trunk to open it.

  • Take the revealed object (cell phone charger).

  • Click on the back door of the car to open it, and you will find another tweety bird. Take it.

  • Screenshot.

  • Let's head back to the castle!

  • Back up to the town square, then take the left path to the castle. Proceed forward to the moat, then click on the window to enter the castle.

Getting into the Princess' Room

  • Once you are back in the castle, facing the lamp and the locked door, put the cell phone charger in the electrical outlet.

  • Attach the cell phone to the charger.

  • Click on the cell phone to bring it up into close up.

  • Click on the red power button (on the right) to turn on the phone.

  • Click on the square to enter the PIN.

    • Here's where the game goofs. According to the note, the PIN number consists of numbers below 10. Three of them are prime numbers and one is a square.

    • A is greater than B, which is greater than C, which is less than D. B is a square, the rest are prime numbers.

    • The only square numbers between 2 and 9 are 4 and 9. However, 9 is too large as A has to be greater.

    • Therefore, B = 4.

    • Here's where the logic falls apart: there are four prime numbers smaller than 10 (2, 3, 5, and 7 since neither 0 nor 1 is a prime number).

    • I think the game designers forgot about 7.

    • The actual code is 5423, which fits the parameters.

    • However, 7423 also fits, as does 5427.

    • Nevertheless, the PIN number is 5423.

  • Type in the PIN number, then click the green arrow to continue.

  • Once the phone activates, click on the left circle, marked Phonebook.

  • You can call all of the numbers if you'd like, but the important one is the one on the bottom, depot.

  • Click on depot and talk to the depot guy.

  • Talking to the depot guy will order a detonator for this dynamite you've been carrying around.

  • NOTE: You can call the depot guy again several times. See the trophy section at the end for details as to why.

  • Close down the phone and go out the window to the front of the castle.

  • The detonator has been delivered. Wow, that was fast! Take the detonator.

  • Go back into the window.

  • Click on the right side of the floor to see the right side of the room.

  • While you are here, use the brown key on the top doors of the cabinet to unlock them.

  • Click on the doors to open them and take the alarm clock from the left side shelf.

  • Screenshot.

  • Click on the dark patch at the bottom of the screen to go downstairs.

  • Let's open the safe, shall we?

  • Attach the dynamite to the safe.

  • Place the detonator below the dynamite.

  • Attach the plunger to the detonator.

  • Click on the plunger and drag it down to detonate.

  • Take the revealed fancy key.

  • Click on the spiral staircase to go back upstairs.

  • Click on the left side of the floor to see the left side of the room.

  • Use the fancy key on the locked door. Success!

  • Click on the door to open it.

Waking the Princess

  • Click on the bottom of the scarf hanging on the bureau to get it out of the way.

  • Once the scarf has moved, use the diamond key on the drawers to unlock them.

  • Click on the bottom drawer to open it and get the last tweety bird.

  • Click on the top drawer to open it. There's a battery hidden in the far left of the drawer. Take it. You should now have four batteries.

  • Open up your inventory and, one at a time, add all four batteries to the alarm clock (which looks like a wind-up, but never mind).

  • Once all four batteries are in, place the alarm clock on the back of the sofa the princess is sleeping on.

  • Screenshot.

  • Click on the alarm clock to activate it.

  • Once the alarm clock is ringing, hit it with the big stick.

  • Enjoy the finale!

Trophies and fun stuff

  • You can get a trophy for finding all of the tweety birds.

  • You can get a trophy for sitting through over 600 lines of dialogue (the microphone trophy).

  • You can get a trophy for completing the game and coming back to play it again.

  • You can get a trophy for talking to the fake Spiderman. To do this: After you dial the depot on the cell phone, call it again two more times, until the guy threatens to call the police. Then head back to the Weapons Shop and lo and behold a fake Spiderman will be there. Talk to him to get the Spidey trophy.

  • There is supposedly a fifth trophy, something to do with unlocking the alternate outfit for the burger guy, but I cannot find it! If anyone can figure it out please let me know. :-)

  • You can smash the mushrooms at the base of the tree on the castle path. For no reason.

  • In the princess' room, you can use the axe on the barred window and break the bars. Going to leap to your death?

53 Comments

Flaming_torch_120 July 7, 2010 3:10 PM

Does anyone know the answers to questions 2 , and 4 for the entrance quiz?

Number 1 is: L

Number 3 is: E:22

Number 5 is: is

Reply
Pistoolio July 7, 2010 3:18 PM

How did you get to How did you get to the test in the first place? I cant figure out how to get the pencil off the floor!

Reply
Pinwheel July 7, 2010 3:24 PM

How do you get a writing utensil to take the entrance exam??

Reply

I don't know the answer to number 4, but 2350-70 is 1980 instead of 1940

Reply
cherrycheesecaketheband July 7, 2010 3:31 PM

I think the answer to 2 is

shadow

But that's not working for me, so I'm not sure.

