No Name Room Escape
How do room escape designers come up with the names for their rooms? Sometimes they name them after a particular characteristic, sometimes they name them after a design theme, sometimes they are named after a particular action or emotion, but what do they do when they design a basic, simple, four walls room escape? Stone Age Games has solved that particular dilemma by naming their latest simply No Name Room Escape. Catchy.
No Name Room Escape is a basic, bare bones room escape. No lofts, no windows, no hidden closets, just a basic square room with a door that needs unlocking. It is up to the person trapped in that room (that would be you, casual gamer) to examine everything, pick up anything that's not nailed down, and reason your way out.
Move around the room by using the handy navigation bars at the sides and bottom of the screen. Not that there's a lot of places to go, this being a basic room and all. Inventory (when you find it) goes into a handy bar at the top of the screen. There is no changing cursor, though, to point out the hotspots. Yes, here there be pixel hunting.
Analysis: This is a basic, no-frills escape. That's not necessarily a bad thing, though. For those who enjoy the challenge you're looking at a classic escape done right, with no gimmicks or extraneous features. Trust the expert, that's not as easy as you might think. The only downside (besides the pixel hunting) is that No Name Room Escape is a little too simple. Experienced or just plain clever gamers should be out in 10 minutes or less.
This no name room is nicely rendered in 3D in a primarily yellow color scheme. There's no music to distract from the puzzles, but there are sound effects as things are picked up or used. No save button either, but one is hardly needed, as this is a pretty simple escape. Despite the flaws, No Name Room Escape is a nice mid-week break. Simple, classic escaping done up nicely. Forget back stories, exotic locales, weird themes, and all the rest of the distractions and just get escaping!
Walkthrough Guide
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No Name Room Escape Walkthrough
General Info
There is no changing cursor, so click around everywhere.
There is no way to look at inventory items in close up, but you don't need to.
No object combining today.
Picking Up Stuff
You start facing a red couch.
Click on the top of the green table to the right of the couch for a close up.
Take the prism from the table top and back up.
Now click on the bottom of the table for a close up.
Click on the present to move it and notice you need a code.
At the lower right, just to the right of the plant in the gray pot, there is a green and gray item. Take it (chisel).
Back up.
Click underneath the couch to the right of the yellow table.
Notice the red ball? You can't reach it right now. Back up.
Above the couch on the wall is a gray bar with lights. Click on the far right side of the bar.
Hmmm, looks like we'll need the ubiquitous screwdriver. Back up.
Click on the plant to the left of the couch for a close up.
Once you are in close up on the plant click on the bottom left side of the couch to see behind it.
Take the red ball and back up.
Turn left.
You are now facing three pictures on the wall, a long table, and a door you cannot open.
You can click on the pictures for a close up, and you can click on the sculpture on the table for a close up, but you can't do anything with them right now.
Turn left.
You are now facing a black picture with a fluorescent light fixture above it. On the floor below the picture is some sort of vent or grate.
You can click on the vent for a close up, but there's nothing you can do with it right now.
You can click on the picture for a close up, but it's not lit up.
Click on the light fixture for a close up.
Okay, there are some detached wires which will probably need to be fixed on the right of the fixture.
Just above the "shelf" where the bulb is hanging from is a long stick or pole. Take it.
Back up and turn left.
You are now facing a desk with shelves.
You can click on the desk for a close up, but the left drawer is empty and the right drawer is locked.
Turn left.
Click below the right end of the couch to see the ball again.
Use the stick you got from the light fixture on the ball to take it. You should now have two red balls.
Back up and turn left.
Using Stuff
You should now be facing the three pictures wall.
Click on the sculpture on the long table for a close up.
Look, his hands are hollow, he's made of tubes!
Drop one red ball in the right arm, the other in the left.
Yay, a key!
Take the key, back up, and turn left twice.
Click on the desk for a close up, then use the key to unlock the right drawer.
Take the insulating tape and the magnifying glass.
Back up and turn right.
Click on the light fixture for a close up and use the tape to mend the wires.
Back up and turn right.
Click on the middle picture for a close up.
Use the magnifier on the upper right of the picture and you will see a close up with a code: nine four one.
Back up and turn right.
Click on the bottom of the green table for a close up.
Click on the present to move it and enter the code 9 4 1 into the blue box.
Back up and turn right twice.
Cool, the picture is lit up!
Endgame
Click on the black picture for a close up.
Okay, this is a rotating tile match game.
Start with the upper left panel. Rotate it until the ball with red in it is at the bottom (click three times).
Rotate the left middle piece until the red balls line up (click one time).
Rotate the left bottom piece three clicks to line it up.
Top middle: three clicks.
Middle middle: one click.
Bottom middle: one click.
Top right: two clicks.
Right middle: three clicks.
Bottom right: two clicks.
Yay, you now have a cool picture and a screwdriver. Take the screwdriver.
Look at the picture closely: some of the balls have colors in them.
From left to right you should see the following colors: red, yellow, cyan (light blue), green, orange, purple, blue.
Turn right twice.
Click on the upper right of the gray bar on the wall for a close up.
Use the screwdriver to remove the two screws.
You have now uncovered something that looks like a xylophone.
The colors (from left to right) are red, orange, yellow, green, cyan (light blue), blue, and purple.
How about we click the bars in the order we saw them in the painting?
For the colorblind: Click (from the left) 1, 3, 5, 4, 2, 7, 6.
Back up.
Hey, light is coming from the gray bar now.
Perhaps we should focus that light?
Put the prism on the yellow table in front of the sofa.
Now we're cooking! Turn right twice (or left twice) to go back to the black picture.
The beam appears to be pointing at that vent in the floor.
Click on the vent for a close up.
Use the chisel on the now see through vent..
Take the item (remote).
Back up and turn right.
Use the remote on the door.
Yay, out!
Posted by: grinnyp | February 17, 2010 9:22 AM