Prizma Puzzle 3 starts out with some breezingly easy levels that may either have you feeling like the world's cleverest puzzle solver, or mildly bemused and wondering why you're bothering. But persevere, because guaranteed you will find yourself stumped in some of the later levels. The path ahead is made unclear by clusters of those lightbeam cannons, and a variety of coloured-switches to activate. The introduction of stars, however, does offer a little help in planning your path. You can click on individual tiles/nodes to progress, or, for a more sublime gameplay experience, click and drag to create your path.
Various items that you will interact with along the way, apart from the start and finish tiles, are teleporters, coloured switches and those lightbeam cannons that will zip you from one side of the screen to the next in a flash. And you know what's really cool? When you hit a cluster of light cannons, you'll get a big flash and a "woo-hoo!" ending to some levels. Additionally, apart from the stars that you collect on the way, you can also access energy hits which will increase your available number of moves.
The addition of a backtrack mechanism might have been helpful because there were the odd moments when I was sooo close to the finish when I realised I took a wrong turn. Fortunately, there is a restart button and your level achievements are automatically saved. It also would have been nice to see the introduction of something a little different, other than stars to collect, to lend a sense of novelty to the game. In some ways it does tend to feel just more of the same. However, the smooth gameplay, the combination of easy and challenging puzzles to solve, the fabulously 3D rendered structures, the amazing light display and excellent music all combine to give us some wonderfully satisfying good fun.
So get your mouse-skills in order, prepare yourself for some dazzle and puzzles, and...
I liked it, but they really should just require you to get all of the stars. Most of the levels either required it anyway, or were hilariously easy if you chose to ignore them. With the added challenge, a good game.
Not bad. Only things I really would have liked were in-game achievement descriptions (rather than an external site, and signing in to track them), and some kind of acknowledgement that I'd (a) completed all the levels and (b) completed all the achievements.
Sorry... it's *almost* good, but the two previous were better. The levels are too same difficulty, which furthermore is not very challenging.
I'd rather prefer to have to fail some level 15 times, swear a few lines, bang my head to a wall (well, not too literary;) and go to sleep and then come back and suddenly be able to find the solution.
I agree that it was pretty simple, even to get all the stars. I also agree that the achievements should be on the same page. That was just annoying. All in all, not a bad game. More a fun little time waster if anything.
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