Reply
.erinnn. July 7, 2010 3:52 PM

@pinwheel
you need to

give prudence chocolate cake.
you can find it

in the front most window on the main screen.
open the window using the

crowbar.

Reply

Bob -

When it comes to number 4, think military time.

Reply

To get the pencil:

If you talk to the teacher lady about Prudence, she'll say Prudence loves chocolate cake. Move the chair in the lower left corner of the classroom and take the crowbar from the desk. Now go back out to the central starting area, the one with the fountain, and use the crowbar on the window of the house on the left edge of the screen. Click a couple of times in the now-opened window and you get the cake and something else that I forget. Go back and give Prudence the cake, and she lets you take the pencil.

Reply
Pugster July 7, 2010 3:55 PM

The

cellphone code portion doesn't work for me, no way to enter any number just shows me the screen and I can click but that put the phone back down, maybe a glitch?

Reply

I found a glitch. After clicking on the gate with a couple different objects and having Brad say "We're not going to get through these by hand", and then going to talk to the burger guy, he says the same thing again.

Also, I'm stuck. I have a treasure map, cell phone, stick, battery, ax, ID, pencil, crowbar, key, and dynamite.

Reply
Pinwheel July 7, 2010 4:40 PM

Renegade's Sleeping Beauty Walkthrough :)))

  1. click on battery beside weapon shop sign

  2. click on Tweety bird (orange bird)(I'm expecting you to see the obvious ones)

  3. click on left rock

  4. click on chimney

  5. click on castle sign

  6. click on blank house

  7. click on fountain then far left window then go inside shop

  8. click on everything in shop except clock, wall, desk, and cash register(yes even the floorboards. Click on the pot as well. Don't forget the slips of paper!)

  9. after clicking on everything talk to guy again

  10. click on journal again and get key

  11. click on blue towel and get cell phone

  12. click on far left Tweety

  13. click on Tweety hiding behind bag

  14. leave and go to school building

  15. talk to prudence

  16. click on Tweety and brussel sprout

  17. click on cup 2 times

  18. click on window

  19. click on other Tweety

  20. click on everything on wall but pennant

  21. click on paper

  22. click on button

  23. take dynamite

  24. click on desk then leave

  25. go to castle path

  26. take Tweety hiding behind right side of tree

  27. click on tree leaves

  28. get both flower comments

  29. click on tall grass

  30. click on mushrooms

  31. click on brick (it should be obvious)

  32. click on tree leaves then rabbit shadow (on bottom right part of path)

  33. click on curved path then go forward

  34. take Tweety from right of girl

  35. take Tweety from top right wall

  36. take battery from top right part of butterfly wing

  37. click on wall, castle, both flower patches, butterfly, rock, left bush, and thorns

  38. give girl brussel sprout

  39. open map

  40. go back to school building and talk to prudence

  41. be polite

  42. enter and click below hanger

  43. take both Tweetys

  44. click on number line

  45. click on bottom left desk and take crowbar

  46. click on teacher to be able to start test

  47. leave school and use crow bar on window

  48. take Tweety and cake

  49. give cake to prudence (doesn't matter what you choose but I like being rude)

  50. take pencil

  51. take thing sticking out of cup (10 dollars)

  52. use pencil on 10 bucks

  53. take test

  54. answers are L rapper E:22 0 is

  55. go back to shop and get axe (another doesn't matter)

