It's always the quiet ones. Sitting over there in the corner, oozing out smooth jazz like they haven't got a care in the world. You wouldn't suspect a game like Sagus Studio's Paint Over of anything... untoward. Certainly not of being the type of puzzle platformer that vexes and bedevils innocent passers-by with its fiendish puzzles and precise jumps. Nothing could be simpler, after all. Collect the key in each level and then get to the exit. You can only safely land on platforms that are different colors from your character, and your big-eyed living paint sponge changes everything it lands on to match, turning previously safe platforms unsafe. Pick up the paint buckets to change your own color, and the twisters to change the platforms' colors. Moving with the [arrow] keys? No problem. Resetting with [R] in case you literally paint yourself into a corner? Good to know, but you won't need it. Right? ...Right?
It isn't until it's too late that you realize... the cuteness and seeming simplicity are just there to lure you into a false sense of security. Paint Over pulls no punches. You'll have to stop and think about every move you make and route you can take in order to forge a safe path from the key to the goal. Sometimes, it's a simple matter of making sure to never retrace your steps; other levels drop red (and blue and yellow) herrings in your path in the form of useless paints and twisters, and lengthy jumps, and more than a few segments where you'll actually need to fall through a like-colored platform to make progress. While the puzzles are great, the platforming does have some failings, however. Some of the levels rely on jumps you can only juuuuust make, while others require multiple short-distance hops that are tricky to pull off with only keyboard controls. Same-color platforms also have a "stickiness" to them that can lead to you slowly falling through them when you intend to leap past them, which can mess up the flow of your jumps. But if you're looking for a chance to test your mental fortitude, Paint Over provides enough bamboozling puzzles to give your brain a high-impact workout.
Play Paint Over
I appreciate the way the deaths are counted upwards instead of down.
Had to enable ad blocker because the ad wouldn't load.
@wjess do you remember that post back in january, that ad-blockers hurt this website. Just at least allow ads only on this domain. Don't use an ad-blocker on this site.
so, no way of turning off music without turning off all sound. WTF? when will game designers learn that some of us -- probably many of us -- cannot stand the constant, repetitive music, but don't want to play in complete silence? ISN'T IT OBVIOUS?
Wow, that was frustrating, but some how I managed to finish. It was like having sticky yet loose controls all at the same time. He did not jump high enough every time that I wanted him too especially when hitting a color bucket, if you did not hit a bucket from the side you immediately dropped as soon as you bumped it instead of landing on the pad it was on you fell often to your death. He also slipped off the edges repeatedly. Too many deaths and too many over and over replays due to this slippy and/or sticky tendencies.
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