Red Universe Defender
With the latest Pokemon game consuming far too much of my idle time lately—and this coming from someone that is definitely not a fan of most RPG games—it has been difficult at best finding something new and compelling to post. However, here are a couple of tidbits to keep you occupied for now (and to buy me a little time for more Pokemon...)
Best of Show award winner at the recent Flash in the Can event in Toronto, RED Interactive Agency's Red Universe is an engaging piece of self-promotional work. Choose an avatar and enable chat to interact with others online at the same time. Note: language used by others may be inappropriate for some age groups.
And while there is not a lot to do in here, the funny avatars and the ability to walk around (and fly!) while chatting with others was entertaining for quite a while. Your mileage may vary. Enter Red Universe.
And does the world really need another Tower Defense game? I played VR Defender Y3K for the better part of the day yesterday—yes, I have been expending much effort to find something worthy to share—and yet I am still not convinced whether it deserves a full review. It's a bit more abstract than other TD games, using a variety of colored symbols to represent viruses traveling through a network that must be stopped. It is extremely difficult (even on Easy) getting upwards to wave 20 and beyond. It took me many tries, but my highest so far is wave 34. Is the game unbalanced, or am I just rubbish at this?
Suggested settings (via options menu): turn down the background brightness and the music volume all the way—why, oh why, if there are 3 music selections to choose from does the author provide 3 tracks that all sound the same?! And for crying out loud, please(!) Flash game developers listen up: do not use custom cursors in Flash if it is not necessary! It slows down the cursor and makes it feel like I'm moving my mouse through mud. Geesh.