  56. go to far north path

  57. get Tweety top right and stick bottom right

  58. talk to burger guy 3 times

  59. give him 10(00000) dollar bill

  60. take burger

  61. use crow bar on man hole cover

  62. leave and got to shop

  63. give him burger

  64. leave and com back to get key

  65. go to castle path and use axe on mushrooms

  66. get out stick and move it around tree leaves till you get fruit

  67. pick it up

  68. go to gate and use gloves on thorns

  69. use golden key

  70. give boar fruit

  71. talk to guy and be mean

  72. do this 4 times

  73. leave and come back be mean just to be safe

  74. take shovel and the Tweety on both trees

  75. dig where map says to

  76. get out and open chest with key

  77. go back to burger stand and use shovel on open hole

  78. click on mud once or twice

  79. pick up with gloves

  80. go to castle beyond garden place thingy

  81. take Tweety and one to left of castle

  82. cut down tree and hit door both with axe

  83. click on water

  84. use grapple hook and go inside castle

  85. Go right and open both cabinets and take mallet, and Tweety. Then click on everything.

  86. click on clock, notice board, and map

  87. click shadow bottom right

  88. take Tweety behind pillar and on steps

  89. talk to maid

  90. click on top left corner of rug and take key

  91. click on middle door

  92. take plunger at bottom right of table cloth

  93. take both Tweetys

  94. open piano and take battery closest end

  95. click on note and again to close

  96. go back to suspicious rock at gate

  97. open with hammer

  98. take key

  99. go to suspicious brick and open with hammer

  100. take bucket

  101. go to moat

  102. get water

  103. pour water on mud ball

  104. go to car and use keys on it

  105. open passenger door and trunk

  106. take Tweety bird and phone charger

  107. go to outlet in castle

  108. plug in charger then phone

  109. pin is 5423

  110. go to phone book

  111. call everyone

  112. get detonator outside

  113. go to cabinet and open top with bronze key

  114. take clock

  115. click on everything

  116. go down stairs and attach dynamite to safe then put detonator at bottom

  117. attach plunger and click and drag it down

  118. take key and open princess door

  119. click on everything

  120. use axe on middle bar

  121. use key to open drawers

  122. take Tweety from bottom and battery from top

  123. leave

  124. call last person on cell phone till they don't answer(close the door)

  125. Go to shop and talk to ??? till you get the award

  126. put the batteries into the clock

  127. go back to princess

  128. put clock top left part of couch (keep trying)

  129. turn it on

  130. poke it with stick

  131. I think to get other awards you have to come back a lot or turn non important dialogue off or something

THE END!

sorry i wrote so much!

Reply

Okay, I'm going to hope that Power Of Posting nudges me in the right direction. I've cleared the thorny vines off the gate--that's as much as I've done.

I've tried to give every single inventory item I have to every single character I've found:

Two batteries, one hidden in the garden by the gate, the other by the Weapons Shop sign on the main screen,
a key, the crowbar, and a cellphone, which I don't recall how I got,
the axe from the shop,
the treasure map from the lolgirl,
the dynamite and pencil from Prudence's desk,
the ID and gloves from the teacher, and
the stick from the burger shack.

I've tried giving every item in the stack to the shopkeeper, Soviet Prudence, the dog-teacher, the burger guy, and the lolgirl. I've also tried most combinations on obvious hint-spots: the treasure map spot on the path, the manhole by the burger place (I got the cover off with the crowbar, but nothing behond that), the gate itself, and so forth.

Has anybody gotten any further? I'm running out of non-brute-force ideas.

Reply
Username July 7, 2010 5:17 PM

There is a brick on the wall next to the tree that looks like you can break it, but neither the crow bar nor the axe do so. I'm stuck the same ast scottique.

Reply

Scottique -

What you need to do is get the burger from the burger guy. To do that you need to find another item on Prudence's desk, perhaps in the overturned pencil cup?

Reply

Pinwheel, thanks for the walkthrough, and Grinnyp, thanks for the spot-advice!

Despite the walkthrough, though, I'm now stuck on step 108, the same place where Pugster is stuck.

I've plugged the phone into the wall. It's been there for over twenty real-time minutes, and I've run all over the kingdom several times waiting for it to charge. I've had the light switch both on and off. It won't charge, though, and I can't find any other way of interacting with it.

Overall, it's been cute, but I'm calling shenanigans on some of these hotspots. Even with the cursor changing, they're way too small; there were several places where I'd resorted to tabbing across the screen (ugh itself), and still didn't see what I was supposed to see.

There are a lot of bugs, too, particularly with dialog (the burger guy's line coming out of another character's mouth, for example) and with false-positives on new inventory items (every time you "finish" the test, the inventory turns yellow, even though you've received nothing new). It's not making me confident that the current spot where I'm stuck isn't a bug.

It's got some cute moments (for some reason, the teacher exclaiming "extra crediiiiiiiit" cracked me up!), and it's clear that a lot of effort went into it, but I'm pretty bummed that this wasn't nearly as good as it could have been.

Reply

scottique -

You can:

Use the cellphone immediately. Once it is plugged in, click on it to bring it into close up. Then click on the red button on the lower right to activate. Then enter the PIN number.

Reply

Renegade's Sleeping Beauty Walkthrough

General Information

  • You can change the options in the beginning to either full dialogue or useful dialogue. If you go with full dialogue you'll get more snark, but beware, you'll get a ton of extraneous dialogue as well.

  • Watch for the cursor changing to a hand, it indicates hot-spots.

  • You can use inventory items on each other. Simply pick up an item, then hover the cursor until the inventory pops open again, and use the item.

  • When talking to a character, at some point you will have a choice between Brad's sarcastic replies and John's more polite replies. Each can get you a different outcome.

  • Brace yourself for a lot of back and forth walking.

  • Brace yourself for some very weird characters.

  • You can collect the tweety birds as a side task, there are 22 of them.

  • There are also five awards you can win as a side task.

  • Good luck!

Town Square

  • You begin in the town square where the fountain is. Your character, your younger brother, and a girl named Mackenzie are present. Click on Mackenzie to talk to her. She will give you the task of waking sleeping "beauty". Keep clicking until the dialogue is over and all of the characters disappear from the screen.

