If you're noticing some similarities between Pipol Smasher and Vehicles, there's a good reason for that... namely, Vogd created them both. As such, Pipol Smasher's first handful of levels feel like a de-cutesified retread of familiar territory. The biggest problem is actually one you'll find in the lion's share of physics puzzles, and that's a frustrating tendency to have to hope for the best as the physics engine takes over certain finicky events. There's also very little instruction given, so for the most part you're left to experiment with your surroundings and find out how creation objects react to a judicious application of homicidal car.
As mildly gruesome as it may be in concept, Pipol Smasher is actually bloodless, and there's something incredibly entertaining about dropping a bus on unwary pipol, or sending a helpless ragdoll flying towards his buddy to knock them both into a gout of flames. When the physics work the way they're supposed to and you nail the timing, certain levels are wickedly fun to watch play out the way they're supposed to. Only a few of the game's thirty levels are actually that tricky, requiring you to be quick with your clicks to win, and I might actually have preferred a bit more of a challenge. All of this combines to make Pipol Smasher a flawed but fun little coffee break of a game to enjoy. Then again, I am admittedly a little twisted. How about you?
Thanks to Roomescaper for sending this one in!