RedWhite Slice is a fun little action puzzler by Liu Wong. The game mechanic is simple: click and drag to cut off a piece of your given shape. There are two colours of balls bouncing inside... white with a plus symbol or red with a minus. The catch is, you can only slice part off your shape if there's exactly one minus ball — and no others — in that piece, and you can't slice through any red walls either.
The game is definitely reminiscent of the Fat Slice series, or perhaps JezzBall. (Please tell me I'm not the only person who remembers JezzBall.) RedWhite Slice isn't very long or difficult, and it's definitely possible to get through it in less than ten minutes. Its strength is in its aesthetics. There's a level shaped like the Sydney Opera House, for instance, and a movie camera, and I at least found myself wanting to pass each level to see what the next one would be. It's a great way to spend a coffee break.
Somebody said JezzBall; I'm there.
I actually just downloaded all the windows entertainment packs to my computer :V. Jezzball away!!!!
The "fresh grass" is actually the Sydney Opera House, I'm pretty sure...
Cale beat me to it! The fresh grass is in fact the Sydney Opera House.
Nice game though, short but sweet.
Cale and Dandy, you're absolutely right. Clearly, I had a bit of a Moment when writing this review. I'll go edit it now. :)
I think this would be better suited to a mobile platform with a touch screen. It's difficult to do the slashing with precision using a laptop trackpad.
Whoop Whoop!
I just made it to number 2 in the all time high scores! gotta be an all time first for me!!!! 120!!!
I feel like this is a "easy mode" version of Fat Slice. You can just draw a line, sit and wait for your prey, and then let go. You couldn't do that in the original, which made it a zillion times harder.
So, yeah, pleasant diversion, but not as much addictive as Fat Slice ("I'm going to get through this level if it kills me!").
It would be dandy if scores for each level were provided instead of waiting to the end to find out how you scored. However, the score posted finally, after 18 levels, is only overall. I'd like to determine which levels could be improved.
I agree that it would be good to be able to see the running score, and also I'd like to see the percentage left during each level.
Easier than jezzball because you can draw the line in advance. Harder than jezzball because you can only actually do a cut when there's a single red ball in the space.
Fun!
Couldn't figure out why my score went down on the second run, until I looked at the "highscores" and realized that was a misnomer. Lower is better.
Update