  • Notice the bird sitting on the Weapons Shop sign. That is a tweety, which you can collect as a side task. Take the tweety.

  • At the base of the Weapons Shop sign pole is a very tiny object in the grass. Take the object (battery).

  • To your right is a Weapons Shop, then a red building which is a Schoolhouse. At the very back of the scene the path leads to the Burger Cart. The path to the castle is on the left.

  • Before you pick a destination, click on the window of the building on the left. It will tell you there's a cake in there. Nice to know if you get hungry.

  • Let's buy some weapons, shall we?

  • Click on the door of the Weapons Shop to enter.

  • Screenshot.

Weapons Shop

  • Brace yourself for a very annoying store clerk.

  • Once you've finished talking and your characters disappear, you can proceed.

  • Collect the tweety birds, one is on the shelf by the fish bowl, the other is difficult to see at the left side of the screen, just above the red umbrella handle.

  • You can click on all of the objects and get a ton of snarky yet useless dialogue.

  • The first important thing to click on is the green notebook on the second shelf down, nearly hidden by the scythe blade. Click on the notebook to open it and take the silver key.

  • Click on the blue towel on the bottom shelf on the right and take the revealed object (cell phone).

  • Click on the axe to buy it and find out that you need some form of ID.

  • Where can you find ID?

  • How about the school?

  • Back up out of the shop into the town square, then click on the schoolhouse to enter.

  • Screenshot.

Schoolhouse

  • You are now faced with Prudence, the militant soviet recruiter, er, school secretary.

  • Collect the tweety birds, on her desk between the apple and the pencil cup, the other on the left side of her desk near the floor.

  • Collect the sprout (beneath Prudence's desk).

  • Click on the papers on Prudence's desk to reveal a red button.

  • Push the button to open the front of her desk. Once the desk is open, take the dynamite.

  • According to Prudence, in order for you to enroll someone has to eat the sprout, but you don't like sprouts.

  • Let's go find someone to eat the sprout. Maybe someone at the Burger Cart is hungry for vegetables.

  • Back up to the town square.

  • Go forward to the Burger Cart.

  • Screenshot.

Burger Cart

  • There are two tweety birds in this scene, but one is in the locked car and you can't get to it yet. Collect the other tweety bird sitting on the fence above the Burger Cart.

  • You can click on the car, but it is locked.

  • Below the Burger Cart, right where the inventory tab is, is a long stick. Take the stick.

  • Talk to the annoying burger guy and realize that you're going to need a lot of money to buy that burger.

  • Also, he apparently doesn't like sprouts.

  • Let's head to the castle to wake sleeping beauty, shall we?

  • Back up to the Town Square, then take the left hand path to the castle.

  • Screenshot.

Castle Path 1

  • Before you go further, have a look around.

  • There's a tweety bird hiding behind the tree trunk, barely visible, where the brick wall on the left meets the grass.

  • There's also something in the tree leaves, but they are too high to reach.

  • Fortunately, you just picked up a big stick.

  • Use the stick on the leaves and a pear will fall down. Take the pear.

  • Go forward.

  • Screenshot.

Gates

  • Oh dear, it's the irritating Mackenzie again.

  • There are two tweety birds in the scene, one sitting high on the wall above Mackenzie, the other to the right of Mackenzie, peeking out from behind the bush.

  • On the left flower bed is a lovely butterfly. Just to the right of the butterfly is a battery. Take the battery.

  • You can't do anything about the fake rock or the thorns right now.

  • Hey, maybe Mackenzie will eat the sprout! Give the sprout to Mackenzie.

  • Once Mackenzie has eaten the sprout (and is done talking) she'll give you a map.

  • Pull up your inventory and click on the map twice to open it and get a close up. Looks like you'll need to dig up something on that path you were just on. Close down the map.

  • You're not going to get anything else out of Mackenzie, other than annoying dialogue, and you can't get through the gate or into the fake rock.

  • Well, someone has eaten the sprout at least, so maybe it's time to go enroll in school?

  • Back up twice to the town square, then enter the Schoolhouse.

  • Screenshot.

Schoolhouse

  • Click on Prudence to talk to her. When you have the choice, choose polite.

  • Once you've enrolled, click on the classroom door to enter.

  • Time for another annoying conversation, this time with a teacher who thinks she's a dog.

  • There are two tweety birds here, one on the tray of the chalkboard, the other in the lower right desk.

  • Click on the chair behind the lower left desk to move it and get a crowbar. Too bad you can't use it on the teacher.

  • You can click on the exam (sitting on the upper left desk) but you can't take it without a pencil.

  • Time to talk to Comrade Prudence again. Leave the classroom and go back to Prudence at her desk (door is on the left).

  • Click on the cup of pencils on the desk to knock it over.

  • Unfortunately, Prudence will not let you take a pencil. You need something to distract her.

  • Back up to the Town Square.

  • Screenshot.

