Come on, baby, don't fear the Reaper. Mainly because he's your only ticket into heaven after you squandered your last chance, and your materially rich but miserable life has gotten you booted right back down to the ol' H-E-Double-Hockeysticks once again. But in Connor Ullmann's challenging infernal platformer Quietus 2, you've got another shot at the pearly gates if you can safely escort a lost soul who doesn't deserve to be there out of the depths. Man, why can't the Reaper ever ask you to do anything simple, like alphabetize his comic collection or pick up his mom from the airport? I can't help but feel like he's exploiting the power dynamic in this relationship a little.
Use the [WASD] or [arrow] keys to move and jump over obstacles, heading for the exit to go further down on either side of the screen in each stage. If you get hit, you'll be bumped back to where you fell down and have to try again. If you played the original Quietus, then much of this is going to look and feel very familiar to you. Though the visual upgrade is nice, lending a sort of earthy menace to your surroundings, so many of the obstacles are the same you'll probably get a sense of deja vu. Like the original, Quietus 2 is also hard, with the darkened visual scheme not helping much, and if you aren't a fan of high-difficulty platforming then with its lack of interwoven story the game might be a bit too frustrating for you. With a lot of patience and some quick, light fingers, however, Quietus 2 can provide a gorgeous looking, morbid little challenge for gamers looking for something responsive and difficult. Will our hero make it out with a newfound appreciation for his second second chance? Well, you know what they say about leopards and spots...
Definitely digging the style--discovering the glow of the eyes in the background amidst the infernal caves was a treat, even though it strains the eyes along with those twitchy fingers.
Found it to be a bit skippy at times, but that could be the rig and not the game--just something to note.
Otherwise, for those that like the unforgiving-genre of platformers like Meatboy and the like, this is right up that masochistic alley.
How appropriate for a game about the demonic depths....
Anybody got some tips for 35? I'm having one HELL of a time...
35 is by far the hardest one, after that the difficulty drops back to what it was before. As for tips -
Try and jump before you land on the bouncy bush thing, so jump and line yourself up between the spikes. This is because if you just walk into it, you occasionally don't bounce high enough. Hitting the roof is fine, either when you yourself jump or on the first bounce off the bush, as that will still give you the height you need.
The chest should be easy to get, and with the dissolving platforms, you want to dissolve the top one and stay on the patch of ground just to its left, then dissolve the bottom one and jump back up again. The only hard thing now will be the final jump, which is just a little mean (although should be easy, really, it's probably just the pressure of it).
Hope that helps.
Also, as of writing, I scored twelfth in the overall scoreboards (though couldn't submit, I assume you needed to be on Newgrounds). This is most pleasing.
Tooo... much... dying.
Other than that, pretty fun game with a nice look.
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