Town Square

  • Remember that window on the house on the left, the one where you saw a cake?

  • Use the crowbar on the window to break it, then take the cake.

  • You will also find a second tweety bird in the window. Take it.

  • Let's see if Comrade Prudence can be distracted with chocolate!

  • Enter the Schoolhouse.

  • Screenshot.

Schoolhouse (I promise, this is the last time)

  • Use the chocolate cake on Comrade Prudence (if you choose the younger brother, the cake will go on the desk, if you choose the older, she will get it right in the face).

  • While she is distracted, take the pencil from the floor.

  • Also notice that there is something in the upturned pencil cup. Click on the cup opening to get the item (dollar bill).

  • Enter the classroom.

  • Test time!

  • Click on the test to bring it up.

  • You can type in your answers on the test.

  • Test answers:

    1. The capital of London is L (the only letter capitalized).

    2. The answer to this is "rapper", presumably because only a rapper would try to rhyme with "laddo".

    3. Ignore the top number sequence. The important sequence is A:2, B:7, C:12, D:17 and the next one in that sequence is E:22, which is the answer.

    4. These numbers are actually times, military times. So 430 (4:30 am) + 15 (minutes) = 445 (4:45 am). 2050 (8:50 pm) - 70 (70 minutes, or 1 hour 10 minutes) = 1940 (7:40 pm). Thus 2350 (11:50 pm) + 10 (minutes) = midnight (not 2400, but 0). The answer is 0.

    5. The word "is" is repeated twice, so the answer is "is".

  • Once you pass the test you get the ID and gloves.

  • Exit the classroom and back up to the town square.

  • Are you hungry? You have money now, let's go buy a burger!

  • Go forward to the Burger Cart.

  • Screenshot.

Burger Cart

  • Annoying burger guy will still not give up the burger.

  • Use the pencil on the dollar bill to change it to a $1 million dollar bill (NOTE: Jayisgames.com does not endorse counterfeiting in any way, shape or form, do not try this at home).

  • Give the $1 million dollar bill to the annoying burger guy.

  • Once the dialogue is over, take the burger.

  • Time to see a man about an axe.

  • Back up to the Town Square, then enter the Weapons Shop.

Weapons Shop

  • Use the student ID on the idiot store clerk.

  • Once the dialogue is over the axe will be in your inventory. It is up to you whether or not you let the clerk know he forgot to charge you.

  • Give the burger to the clerk as an apology for not paying.

  • Back out of the Weapons Shop, then go back in and talk to the clerk.

  • When the dialogue is over you have a gold key that the clerk found in the burger.

  • Let's see if we can get through those gates, shall we?

  • Back up to the Town Square, take the left path to the castle, and go forward until you hit the gates.

Gates

  • Ignore Mackenzie for now.

  • Use the gloves on the thorns. It will take about 6 clicks to clear the gates.

  • Use the gold key on the gates.

  • Click on the gates to open them.

  • Is that a warthog?

  • Maybe it's hungry?

  • Use the pear on the warthog to distract it.

  • Go through the gates.

  • Screenshot.

Castle Path 2

  • Why is everyone in this game insane?

  • Find the tweety birds, there are two. One in the left tree and one in the right tree.

  • Talk to the dude with OCD, but refuse to help him.

  • You can't take the shovel until he leaves.

  • Go forward to the castle.

  • Screenshot.

Moat

  • Okay, a moat filled with sharks.

  • There are two tweety birds here, one in the tree, and one behind the left castle turret, on the ground.

  • We now have something useful to get over this moat!

  • Use the axe on the tree to chop it down and create a bridge.

  • You can use the axe on the door, but it doesn't help.

  • Looks like we need to get in the window.

  • Screenshot.

  • Back up to the Castle Path 2 and see if the dude with OCD has left yet.

  • If the dude is still there, talk to him and refuse to help again. Wander around, back and forth, until he leaves (you may have to talk to him and refuse again).

  • Once the dude is finally gone, take the shovel.

  • Now that you have the shovel, you can use the map to find buried treasure!

  • Back up twice until you are at the start of the Castle Path.

Castle Path 1

  • Look at the map closely, you need to dig to the right of the path, just below where the purple flowers end.

  • Use the shovel to dig and you will find a box. Click on the box to bring it up.

  • Use the silver key in your inventory to unlock the box and take the rope and grappling hook.

  • Screenshot.

  • Time to storm the castle!

  • Go forward until you are at the moat.

  • Use the hook and rope on the window, then click on the window to go in.

Castle Interior (Door)

  • You are inside the castle, facing a locked door and a lamp plugged into an electrical outlet.

  • If you click on the floor on the right (above the inventory tab) you can look at the right side of the room.

  • Screenshot.

  • Click on the floor on the right to see the rest of the room.

  • You are now facing a large cabinet, with doors on the top and bottom. The top doors are locked.

  • Open the bottom left door to find a hammer. Take the hammer.

  • Open the bottom right door to find a tweety bird. Take it.

  • At the very bottom right of the scene, almost hidden by the inventory tab, is a darker brown area. Click on this area to go to the next room.

  • Screenshot.

Hallway

  • You are now in a hallway facing a maid. Yes, she's annoying as well.

  • Talk to the maid. Yes, she's hidden the key to sleeping beauty's room in the safe.

  • There are two tweety birds here, one on the spiral staircase rail, one hiding behind a column.

  • Click on the upper left corner of the red rug to flip it over. Take the revealed object (diamond key).

  • The first door in the hall ahead of you leads to the dining room. Click on it.

  • Screenshot.

Dining Room

  • There are two tweety birds here, one in the plant on the right, one sitting on a plate on the table.

  • You can click on the pig on the table if you like, he's apparently not quite dead yet.

  • Below and to the right of the potted plant (where you found the tweety bird) is a note, click on it.

  • The note is a clue to the PIN number of a cell phone. All the numbers are under 10, and A is greater than B, which is greater than C, which is less than D. B is a square, A, C, and D are prime numbers.

  • Open the keyboard of the piano. At the far left of the keyboard is an object that is hard to see. Take it (3rd battery).

  • On the bottom right side of the tablecloth is an object, very hard to see. Click on the object to take it (plunger).

  • Screenshot.

  • There's nothing more to do here.

  • You know, you have a crowbar, you could maybe use it to break into that car down by the Burger Cart.

  • Back up to the maid.

  • Click on the spiral staircase to go up.

  • Click on the left side of the floor to look left, then go out the window.

  • Back up four times until you are back at the town square, then go forward to the Burger Cart.

Burger Cart

  • Well, using the crowbar on the car doesn't work, what now?

  • Try using the crowbar on the manhole cover.

  • That worked!

  • Now use the shovel on the open manhole.

  • You now have dirt!

  • You don't want to pick that up with your bare hands.

  • Use the gloves on the dirt to pick it up.

  • Maybe there's something in the dirt?

  • What we need now is water!

  • There's water in the moat.

  • Screenshot.

  • Back up to the town square, then take the left path towards the castle.

Castle Path 1

  • Hey, while we're here, do you remember that cracked brick on the left wall?

  • Use the hammer on the cracked brick.

  • Take the object that is revealed (bucket).

  • Now we're cooking!

  • While you are here, you can smash the mushrooms with the hammer. It doesn't help the game, but at this point it might feel good.

  • Go forward to the gates.

  • Screenshot.

Gates

  • Remember the fake rock here?

  • It's smashing time!

  • Use the hammer on the rocks to get a brown key.

  • Screenshot.

  • Go through the gates, then forward again to the moat.

Moat

  • Use the bucket on the moat to fill it up.

  • Use the now full bucket of water on the lump of dirt.

  • Car keys!

  • Let's go back to the Burger Cart!

  • Back up four times to the Town Square, then go forward to the Burger Cart.

Burger Cart

  • Use the car keys on the trunk to open it.

  • Take the revealed object (cell phone charger).

  • Click on the back door of the car to open it, and you will find another tweety bird. Take it.

  • Screenshot.

  • Let's head back to the castle!

  • Back up to the town square, then take the left path to the castle. Proceed forward to the moat, then click on the window to enter the castle.

Getting into the Princess' Room

  • Once you are back in the castle, facing the lamp and the locked door, put the cell phone charger in the electrical outlet.

  • Attach the cell phone to the charger.

  • Click on the cell phone to bring it up into close up.

  • Click on the red power button (on the right) to turn on the phone.

  • Click on the square to enter the PIN.

    • Here's where the game goofs. According to the note, the PIN number consists of numbers below 10. Three of them are prime numbers and one is a square.

    • A is greater than B, which is greater than C, which is less than D. B is a square, the rest are prime numbers.

    • The only square numbers between 2 and 9 are 4 and 9. However, 9 is too large as A has to be greater.

    • Therefore, B = 4.

    • Here's where the logic falls apart: there are four prime numbers smaller than 10 (2, 3, 5, and 7 since neither 0 nor 1 is a prime number).

    • I think the game designers forgot about 7.

    • The actual code is 5423, which fits the parameters.

    • However, 7423 also fits, as does 5427.

    • Nevertheless, the PIN number is 5423.

  • Type in the PIN number, then click the green arrow to continue.

  • Once the phone activates, click on the left circle, marked Phonebook.

  • You can call all of the numbers if you'd like, but the important one is the one on the bottom, depot.

  • Click on depot and talk to the depot guy.

  • Talking to the depot guy will order a detonator for this dynamite you've been carrying around.

  • NOTE: You can call the depot guy again several times. See the trophy section at the end for details as to why.

  • Close down the phone and go out the window to the front of the castle.

  • The detonator has been delivered. Wow, that was fast! Take the detonator.

  • Go back into the window.

  • Click on the right side of the floor to see the right side of the room.

  • While you are here, use the brown key on the top doors of the cabinet to unlock them.

  • Click on the doors to open them and take the alarm clock from the left side shelf.

  • Screenshot.

  • Click on the dark patch at the bottom of the screen to go downstairs.

  • Let's open the safe, shall we?

  • Attach the dynamite to the safe.

  • Place the detonator below the dynamite.

  • Attach the plunger to the detonator.

  • Click on the plunger and drag it down to detonate.

  • Take the revealed fancy key.

  • Click on the spiral staircase to go back upstairs.

  • Click on the left side of the floor to see the left side of the room.

  • Use the fancy key on the locked door. Success!

  • Click on the door to open it.

Waking the Princess

  • Click on the bottom of the scarf hanging on the bureau to get it out of the way.

  • Once the scarf has moved, use the diamond key on the drawers to unlock them.

  • Click on the bottom drawer to open it and get the last tweety bird.

  • Click on the top drawer to open it. There's a battery hidden in the far left of the drawer. Take it. You should now have four batteries.

  • Open up your inventory and, one at a time, add all four batteries to the alarm clock (which looks like a wind-up, but never mind).

  • Once all four batteries are in, place the alarm clock on the back of the sofa the princess is sleeping on.

  • Screenshot.

  • Click on the alarm clock to activate it.

  • Once the alarm clock is ringing, hit it with the big stick.

  • Enjoy the finale!

Trophies and fun stuff

  • You can get a trophy for finding all of the tweety birds.

  • You can get a trophy for sitting through over 600 lines of dialogue (the microphone trophy).

  • You can get a trophy for completing the game and coming back to play it again.

  • You can get a trophy for talking to the fake Spiderman. To do this: After you dial the depot on the cell phone, call it again two more times, until the guy threatens to call the police. Then head back to the Weapons Shop and lo and behold a fake Spiderman will be there. Talk to him to get the Spidey trophy.

  • There is supposedly a fifth trophy, something to do with unlocking the alternate outfit for the burger guy, but I cannot find it! If anyone can figure it out please let me know. :-)

  • You can smash the mushrooms at the base of the tree on the castle path. For no reason.

  • In the princess' room, you can use the axe on the barred window and break the bars. Going to leap to your death?

Reply

i loved this game but the first time i played it I got to the spot where you give the pig the fruit and i couldn't figure out what to do... I tried numerous walkthroughs and discussions and couldnt find anything to tell me otherwise. so i restarted the game three more times and never could get past the pig... someone please help

Reply

D -

Once you:

Give the pig the fruit, you should be able to click above him and move further down the path.

Reply
ThemePark July 7, 2010 9:21 PM

It's cool to see Renegade's game reviewed here, but I almost wish you hadn't done so, Dora. Because if you knew the whole story behind Renegade and this game, I believe you would have viewed it in a different light.

You see, in my opinion, Renegade's game(s) is not supposed to be reviewed. He has made a lot of games which can be found over at saybox.co.uk, and if you play them, you will, I believe, see a lot of similarities. Granted, this is his biggest and most serious game to date, but the humor and the abstract logic is part of what makes it a Renegade game, so it's not a bad thing if you're a part of the relatively small group that are familar with his games.

Renegade is a common visitor over at Gamershood and Nordinho, and most of his games are filled with internal humor and references to conversations on those two forums. We have a very special kind of crazy humor, and make up stories and conversations with this internal humor and references noone would understand unless you have been a long time member of those forums.

And while this game is a more serious game by all means, it still contains a lot of that special kind of humor, and names of people from those forums as is common to most of his games.

So this game is really best played, if you are a common visitor of those two forums, and familar with his previous games. To others, it will just seem odd. And thus, it's hard to give it a fair review, I think. But that's just my opinion.

Reply

That inventory system kills me. Always popping up when it shouldn't, then not when it should. Overall, a very silly game, and nigh unplayable in parts, and I enjoyed it.

I did want to see

the teacher catch that stick, though.

Reply
Anonymous July 7, 2010 11:40 PM

I cannot for the life of me get the hammer to break the fake rock by the gate!!

Reply

To get the 5th trophy and unlock the alternate outfit for the burger guy:

You poke him with the stick. But be aware, the new outfit is SCAREY!!

Reply
octochan July 8, 2010 1:16 AM

JIGuest:

go back to the fountain area and click on rocks there until you get a comment about how many types of rocks there are. Then when you go back to the fake rock he'll actually notice it's fake.

Reply

grinnyp -
About the last trophy

I got all five trophies after I played all the way through the game again a second time. I don't know why though. (Not entirely certain when it showed up either.) The second time I didn't do anything different.

The creator said "all other trophies & Burger Guy's alt outfit unlocked." But I never saw him with an alt outfit unless it was in one of the ending scenes - I kind of just skipped through that. I wonder if maybe the "alt outfit" is the bikini and it's not supposed to be seen playing through the game the first time but there is some bug that lets you see it anyway?

Reply

I remember seeing this loong time ago and it was full of curses. I'm glad the developer decide to tune down those and now this game is very enjoyable :) . I love the jokes.

Reply

The phone

Hey, it's Fancy pants man!

Reply
Renegade July 8, 2010 6:53 AM

@ Rose: 99% of the dialogue is the same as when you saw it, if you're referring to the FGL posting. I didn't rewrite any of what was alreday done. There never has been any swearing in my game.

@ Scott: press the power button on the phone once its plugged in.

Reply

I'm not sure where I get the bronze/brown key... does anybody know?

Reply
Anonymous July 8, 2010 9:07 PM

Hil, you have to

smash the fake rock by the annoying "lol" girl.

Reply
Anonime July 8, 2010 9:52 PM

I cannot beat the game because of a glitch, and I really enjoy[ed] playing it, too... (Oh, the unholy sarcasm!)
Here's my problem:

Whenever I click on the fourth battery it disapears from where it was, but never appears in my inventory. I have tried picking up different batteries as the last one, but it still doesn't work.

I have done everything else in the game, but I can't finish because of this one little glitch.
Any suggestions?

Reply

@renegade : I recheck the feedback section and I guess you are right, I might confuse it with other point and click :) . Elseway, I play this one without feeling the characters too rude like what I state before on fgl.

Reply

I can't get past the

warthog.

I gave him the

pear

and I'm clicking everywhere around him, but I can't go further. I think I've missed something, because this happened three times in a row.

I really like the humor in this game, although it gets a bit too much when you restart for the second time.

Reply

I did not enjoy this game. Talk, talk, talk, talk, and some utterly illogical puzzles (along with other logical and sensible ones).

Reply

what's up with the rock?

everytime i use the hammer on it,it simply says there's a rock and the other one tells the first one to "shutup" but nothing happens. anyone have a clue?

Reply

Paul -

About the rock:

The hot-spot to break the rock is kind of wonky. Once you have the conversation about it being a fake rock, you can break it, but it can take a few tries to find just the right place to hit it with the hammer. Just keep trying.

Reply
TheMusicGirl July 9, 2010 10:36 PM

I found this game somewhat confusing-I can't say that I'm good at these kind of games, because I'm not. (Thank you walkthroughs!) But the characters were SO WEIRD! Like, everyone had some weird kwirk to them...I liked it though. Lots of stuff that's hard-to-find unless you are told to look for it! I missed one battery at the end, and didn't want to go through the task of reading the entire walkthrough again, so I never finished the game. I couldn't get over how much of a jerk Brad was, though, you can't blame him for being a little mean to other characters (annoying as anything!) but his poor little brother had to live through all that. :(

Reply

I also discovered the glitch- I picked up all four of the batteries, but when the time came to put them in I only had three, and the game refuses to continue from then on. It's thoroughly frustrating.

Anyone found any solutions to this?

Reply
Natasha July 10, 2010 6:51 PM

how do I leave each room??? how do I go back to the main screen?

Reply

I've got the battery bug as well. Didn't even notice until I got to the end, was stuck, checked the walkthrough and couldn't make it work.

Reply

Is the art done by Shadilyn of the webcomic Key?

Reply
italiangeek1 July 25, 2010 5:59 PM

Okay, I feel stupid now. Where's the

silver key

?????

Reply

could someone pleeeaaaase tell me how to get the gloves???

Reply
glovegal August 1, 2010 3:39 PM

How do I get the gloves?

Reply

Where are all the batteries located? I've only found three.

Reply

I have the battery glitch as well. :(

It would be much appreciated if someone was able to help me past that part, or at least tell me what happens. ^_^

Reply
Anonymous January 15, 2011 8:13 AM

I can't even get the game to load. I've tried in both Firefox and Safari (in Mac OS) and as far as I can tell I have the appropriate flash plugin. Not sure what the problem is, did anyone else have problems with this?

Reply
joliza pilande January 29, 2011 5:08 AM

i cant move the thing in the bottom lower desk of the prudence and i can't get the crowbar. how can i get it?

Reply

does any one know what the code is for the phone. i have been trying to solve it for hours now and still nothing... please help!

Reply

Whenever I try playing the game, I get to the screen where you choose "play game" but no matter which option I choose {all text or only essential text}, all I get is a blank white screen and no matter what I do nothing happens. Is this a problem with the loading or something else?

Reply
Bluelaguna October 15, 2014 10:27 AM

Whenever I click on the link, it says that there are no games by that name. Also, it appears that the whole Saybox website is dead... It's a shame, since I was looking forward to playing Renegade's games again.

Reply

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